hxp
2024-03-07 3d3a72a7c8482ec217d936c8fcee3cea07cfb785
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -30,6 +30,8 @@
import PlayerDBOper
import IPY_GameServer
import PlayerDBGSEvent
import CrossChampionship
import GameWorldMineArea
import IpyGameDataPY
import CrossRealmMsg
import ShareDefine
@@ -106,6 +108,8 @@
        if notifyType == ShareDefine.CrossNotify_World:
            country, msgMark, msgParamList = params
            openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 1)
            if msgMark.startswith("CrossBattlefield"):
                openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 2)
            openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
            if openServerDay < openServerDayLimit:
                GameWorld.DebugLog("开服天不足,不处理该跨服广播! openServerDay=%s < %s" % (openServerDay, openServerDayLimit))
@@ -255,8 +259,8 @@
def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
##VIP到期时间
def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9()
def SetVIPExpireTime(curPlayer, expireTime): return curPlayer.SetExAttr9(expireTime)
def GetVIPExpireTime(curPlayer): return 0
def SetVIPExpireTime(curPlayer, expireTime): return
def GetValidVIPLV(curPlayer):
    # @return: 返回当前有效的VIP等级
#    vipTime = GetVIPExpireTime(curPlayer)
@@ -403,3 +407,48 @@
    
    return ipyData.GetLimitLV()
# 因为MapServer玩家属性变更通知GameServer与功能开启通知触发时机有先后顺序,可能导致判断功能开启不准确,所以暂时记录该信息,临时用
g_playerOpenFuncInfo = {} # 玩家触发功能开启功能ID信息,{playerID:[funcID, ...], ...}
## 功能是否可用,该函数并不能确保百分百正确,只能大致判断,仅判断部分条件,如包含未判断的条件则不能确保百分百正确
def GetFuncCanUse(curPlayer, funcID):
    playerID = curPlayer.GetPlayerID()
    if playerID in g_playerOpenFuncInfo:
        if funcID in g_playerOpenFuncInfo[playerID]:
            return True
    ipyData = IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
    if not ipyData:
        return False
    if ipyData.GetLimitLV() and ipyData.GetLimitLV() > curPlayer.GetLV():
        return False
    if ipyData.GetLimiRealmLV() and ipyData.GetLimiRealmLV() > curPlayer.GetOfficialRank():
        return False
    if ipyData.GetLimitVIPLV() and ipyData.GetLimitVIPLV() > curPlayer.GetVIPLv():
        return False
    return True
def DoFuncOpenLogic(curPlayer, funcIDList):
    global g_playerOpenFuncInfo
    if GameWorld.IsCrossServer():
        return
    playerID = curPlayer.GetPlayerID()
    FuncOpenLogicDict = {
                         ShareDefine.GameFuncID_Championship:lambda curObj:CrossChampionship.DoChampionshipOpen(curObj),
                         ShareDefine.GameFuncID_MineArea:lambda curObj:GameWorldMineArea.DoMineAreaFuncOpen(curObj),
                         }
    for funcID in funcIDList:
        if funcID in FuncOpenLogicDict:
            if playerID not in g_playerOpenFuncInfo:
                g_playerOpenFuncInfo[playerID] = []
            openFuncIDList = g_playerOpenFuncInfo[playerID]
            if funcID not in openFuncIDList:
                openFuncIDList.append(funcID)
            GameWorld.DebugLog("触发功能开启逻辑! funcID=%s" % funcID, playerID)
            FuncOpenLogicDict[funcID](curPlayer)
    return