ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -27,6 +27,8 @@
import IpyGameDataPY
import PlayerSuccess
import PlayerMagicWeapon
import IPY_GameWorld
import OpenServerCampaign
g_runeLVExpDict = {}
@@ -34,6 +36,42 @@
# @param curPlayer 玩家
# @return None
def PlayerRuneLogin(curPlayer):
    if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_RuneSource):
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_RuneSource, 1)
        runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
        for RuneNum in xrange(1, runeHoleCnt + 1):
            RuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % RuneNum, 0)
            if not RuneData:
                continue
            RuneItemID = ItemControler.GetRuneItemID(RuneData)
            ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneCompound', RuneItemID)
            if not ipyData:
                continue
            RuneSource = ItemControler.GetRuneItemSource(RuneData)
            if RuneSource != ChConfig.Item_Source_Compound:
                RuneItemPlusLV = ItemControler.GetRuneItemPlusLV(RuneData)
                RuneIsLock = ItemControler.GetRuneItemIsLock(RuneData)
                updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV, RuneIsLock, ChConfig.Item_Source_Compound)
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_Data % RuneNum, updRuneData)
                GameWorld.Log('上线修复双属性符印来源 RuneNum=%s,oldRuneData=%s,updRuneData=%s'%(RuneNum, RuneData, updRuneData))
        packIndex = ShareDefine.rptRune
        for place in xrange(ItemCommon.GetVPackCnt(packIndex)):
            RuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (packIndex, place))
            if not RuneData:
                continue
            RuneItemID = ItemControler.GetRuneItemID(RuneData)
            ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneCompound', RuneItemID)
            if not ipyData:
                continue
            RuneSource = ItemControler.GetRuneItemSource(RuneData)
            if RuneSource != ChConfig.Item_Source_Compound:
                RuneItemPlusLV = ItemControler.GetRuneItemPlusLV(RuneData)
                RuneIsLock = ItemControler.GetRuneItemIsLock(RuneData)
                updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV, RuneIsLock, ChConfig.Item_Source_Compound)
                ItemControler.SetVPackItemKeyData(curPlayer, ShareDefine.rptRune, place, updRuneData)
                GameWorld.Log('上线修复双属性符印来源 place=%s,oldRuneData=%s,updRuneData=%s'%(place, RuneData, updRuneData))
    DoUnlockRuneHole(curPlayer, False)
    Sync_RuneInfo(curPlayer)
    return
@@ -114,6 +152,32 @@
    runeMaxLV = runeMaxLVDict.get(itemColor, 0)
    return runeMaxLV
#// A5 13 解锁符印孔 #tagCMUnlockRuneHole
#
#struct    tagCMUnlockRuneHole
#{
#    tagHead        Head;
#    BYTE        HoleIndex; // 孔索引
#};
def OnUnlockRuneHole(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    holeIndex = clientData.HoleIndex
    runeUnlockDict = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock", 2, {})
    if holeIndex not in runeUnlockDict:
        return
    runeOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_HoleOpenState, 0)
    if runeOpenState & pow(2, holeIndex):
        return
    if curPlayer.GetLV() < IpyGameDataPY.GetFuncEvalCfg("RuneUnlock", 3, {}).get(holeIndex, 0):
        return
    costMoney = runeUnlockDict[holeIndex]
    if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costMoney, ChConfig.Def_Cost_RuneHole, {'holeIndex':holeIndex}):
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_HoleOpenState, runeOpenState |pow(2, holeIndex))
    Sync_RuneInfo(curPlayer)
    PlayerControl.WorldNotify(0, 'RuneSpecialHoleGet', [curPlayer.GetName(), costMoney])
    return
def DoUnlockRuneHole(curPlayer, isSycn=True):
    # 解锁符印孔, 符印塔过关时调用
    runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
@@ -158,9 +222,8 @@
            or (srcBackpack == ShareDefine.rptRune and desBackPack == ShareDefine.rptTempSwap)):
        return False
    
    runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
    maxRuneHole = len(runeUnlockList)
    maxRuneHole = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
    # 穿
    if desBackPack == ShareDefine.rptTempSwap:
        desRuneNum = destIndex + 1
@@ -278,6 +341,7 @@
    RuneItemID = ItemControler.GetRuneItemID(RuneData)
    RuneItemPlusLV = ItemControler.GetRuneItemPlusLV(RuneData)
    RuneIsLock = ItemControler.GetRuneItemIsLock(RuneData)
    RuneSource = ItemControler.GetRuneItemSource(RuneData)
    itemData = GameWorld.GetGameData().GetItemByTypeID(RuneItemID)
    if not itemData:
        return
@@ -295,7 +359,7 @@
        return
    
    updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV + 1, RuneIsLock)
    updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV + 1, RuneIsLock, RuneSource)
    if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Rune, plusCost):
        curRuneMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_Rune)
        GameWorld.DebugLog("符印精华点不足,无法升级!placeType=%s,placeIndex=%s,itemID=%s,plusLV=%s,plusCost=%s,curRuneMoney=%s" 
@@ -325,8 +389,8 @@
    #清掉#镶嵌X枚X品质符印的成就信息
    PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayRune)
    totalLV = 0
    runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
    for holeNum in xrange(1, len(runeUnlockList) + 1):
    runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
    for holeNum in xrange(1, runeHoleCnt + 1):
        runeData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % holeNum, 0)
        if not runeData:
            continue
@@ -339,6 +403,8 @@
        totalLV += runeItemPlusLV
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayRune, 1, [itemColor])
    PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RuneLvUp, totalLV)
    # 开服活动数据
    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RuneLV, totalLV)
    return
#// A5 66 符印分解 #tagCMRuneDecompose
@@ -396,7 +462,7 @@
                    decompose += decompose * addPer / ShareDefine.Def_MaxRateValue
                    
            ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneCompound', RuneItemID)
            if ipyData:
            if ipyData and ItemControler.GetRuneItemSource(RuneData) in [ChConfig.Rune_Source_Unkown,ChConfig.Item_Source_Compound]:
                totalMJ += ipyData.GetNeedMJ()
            
@@ -498,19 +564,19 @@
        GameWorld.DebugLog('    符印合成 材料不对 tagItemID=%s, materialsIDList=%s, needItemIDList=%s'%(tagItemID,materialsIDList,needItemIDList))
        return
    
    needMJ = ipyData.GetNeedMJ()
    infoDict = {"TagItemID":tagItemID}
    if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, needMJ, ChConfig.Def_Cost_ItemProduce, infoDict):
        return
    if 0 not in packList:
        #如果没有背包的材料要判断格子数
        emptySpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptRune, 1)
        if emptySpace < 1:
            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [ShareDefine.rptRune])
            GameWorld.DebugLog('    符印合成 背包格子数量不足1个')
            return 
    needMJ = ipyData.GetNeedMJ()
    infoDict = {"TagItemID":tagItemID}
    if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, needMJ, ChConfig.Def_Cost_ItemProduce, infoDict):
        return
    totalPoint = 0
    for itemID in materialsIDList:
        decompose = 0
@@ -542,16 +608,18 @@
    #给新物品
    curItem = ItemControler.GetOutPutItemObj(tagItemID)
    curItem.SetUserAttr(ShareDefine.Def_IudetRuneLV, tagItemLV)
    curItem.SetUserAttr(ShareDefine.Def_IudetRuneSource, ChConfig.Item_Source_Compound)
    PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
    PlayerItemControler.PutInItem(ShareDefine.rptRune, curItem, event=[ChConfig.ItemGive_RuneCompound, False, {}])
    PlayerItemControler.PutInItem(ShareDefine.rptRune, curItem, event=[ChConfig.ItemGive_RuneCompound, False, {'indexList1':indexList1,'indexList2':indexList2}])
    curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitRuneCompound, 1)
    return
## 刷符印属性
def RefreshRuneAttr(curPlayer):
    allAttrList = [{} for _ in range(4)]
    runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
    for holeNum in xrange(1, len(runeUnlockList) + 1):
    runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
    for holeNum in xrange(1, runeHoleCnt + 1):
        runeData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % holeNum, 0)
        if not runeData:
            continue
@@ -574,14 +642,14 @@
## 同步客户端
def Sync_RuneInfo(curPlayer):
    runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
    if not runeUnlockList:
    runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
    if not runeHoleCnt:
        return
    RuneInfoPack = ChPyNetSendPack.tagMCRuneInfo()
    RuneInfoPack.Clear()
    RuneInfoPack.RuneHoleOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_HoleOpenState, 0)
    RuneInfoPack.RuneDataList = []
    for RuneNum in xrange(1, len(runeUnlockList) + 1):
    for RuneNum in xrange(1, runeHoleCnt + 1):
        RuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % RuneNum, 0)
        RuneInfoPack.RuneDataList.append(RuneData)
    RuneInfoPack.Count = len(RuneInfoPack.RuneDataList)