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 |  |  | import CrossRealmMsg
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 |  |  | import ShareDefine
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 |  |  | import PyGameData
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 |  |  | import PlayerFB
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 |  |  | 
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 |  |  | import time
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 |  |  | 
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 |  |  | 
 |  |  |     
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 |  |  |     # 动态线路分配的
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 |  |  |     elif dataMapID in ChConfig.Def_CrossDynamicLineMap:
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 |  |  |         zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {}) # {dataMapID:{(zoneID, funcLineID):[mapID, copyMapID], ...}, ...}
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 |  |  |         for zoneLineInfo, mapCopyInfo in zoneLineDict.items():
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 |  |  |             if realMapID == mapCopyInfo[0] and copyMapID == mapCopyInfo[1]:
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 |  |  |                 return zoneLineInfo[0]
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 |  |  |         return 0
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 |  |  |         return PlayerFB.GetCrossDynamicLineZoneID(dataMapID, realMapID, copyMapID)
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 |  |  |     return 0
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 |  |  | 
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 |  |  | def __GetCrossBossRecData(zoneID, bossID):
 |