ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyRedPacket.py
@@ -19,15 +19,13 @@
import IpyGameDataPY
import IPY_GameWorld
import ChPyNetSendPack
import PlayerFeastRedPacket
import NetPackCommon
import PlayerVip
import ShareDefine
import time
#---------------------------------------------------------------------
Def_GoldPacket = 0 #主动发钻石红包
(
State_NoSend, #未发
@@ -46,42 +44,84 @@
## OnDay处理
#  @param curPlayer
#  @return None
def RedPacketOnDay(curPlayer):
    #发钻石红包额度重置
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyRedPacketGoldLimit, 0)
    __NotifyGoldLimt(curPlayer)
def RedPacketOnDay(curPlayer, onEventType):
    if onEventType == ShareDefine.Def_OnEventType:
        #发钻石红包额度重置
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyRedPacketGoldLimit, 0)
        __NotifyGoldLimt(curPlayer)
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        oscDay = IpyGameDataPY.GetFuncCfg('OpenServerRedPacketCfg')
        openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
        if openServerDay < oscDay:
            grabCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OSRedPacketCanGrabCnt, 0)
            sendCnt = IpyGameDataPY.GetFuncCfg('OpenServerRedPacketCfg', 5)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OSRedPacketCanGrabCnt, grabCnt+sendCnt)
            NotifyOSRedPacket(curPlayer)
    return
def CreatRedPacketByID(curPlayer, redPacketID, state=State_NoSend, data=0):
    #根据红包ID生成红包
def CreatCacheRedPacktet(curPlayer):
    #加入仙盟后,发放待发的红包
    ipyMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyMgr.GetFamilyRedPackCount()):
        ipyData = ipyMgr.GetFamilyRedPackByIndex(i)
        redPacketID = ipyData.GetID()
        if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_FamilyRedPacketCache, redPacketID):
            CreatRedPacketByID(curPlayer, redPacketID)
            GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_FamilyRedPacketCache, redPacketID, 0)
    return
def CreatRedPacketByID(curPlayer, redPacketID, state=State_NoSend, data=0, wishInfo=""):
    '''根据红包ID生成红包 - 外部功能调用接口
    '''
    ipyData = IpyGameDataPY.GetIpyGameData('FamilyRedPack', redPacketID)
    if not ipyData:
        return
    DoCreatFamilyRedPacket(curPlayer, ipyData.GetGetType(), ipyData.GetMoneyType(), ipyData.GetMoneyNum(), ipyData.GetPacketCnt(), state, '', data)
    return
## 生成红包
def DoCreatFamilyRedPacket(curPlayer, getType, moneyType=2, awardNum=100, packetCnt=10, state=State_NoSend, wishInfo='', data=0):
#    if not curPlayer.GetFamilyID():
#        #没家族
#        return
    if getType == IpyGameDataPY.GetFuncCfg('OpenServerRedPacketType'):
    getType = ipyData.GetGetType()
    if not getType:
        return
    if getType == ShareDefine.RedPackType_OpenServer:
        oscDay = IpyGameDataPY.GetFuncCfg('OpenServerRedPacketCfg')
        openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
        if openServerDay >= oscDay:
            GameWorld.DebugLog('    发开服红包,活动已过,不可发送!')
            return
        isFamilyRedPacket = False
    elif getType == ShareDefine.RedPackType_FeastSucc:
        if not PlayerFeastRedPacket.GetFeastRedPacketState():
            GameWorld.DebugLog('    非节日红包活动中,不可发送!')
            return
        isFamilyRedPacket = False
    else:
        if not curPlayer.GetFamilyID():
            #没家族 先存起来,等进仙盟时再补发
            GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_FamilyRedPacketCache, redPacketID, 1)
            return
        isFamilyRedPacket = True
    __DoCreatRedPacket(curPlayer, getType, ipyData.GetMoneyType(), ipyData.GetMoneyNum(), ipyData.GetPacketCnt(), state, wishInfo, data, isFamilyRedPacket)
    return
## 生成红包,注意外部不可直接调用该函数
def __DoCreatRedPacket(curPlayer, getType, moneyType=2, awardNum=100, packetCnt=10, state=State_NoSend, wishInfo='', data=0, isFamilyRedPacket=True):
    playerID = curPlayer.GetPlayerID()
    packetCnt = min(packetCnt, awardNum)
    
    if getType == Def_GoldPacket:
    if isFamilyRedPacket and not curPlayer.GetFamilyID():
        GameWorld.DebugLog("玩家无仙盟,无法发放归属仙盟的红包!getType=%s" % (getType), playerID)
        return
    if getType == ShareDefine.RedPackType_GoldPacket:
        goldLimit = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyRedPacketGoldLimit, 0)
        familyRedPacketGoldLimit = IpyGameDataPY.GetFuncCfg('FamilyRedPacketGoldLimit')
        if awardNum + goldLimit > familyRedPacketGoldLimit:
            GameWorld.DebugLog('    主动发仙盟钻石红包,额度已超%s,不可发送!' % familyRedPacketGoldLimit, playerID)
            return
        if not PlayerControl.HaveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, awardNum):
            curBourseMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
            GameWorld.Log(" 不能发钻石红包 no enough bourse money! priceCount=%s,curBourseMoney=%s"
                              % (awardNum, curBourseMoney), playerID)
            return
        if not PlayerControl.PayMoney(curPlayer, moneyType, awardNum, ChConfig.Def_Cost_FamilyRedPacket):
            return
        
@@ -95,9 +135,9 @@
#            return
        
    #通知Gameserver生成红包
    msg = str([playerID, getType, packetCnt, moneyType, awardNum, wishInfo, state, data])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "CreatFamilyRedPacket", msg, len(msg))
    GameWorld.DebugLog('    DoCreatFamilyRedPacket 通知Gameserver生成红包 msg=%s' % msg)
    msg = str([playerID, getType, packetCnt, moneyType, awardNum, wishInfo, state, data, isFamilyRedPacket])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "MapServer_CreatRedPacket", msg, len(msg))
    GameWorld.DebugLog('    通知Gameserver生成红包 msg=%s' % msg)
    return
@@ -124,8 +164,9 @@
        if not PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FamilyGoldPack):
            GameWorld.DebugLog("主动发的钻石红包 VIP权限不足")
            return
        DoCreatFamilyRedPacket(curPlayer, Def_GoldPacket, IPY_GameWorld.TYPE_Price_Gold_Money, moneyNum, packetCnt, State_NoGot, wishInfo)
        __DoCreatRedPacket(curPlayer, ShareDefine.RedPackType_GoldPacket, IPY_GameWorld.TYPE_Price_Gold_Money, moneyNum, packetCnt, State_NoGot, wishInfo)
    else:
        # 注意:该函数发放的是已创建的红包,该操作只是把该红包开放给玩家可抢
        msg = str([curPlayer.GetPlayerID(), redPacketID, packetCnt])
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "SendFamilyRedPacket", msg, len(msg))
    return
@@ -156,21 +197,27 @@
    return
#// A4 04 抢家族红包 #tagCGGrabFamilyRedPacket
#// AB 12 抢红包 #tagCMGrabFamilyRedPacket
#
#struct    tagCGGrabFamilyRedPacket
#struct    tagCMGrabFamilyRedPacket
#{
#    tagHead        Head;
#    DWORD        RedPaketID;         // 红包ID
#    BYTE        GetWay;            //获得途径
#};
## 抢红包
def OnGrabFamilyRedPacket(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    redPacketID = clientData.RedPaketID
    OSCanGrabCnt = GetOSCanGrabCnt(curPlayer)
    msg = str([redPacketID, OSCanGrabCnt])
    reqGetWay = clientData.GetWay
    if reqGetWay == ShareDefine.RedPackType_OpenServer:
        canGrabCnt = GetOSCanGrabCnt(curPlayer)
    elif reqGetWay == ShareDefine.RedPackType_FeastSucc:
        canGrabCnt = PlayerFeastRedPacket.GetFeastSuccRedPacketCanGrabCnt(curPlayer)
    else:
        canGrabCnt = -1
    msg = str([redPacketID, reqGetWay, canGrabCnt])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "GrabFamilyRedPacket", msg, len(msg))
    GameWorld.DebugLog('    抢红包 OSCanGrabCnt=%s'%OSCanGrabCnt)
    GameWorld.DebugLog('    抢红包 getWay=%s,canGrabCnt=%s' % (reqGetWay, canGrabCnt))
    return
@@ -209,8 +256,8 @@
    if not isSelf: #抢自己的红包不扣次数
        grabCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OSRedPacketCanGrabCnt, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OSRedPacketCanGrabCnt, max(0, grabCnt-1))
        if grabCnt == IpyGameDataPY.GetFuncCfg('OpenServerRedPacketCfg', 4):
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OSRedPacketStartTime, int(time.time()))
#        if grabCnt == IpyGameDataPY.GetFuncCfg('OpenServerRedPacketCfg', 4):
#            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OSRedPacketStartTime, int(time.time()))
    
    
    #֪ͨ
@@ -218,6 +265,7 @@
    return
def ProcessOSRedPacket(curPlayer, tick):
    return
    #开服红包恢复次数
    if not GameWorld.SetPlayerTickTime(curPlayer, ChConfig.TYPE_Player_Tick_OSRedPacket, tick):
        return