ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -195,7 +195,7 @@
        
        GameWorld.DebugLog('玩家进入副本')
        
        if fbPlayerCnt == 1 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
        if lineID == 0 or fbPlayerCnt == 1 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
            __SetFBLeaderPlayer(curPlayer)
            if gameFB.GetFBStep() == FB_Step_Fighting:
                __OnDuJieFBStart(tick)
@@ -323,6 +323,7 @@
    return
def __OnDuJieFBStart(tick):
    lineID = FBCommon.GetFBPropertyMark()
    if not GameWorld.GetGameFB().GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
        findLeader = False
        playerManager = GameWorld.GetMapCopyPlayerManager()
@@ -330,19 +331,20 @@
            curPlayer = playerManager.GetPlayerByIndex(index)
            if not curPlayer:
                continue
            if curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
            if curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader or (lineID == 1 and curPlayer.GetTeamID() == 0):
                __SetFBLeaderPlayer(curPlayer)
                findLeader = True
                break
        if not findLeader:
            GameWorld.Log('    准备倒计时已过,队长仍未进入副本!!! ')
            FBCommon.DoLogic_FBKickAllPlayer()
            return
    DuJieFBCfg = GetRealmFBTimeCfg()
    bossID = GetDuJieBossID()
    if not bossID:
        return
    mapID = GameWorld.GetMap().GetMapID()
    lineID = FBCommon.GetFBPropertyMark()
    refreshBossMark = FBCommon.GetFBLineRefreshNPC(mapID, lineID)
    NPCCustomRefresh.SetNPCRefresh(refreshBossMark, [bossID])
@@ -380,7 +382,8 @@
    lineID = FBCommon.GetFBPropertyMark()
    leaveTick = invadeCfg[Def_Time_Leave] * 1000
    overDict = {FBCommon.Over_costTime:costTime,FBCommon.Over_grade:curStar, FBCommon.Over_leaderID:leaderPlayerID}
    for i in xrange(copyMapPlayerManager.GetPlayerCount()):
    playerCnt = copyMapPlayerManager.GetPlayerCount()
    for i in xrange(playerCnt):
        
        curPlayer = copyMapPlayerManager.GetPlayerByIndex(i)
        
@@ -408,7 +411,8 @@
            if realmIpyData and realmIpyData.GetIsBigRealm():
                #成就
                PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DujieFBHelpPass, 1)
            if playerCnt > 1: #多人组队渡劫
                EventShell.EventRespons_FBEvent(curPlayer, 'teamdujie')
    
    return