| | |
| | | "RolePoint":(
|
| | | ("BYTE", "AttrID", 1),
|
| | | ("dict", "AddAttrInfoPerPoint", 0),
|
| | | ("BYTE", "FightPowerPerPoint", 0),
|
| | | ("dict", "PointQualityAttrIDDict", 0),
|
| | | ("dict", "PointQualityAttrValueDict", 0),
|
| | | ("list", "PointQualityIntervalList", 0),
|
| | |
| | | ("DWORD", "NeedLV", 0),
|
| | | ("DWORD", "NeedItemID", 0),
|
| | | ("WORD", "NeedItemCnt", 0),
|
| | | ("list", "NeedEquip", 0),
|
| | | ("list", "AddAttrType", 0),
|
| | | ("list", "AddAttrNum", 0),
|
| | | ("DWORD", "BossID", 0),
|
| | |
| | | ("DWORD", "LostHPPerSecond", 0),
|
| | | ("BYTE", "MaxPlayerCount", 0),
|
| | | ("DWORD", "LostHPPerSecondEx", 0),
|
| | | ("DWORD", "FightPowerMin", 0),
|
| | | ("DWORD", "FightPowerMax", 0),
|
| | | ("DWORD", "EveryFightPower", 0),
|
| | | ("DWORD", "EveryFightPowerLostHPEx", 0),
|
| | | ),
|
| | |
|
| | | "EquipSuitAttr":(
|
| | |
| | | ("DWORD", "ZhuXianScore", 0),
|
| | | ),
|
| | |
|
| | | "ZhuXianTower":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("DWORD", "NPCID", 0),
|
| | | ("list", "FirstAward", 0),
|
| | | ("dict", "GradeAward", 0),
|
| | | ("WORD", "UnLockEquipPlace", 0),
|
| | | ("DWORD", "NeedPower", 0),
|
| | | ),
|
| | |
|
| | | "ZhuXianEquipDecompose":(
|
| | | ("BYTE", "ClassLV", 1),
|
| | | ("dict", "DecomposeInfo", 0),
|
| | |
| | | ("BYTE", "EquipPlace", 1),
|
| | | ("BYTE", "Star", 1),
|
| | | ("list", "CostEquipPlace", 0),
|
| | | ("BYTE", "IsJobLimit", 0),
|
| | | ("list", "CostEquipColor", 0),
|
| | | ("BYTE", "CostEquipCnt", 0),
|
| | | ("BYTE", "SuitTotalRate", 0),
|
| | |
| | | ("DWORD", "MainSkillID", 0),
|
| | | ("DWORD", "NeedLV", 0),
|
| | | ),
|
| | |
|
| | | "SkyTower":(
|
| | | ("DWORD", "FloorID", 1),
|
| | | ("DWORD", "BossID", 0),
|
| | | ("dict", "Reward", 0),
|
| | | ("WORD", "NeedLV", 0),
|
| | | ("DWORD", "FightPower", 0),
|
| | | ("BYTE", "IsNotify", 0),
|
| | | ),
|
| | | }
|
| | |
|
| | | |
| | |
| | | def __init__(self): |
| | | self.AttrID = 0
|
| | | self.AddAttrInfoPerPoint = {}
|
| | | self.FightPowerPerPoint = 0
|
| | | self.PointQualityAttrIDDict = {}
|
| | | self.PointQualityAttrValueDict = {}
|
| | | self.PointQualityIntervalList = [] |
| | | return |
| | | |
| | | def GetAttrID(self): return self.AttrID # 属性ID
|
| | | def GetAddAttrInfoPerPoint(self): return self.AddAttrInfoPerPoint # 每点增加属性信息
|
| | | def GetAddAttrInfoPerPoint(self): return self.AddAttrInfoPerPoint # 每点增加属性信息 {"职业":[[每X点,属性ID,值], ...], ..}
|
| | | def GetFightPowerPerPoint(self): return self.FightPowerPerPoint # 每点附加战斗力
|
| | | def GetPointQualityAttrIDDict(self): return self.PointQualityAttrIDDict # 点数品质进阶增加属性ID, 根据职业区分
|
| | | def GetPointQualityAttrValueDict(self): return self.PointQualityAttrValueDict # 点数品质进阶增加属性值列表, 根据职业区分
|
| | | def GetPointQualityIntervalList(self): return self.PointQualityIntervalList # 点数品质进阶属性点区间列表 |
| | |
| | | self.NeedLV = 0
|
| | | self.NeedItemID = 0
|
| | | self.NeedItemCnt = 0
|
| | | self.NeedEquip = []
|
| | | self.AddAttrType = []
|
| | | self.AddAttrNum = []
|
| | | self.BossID = 0
|
| | |
| | | def GetNeedLV(self): return self.NeedLV # 需要等级
|
| | | def GetNeedItemID(self): return self.NeedItemID # 需要道具ID
|
| | | def GetNeedItemCnt(self): return self.NeedItemCnt # 消耗的道具数量
|
| | | def GetNeedEquip(self): return self.NeedEquip # 需要8部位装备条件阶级|品质|是否套装
|
| | | def GetAddAttrType(self): return self.AddAttrType # 境界加成属性类型
|
| | | def GetAddAttrNum(self): return self.AddAttrNum # 境界加成属性值
|
| | | def GetBossID(self): return self.BossID # 渡劫bossid
|
| | |
| | | self.NPCID = 0
|
| | | self.LostHPPerSecond = 0
|
| | | self.MaxPlayerCount = 0
|
| | | self.LostHPPerSecondEx = 0 |
| | | self.LostHPPerSecondEx = 0
|
| | | self.FightPowerMin = 0
|
| | | self.FightPowerMax = 0
|
| | | self.EveryFightPower = 0
|
| | | self.EveryFightPowerLostHPEx = 0 |
| | | return |
| | | |
| | | def GetNPCID(self): return self.NPCID # NPCID
|
| | | def GetLostHPPerSecond(self): return self.LostHPPerSecond # 单人每秒掉血量
|
| | | def GetMaxPlayerCount(self): return self.MaxPlayerCount # 最大人数
|
| | | def GetLostHPPerSecondEx(self): return self.LostHPPerSecondEx # 每增加一人附加掉血量 |
| | | def GetLostHPPerSecondEx(self): return self.LostHPPerSecondEx # 每增加一人附加掉血量
|
| | | def GetFightPowerMin(self): return self.FightPowerMin # 标准战力
|
| | | def GetFightPowerMax(self): return self.FightPowerMax # 上限战力
|
| | | def GetEveryFightPower(self): return self.EveryFightPower # 每x点战力
|
| | | def GetEveryFightPowerLostHPEx(self): return self.EveryFightPowerLostHPEx # 每x点战力附加伤害 |
| | | |
| | | # 装备套装属性表 |
| | | class IPY_EquipSuitAttr(): |
| | |
| | | def GetRealmLV(self): return self.RealmLV # 需要境界
|
| | | def GetZhuXianScore(self): return self.ZhuXianScore # 需要诛仙总评分 |
| | | |
| | | # 诛仙塔表 |
| | | class IPY_ZhuXianTower(): |
| | | |
| | | def __init__(self): |
| | | self.ID = 0
|
| | | self.NPCID = 0
|
| | | self.FirstAward = []
|
| | | self.GradeAward = {}
|
| | | self.UnLockEquipPlace = 0
|
| | | self.NeedPower = 0 |
| | | return |
| | | |
| | | def GetID(self): return self.ID # 塔编号
|
| | | def GetNPCID(self): return self.NPCID # npcid
|
| | | def GetFirstAward(self): return self.FirstAward # 首次S级奖励
|
| | | def GetGradeAward(self): return self.GradeAward # 评级奖励
|
| | | def GetUnLockEquipPlace(self): return self.UnLockEquipPlace # 解锁的装备位
|
| | | def GetNeedPower(self): return self.NeedPower # 推荐战力 |
| | | |
| | | # 诛仙装备分解表 |
| | | class IPY_ZhuXianEquipDecompose(): |
| | | |
| | |
| | | self.EquipPlace = 0
|
| | | self.Star = 0
|
| | | self.CostEquipPlace = []
|
| | | self.IsJobLimit = 0
|
| | | self.CostEquipColor = []
|
| | | self.CostEquipCnt = 0
|
| | | self.SuitTotalRate = 0
|
| | |
| | | def GetEquipPlace(self): return self.EquipPlace # 装备位
|
| | | def GetStar(self): return self.Star # 星数
|
| | | def GetCostEquipPlace(self): return self.CostEquipPlace # 可用装备部位
|
| | | def GetIsJobLimit(self): return self.IsJobLimit # 是否只用本职业装备材料
|
| | | def GetCostEquipColor(self): return self.CostEquipColor # 可用装备品质
|
| | | def GetCostEquipCnt(self): return self.CostEquipCnt # 装备数量
|
| | | def GetSuitTotalRate(self): return self.SuitTotalRate # 全套装加成概率(非套50%)
|
| | |
| | | def GetElementSkillID(self): return self.ElementSkillID # 专精技能ID
|
| | | def GetMainSkillID(self): return self.MainSkillID # 主技能ID
|
| | | def GetNeedLV(self): return self.NeedLV # 选择需要等级 |
| | | |
| | | # 天星塔表 |
| | | class IPY_SkyTower(): |
| | | |
| | | def __init__(self): |
| | | self.FloorID = 0
|
| | | self.BossID = 0
|
| | | self.Reward = {}
|
| | | self.NeedLV = 0
|
| | | self.FightPower = 0
|
| | | self.IsNotify = 0 |
| | | return |
| | | |
| | | def GetFloorID(self): return self.FloorID # 层
|
| | | def GetBossID(self): return self.BossID # bossID
|
| | | def GetReward(self): return self.Reward # 奖励
|
| | | def GetNeedLV(self): return self.NeedLV # 要求等级
|
| | | def GetFightPower(self): return self.FightPower # 推荐战力
|
| | | def GetIsNotify(self): return self.IsNotify # 是否广播 |
| | |
|
| | |
|
| | | def Log(msg, playerID=0, par=0):
|
| | |
| | | self.ipyZhuXianSuitAttrLen = len(self.ipyZhuXianSuitAttrCache)
|
| | | self.ipyZhuXianBossCache = self.__LoadFileData("ZhuXianBoss", IPY_ZhuXianBoss)
|
| | | self.ipyZhuXianBossLen = len(self.ipyZhuXianBossCache)
|
| | | self.ipyZhuXianTowerCache = self.__LoadFileData("ZhuXianTower", IPY_ZhuXianTower)
|
| | | self.ipyZhuXianTowerLen = len(self.ipyZhuXianTowerCache)
|
| | | self.ipyZhuXianEquipDecomposeCache = self.__LoadFileData("ZhuXianEquipDecompose", IPY_ZhuXianEquipDecompose)
|
| | | self.ipyZhuXianEquipDecomposeLen = len(self.ipyZhuXianEquipDecomposeCache)
|
| | | self.ipyActFeastWeekPartyCache = self.__LoadFileData("ActFeastWeekParty", IPY_ActFeastWeekParty)
|
| | |
| | | self.ipyFBBuyBuffLen = len(self.ipyFBBuyBuffCache)
|
| | | self.ipySkillElementCache = self.__LoadFileData("SkillElement", IPY_SkillElement)
|
| | | self.ipySkillElementLen = len(self.ipySkillElementCache)
|
| | | self.ipySkyTowerCache = self.__LoadFileData("SkyTower", IPY_SkyTower)
|
| | | self.ipySkyTowerLen = len(self.ipySkyTowerCache)
|
| | | Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
|
| | | Log("IPY_DataMgr InitOK!")
|
| | | return
|
| | |
| | | def GetZhuXianSuitAttrByIndex(self, index): return self.ipyZhuXianSuitAttrCache[index]
|
| | | def GetZhuXianBossCount(self): return self.ipyZhuXianBossLen
|
| | | def GetZhuXianBossByIndex(self, index): return self.ipyZhuXianBossCache[index]
|
| | | def GetZhuXianTowerCount(self): return self.ipyZhuXianTowerLen
|
| | | def GetZhuXianTowerByIndex(self, index): return self.ipyZhuXianTowerCache[index]
|
| | | def GetZhuXianEquipDecomposeCount(self): return self.ipyZhuXianEquipDecomposeLen
|
| | | def GetZhuXianEquipDecomposeByIndex(self, index): return self.ipyZhuXianEquipDecomposeCache[index]
|
| | | def GetActFeastWeekPartyCount(self): return self.ipyActFeastWeekPartyLen
|
| | |
| | | def GetFBBuyBuffByIndex(self, index): return self.ipyFBBuyBuffCache[index]
|
| | | def GetSkillElementCount(self): return self.ipySkillElementLen
|
| | | def GetSkillElementByIndex(self, index): return self.ipySkillElementCache[index]
|
| | | def GetSkyTowerCount(self): return self.ipySkyTowerLen
|
| | | def GetSkyTowerByIndex(self, index): return self.ipySkyTowerCache[index]
|
| | |
|
| | | IPYData = IPY_DataMgr()
|
| | | def IPY_Data(): return IPYData
|