xdh
2019-06-19 3eca15f9797612ea59ccc830c9f9deef13d85e46
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
@@ -17,6 +17,8 @@
import ShareDefine
import ReadChConfig
import GameLogic_SealDemon
import GameLogic_ZhuXianBoss
import GameLogic_CrossDemonKing
import PlayerControl
import IPY_GameWorld
import IpyGameDataPY
@@ -25,6 +27,7 @@
import FBLogic
import random
import time
#---------------------------------------------------------------------
## 所有npc刷新
@@ -90,72 +93,6 @@
        
    return
##------------------------------------------------------------------------------
## 合服活动BOSS(勇者大陆)
#  @param npcRefresh 刷新的npc对象
#  @param tick 当前时间
#  @return None
def NPCRefresh_63(npcRefresh, tick): return __RefreshMixBoss(npcRefresh, tick)
def NPCRefresh_64(npcRefresh, tick): return __RefreshMixBoss(npcRefresh, tick)
def NPCRefresh_65(npcRefresh, tick): return __RefreshMixBoss(npcRefresh, tick)
## 合服活动BOSS(勇者大陆)
#  @param npcRefresh 刷新的npc对象
#  @param tick 当前时间
#  @return None
def __RefreshMixBoss(npcRefresh, tick):
    gameWorld = GameWorld.GetGameWorld()
    isMixServer = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
    mixDay = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay)
    refreshMark = npcRefresh.GetRefreshMark()
    # 配置
    mixBossInfo = ReadChConfig.GetEvalChConfig("MixBossInfo")
    curBossInfo = mixBossInfo.get(refreshMark)
    if not curBossInfo:
        #GameWorld.DebugLog("__RefreshMixBoss() hasn't configuration refreshMark(%s)"%refreshMark)
        return
    npcId, mixTime, refreshTimeList = curBossInfo
    # 合服期间
    if not isMixServer or mixDay < mixTime[0] or mixDay > mixTime[1]:
        #GameWorld.DebugLog("__RefreshMixBoss() no mix server")
        return
    # 一线刷新
    lineId = GameWorld.GetGameWorld().GetLineID()
    if lineId != 0:
        #GameWorld.DebugLog("__RefreshMixBoss() not in 1 line(%s), now"%lineId)
        return
    # 有怪
    if npcRefresh.GetCount() > 0:
        #GameWorld.DebugLog("__RefreshMixBoss() have mix server boss(%s), now"%refreshMark)
        return
    # 刷新时间匹配
    curTime = GameWorld.GetCurrentTime()
    if (curTime.hour, curTime.minute) not in refreshTimeList:
        #GameWorld.DebugLog("__RefreshMixBoss() npcId(%s) isn't refresh(%s) time(%s)"
        #                   % (npcId, str((curTime.hour, curTime.minute)), refreshTimeList))
        return
    # 刷新Tick 一分钟内不再刷新
    refreshTickKey = ChConfig.Map_NPC_WorldBossLastReBornTick % npcId
    lastRefreshTick = gameWorld.GetGameWorldDictByKey(refreshTickKey)
    if tick - lastRefreshTick <= 60 * 1000:
        #GameWorld.DebugLog("__RefreshMixBoss() not refresh inside minute, npcID(%s) tick(%s) lastTick(%s)"
        #                   % (npcId, tick, lastRefreshTick))
        return
    gameWorld.SetGameWorldDict(refreshTickKey, tick)
    # 刷新NPC
    npcRefresh.Refresh(npcId, ChConfig.Def_SuperBossAngryCount, 1, False)
    # 初始化NPC
    __InitNewBornNPC(npcRefresh, tick)
    GameWorld.DebugLog("__RefreshMixBoss() refresh mix server boss npcId(%s) success!!!" % (npcId))
    return
## 地图M个点随机刷N只怪
#  @param npcRefresh 刷新实例
@@ -336,6 +273,27 @@
def NPCRefresh_98(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_99(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_100(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_180(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_181(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_182(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_183(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_184(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_185(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_186(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_187(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_188(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_189(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_190(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_191(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_192(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_193(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_194(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_195(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_196(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_197(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_198(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_199(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_200(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def ResetActivityBossRefreshCount():
@@ -350,6 +308,8 @@
        
    gameWorld = IPY_GameWorld.IPY_GameWorld(activityLineIndex)
    gameFB = gameWorld.GetGameFBByFbIndex(activityLineIndex)
    if not gameFB:
        return
    
    gameNPC = GameWorld.GetNPCManager() # NPC标识点的无所谓,哪条线都可以,因为都一样
    for i in xrange(gameNPC.GetCustomNPCRefreshCount()):
@@ -368,6 +328,9 @@
    '''非分流地图boss只在一线刷
       分流地图boss每条线都刷新,其他分流线路boss在没人打的情况下同生同死
    '''
    if GameWorld.IsCrossServer():
        __DoRefreshWorldBossCrossServer(npcRefresh, tick)
        return
    mapID = GameWorld.GetMap().GetMapID()
    refreshMark = npcRefresh.GetRefreshMark()
    lineID = GameWorld.GetGameWorld().GetLineID()
@@ -375,6 +338,12 @@
    isNeedShunt = 0
    if mapID == ChConfig.Def_FBMapID_SealDemon:
        bossID = GameLogic_SealDemon.CurFBLineBOSSID()
        stoneNPCID = 0
    elif mapID == ChConfig.Def_FBMapID_DemonKing:
        bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID()
        stoneNPCID = 0
    elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
        bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID()
        stoneNPCID = 0
    else:
        ipyData = IpyGameDataPY.GetIpyGameDataByCondition('BOSSInfo', {'RefreshMark':refreshMark, 'MapID':mapID}, isLogNone=False)
@@ -387,7 +356,6 @@
        isNeedShunt = ipyData.GetIsNeedShunt()
    if not bossID and not stoneNPCID:
        return
    gameFB = GameWorld.GetGameFB()
    gameWorldMgr = GameWorld.GetGameWorld()
    isActivityBoss = False # 是否活动boss
@@ -438,7 +406,7 @@
            NPCCommon.SetDeadEx(curNPC)
            
        # 非复活线 且 不需要分流的地图 且 不是封魔坛  不允许复活
        if lineID != rebornLineID and not isNeedShunt and mapID != ChConfig.Def_FBMapID_SealDemon:
        if lineID != rebornLineID and not isNeedShunt and mapID not in [ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]:
            return
        
        if isActivityBoss and activityBossRebornCount > 0:
@@ -509,6 +477,93 @@
#    return False
#===================================================================================================
def __DoRefreshWorldBossCrossServer(npcRefresh, tick):
    ## 跨服服务器刷boss
    mapID = GameWorld.GetGameWorld().GetMapID() # dataMapID
    if mapID not in ChConfig.Def_CrossMapIDList:
        return
    refreshMark = npcRefresh.GetRefreshMark()
    lineID = GameWorld.GetGameWorld().GetLineID()
    realMapID = GameWorld.GetGameWorld().GetRealMapID()
    copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
    if mapID == ChConfig.Def_FBMapID_CrossDemonKing:
        bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID()
        stoneNPCID = 0
        zoneID = GameLogic_CrossDemonKing.GetCurFBLineZoneID()
    else:
        bossIpyData = IpyGameDataPY.GetIpyGameDataByCondition('BOSSInfo', {'RefreshMark':refreshMark, 'MapID':mapID}, isLogNone=False)
        if not bossIpyData:
            return
        stoneNPCID = bossIpyData.GetStoneNPCID()
        bossID = bossIpyData.GetNPCID()
        if mapID not in ChConfig.Def_CrossZoneMapTableName:
            return
        tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
        zoneIpyData = IpyGameDataPY.GetIpyGameDataNotLog(tableName, realMapID, mapID, copyMapID)
        if not zoneIpyData:
            return
        zoneID = zoneIpyData.GetZoneID()
    if not zoneID:
        return
    if not bossID and not stoneNPCID:
        return
    gameFB = GameWorld.GetGameFB()
    bosskey = ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID)
    rebornBossState = GameWorld.GetGameWorld().GetGameWorldDictByKey(bosskey)
    curNPC = None
    if npcRefresh.GetCount() > 0:
        curNPC = npcRefresh.GetAt(0)
    # 复活状态
    if rebornBossState:
        if curNPC:
            if curNPC.GetNPCID() == bossID:
                return
            #去掉非bossNPC
            NPCCommon.SetDeadEx(curNPC)
    # 死亡状态
    else:
        if curNPC:
            if curNPC.GetNPCID() == stoneNPCID:
                return
            #去掉非墓碑NPC
            NPCCommon.SetDeadEx(curNPC)
        # 延迟刷墓碑
        bossDeadTick = gameFB.GetGameFBDictByKey(ChConfig.Map_NPC_WorldBossDeadTick % bossID)
        bossStoneDelayTime = IpyGameDataPY.GetFuncCfg('BossStoneDelayTime')
        if tick - bossDeadTick <= bossStoneDelayTime:
            return
        gameFB.SetGameFBDict(ChConfig.Map_NPC_WorldBossDeadTick % bossID, tick)
    rebornNPCID = bossID if rebornBossState else stoneNPCID
    if not rebornNPCID:
        return
    rebornTickKey = ChConfig.Map_NPC_WorldBossLastReBornTick % rebornNPCID
    lastRebornTick = gameFB.GetGameFBDictByKey(rebornTickKey)
    if tick - lastRebornTick <= 50 * 1000:
        GameWorld.DebugLog("CrossBossRefresh mapID=%s,realMapID=%s,copyMapID=%s,refreshMark=%s,rebornNPCID=%s,tick=%s,lastRebornTick=%s 不重复刷新!"
                           % (mapID, realMapID, copyMapID, refreshMark, rebornNPCID, tick, lastRebornTick))
        return
    npcRefresh.Refresh(rebornNPCID, ChConfig.Def_SuperBossAngryCount, 1, False)
    #初始化NPC
    __InitNewBornNPC(npcRefresh, tick)
    gameFB.SetGameFBDict(rebornTickKey, tick)
    GameWorld.DebugLog("CrossBossRefresh mapID=%s,realMapID=%s,copyMapID=%s,refreshMark=%s,rebornNPCID=%s,OK!"
                       % (mapID, realMapID, copyMapID, refreshMark, rebornNPCID), lineID)
    return
################################ 通用刷怪逻辑 ####################################
def GetNPCRefreshCountList(refreshID):
@@ -798,3 +853,160 @@
################################################################################
def ProcessMapRandomRefreshNPC(gameWorld, tick):
    ''' 地图自定义随机刷怪,支持多点随机刷多种怪,标试点不可重复,支持跨服地图
            注意:同个虚拟线路中,标试点不可重复!标试点不可重复!标试点不可重复!
    '''
    if gameWorld.GetOpenState() != IPY_GameWorld.fbosOpen:
        #已经关闭了
        return
    mapID = gameWorld.GetMapID()
    refreshIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("MapRefreshNPC", mapID)
    if not refreshIpyDataList:
        return
    #copyMapID = gameWorld.GetCopyMapID()
    gameFB = GameWorld.GetGameFB()
    lastCheckTick = gameFB.GetGameFBDictByKey(ChConfig.Def_RMark_RandomRefreshNPCTick)
    if lastCheckTick and tick - lastCheckTick < 1000:
        return
    gameFB.SetGameFBDict(ChConfig.Def_RMark_RandomRefreshNPCTick, tick)
    serverTime = GameWorld.GetCurrentTime()
    curHour, curMinute = serverTime.hour, serverTime.minute
    minuteTotal = curHour * 60 + curMinute
    needRefreshIpyDataList = []
    for ipyData in refreshIpyDataList:
        num = ipyData.GetRefreshNum()
        numLastTick = gameFB.GetGameFBDictByKey(ChConfig.Def_RMark_RandomRefreshNPCNumTime % num)
        if numLastTick:
            perMinutes = ipyData.GetRefreshPerMinutes()
            if perMinutes:
                if minuteTotal % perMinutes != 0:
                    continue
                refreshCD = 60 # 1分钟内不重复刷新
            else:
                refreshCD = ipyData.GetRefreshSeconds()
            if not refreshCD:
                continue
            if tick - numLastTick < refreshCD * 1000:
                continue
        gameFB.SetGameFBDict(ChConfig.Def_RMark_RandomRefreshNPCNumTime % num, tick)
        needRefreshIpyDataList.append(ipyData)
    if not needRefreshIpyDataList:
        #GameWorld.DebugLog("没有需要刷怪的", copyMapID)
        return
    npcCountDict = {}  # 标识点对应NPC数量
    rMarkNPCRefreshDict = {} # 标试点对应标试点实例 {标试点:IPY_CustomNPCRefresh, ...}
    gameNPC = GameWorld.GetNPCManager()
    for i in xrange(gameNPC.GetCustomNPCRefreshCount()):
        npcRefresh = gameNPC.GetCustomNPCRefreshAt(i)
        npcCount = npcRefresh.GetCount()
        #if not npcCount: # 因为要记录刷怪点实例,所以0的不屏蔽
        #    continue
        rMark = npcRefresh.GetRefreshMark()
        npcCountDict[rMark] = npcCountDict.get(rMark, 0) + npcCount
        rMarkNPCRefreshDict[rMark] = npcRefresh
    #GameWorld.DebugLog("标试点怪物数: minuteTotal=%s,npcCountDict=%s" % (minuteTotal, npcCountDict), copyMapID)
    for ipyData in needRefreshIpyDataList:
        npcIDList = ipyData.GetNPCIDList()
        markList = ipyData.GetRefreshMarkList()
        maxCount = ipyData.GetPointMaxCount()
        totalMaxCount = ipyData.GetTotalMaxCount()
        curTotalCount = 0
        for rMark in markList:
            curTotalCount += npcCountDict.get(rMark, 0)
        refreshCount = totalMaxCount - curTotalCount
        #GameWorld.DebugLog("    npcIDList=%s,markList=%s,curTotalCount=%s,totalMaxCount=%s,refreshCount=%s"
        #                   % (npcIDList, markList, curTotalCount, totalMaxCount, refreshCount), copyMapID)
        if refreshCount <= 0:
            continue
        isNeedRandom = len(markList) != totalMaxCount
        if isNeedRandom:
            markList = list(markList)
            random.shuffle(markList) # 随机打乱顺序,如果需要随机的话就用多个不同的标试点
        #GameWorld.DebugLog("    markList=%s" % str(markList), copyMapID)
        for rMark in markList:
            if rMark not in rMarkNPCRefreshDict:
                #GameWorld.DebugLog("        标试点不存在: rMark=%s" % rMark, copyMapID)
                continue
            if refreshCount <= 0:
                #GameWorld.DebugLog("        不需要刷怪了: rMark=%s" % rMark, copyMapID)
                break
            curCount = npcCountDict.get(rMark, 0)
            if curCount >= maxCount:
                #GameWorld.DebugLog("        该点已经达到单点最大数: rMark=%s" % rMark, copyMapID)
                continue
            needRefreshCount = min(refreshCount, maxCount - curCount)
            refreshCount -= needRefreshCount
            npcID = npcIDList[0] if len(npcIDList) == 1 else random.choice(npcIDList)
            #GameWorld.DebugLog("        刷怪: rMark=%s,needRefreshCount=%s,还需=%s" % (rMark, needRefreshCount, refreshCount), copyMapID)
            npcRefresh = rMarkNPCRefreshDict[rMark]
            npcRefresh.Refresh(npcID, ChConfig.Def_NormalNPCAngryCount, needRefreshCount, False)
            __InitNewBornNPC(npcRefresh , tick)
    return
def GetCopyMapRandomRefreshNPCInfo():
    ## 获取当前虚拟线路随机刷怪点NPC信息
    gameWorld = GameWorld.GetGameWorld()
    mapID = gameWorld.GetMapID()
    refreshIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("MapRefreshNPC", mapID)
    if not refreshIpyDataList:
        return
    lastRefreshTickDict = {}
    gameFB = GameWorld.GetGameFB()
    for ipyData in refreshIpyDataList:
        num = ipyData.GetRefreshNum()
        lastRefreshTickDict[num] = gameFB.GetGameFBDictByKey(ChConfig.Def_RMark_RandomRefreshNPCNumTime % num)
    markNPCDict = {}  # 标识点对应NPC数量
    gameNPC = GameWorld.GetNPCManager()
    for i in xrange(gameNPC.GetCustomNPCRefreshCount()):
        npcRefresh = gameNPC.GetCustomNPCRefreshAt(i)
        npcCount = npcRefresh.GetCount()
        if not npcCount:
            continue
        rMark = npcRefresh.GetRefreshMark()
        npcIDCountDict = {}
        for j in xrange(npcCount):
            curNPC = npcRefresh.GetAt(j)
            npcID = curNPC.GetNPCID()
            npcIDCountDict[npcID] = npcIDCountDict.get(npcID, 0) + 1
        markNPCDict[rMark] = npcIDCountDict
    return lastRefreshTickDict, markNPCDict
def OnFBOpenSetRandomRefreshNPCInfo(refreshNPCInfo, tick):
    ## 副本虚拟线路启动时,根据保存的标试点刷怪信息设置刷怪
    lastRefreshTickDict, markNPCDict = refreshNPCInfo
    gameFB = GameWorld.GetGameFB()
    gameFB.SetGameFBDict(ChConfig.Def_RMark_RandomRefreshNPCTick, tick)
    for num, setTick in lastRefreshTickDict.items():
        gameFB.SetGameFBDict(ChConfig.Def_RMark_RandomRefreshNPCNumTime % num, setTick)
    gameNPC = GameWorld.GetNPCManager()
    for i in xrange(gameNPC.GetCustomNPCRefreshCount()):
        npcRefresh = gameNPC.GetCustomNPCRefreshAt(i)
        rMark = npcRefresh.GetRefreshMark()
        if rMark not in markNPCDict:
            continue
        npcIDCountDict = markNPCDict[rMark]
        for npcID, count in npcIDCountDict.items():
            GameWorld.DebugLog("    副本启动刷怪: rMark=%s,npcID=%s,count=%s" % (rMark, npcID, count))
            npcRefresh.Refresh(npcID, ChConfig.Def_NormalNPCAngryCount, count, False)
            __InitNewBornNPC(npcRefresh , tick)
    return