| | |
| | | AddScore = "" #(String AddScore)//本次对战增加的积分,有正负
|
| | | IsWin = 0 #(BYTE IsWin)//是否获胜
|
| | | Time = 0 #(DWORD Time)//时间戳
|
| | | Face = 0 #(DWORD Face)//基本脸型
|
| | | FacePic = 0 #(DWORD FacePic)//头像框
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | |
| | | self.AddScore,_pos = CommFunc.ReadString(_lpData, _pos,self.AddScoreLen)
|
| | | self.IsWin,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.Time,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | |
| | | self.AddScore = ""
|
| | | self.IsWin = 0
|
| | | self.Time = 0
|
| | | self.Face = 0
|
| | | self.FacePic = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | |
| | | length += 1
|
| | | length += len(self.AddScore)
|
| | | length += 1
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | |
|
| | | return length
|
| | |
| | | data = CommFunc.WriteString(data, self.AddScoreLen, self.AddScore)
|
| | | data = CommFunc.WriteBYTE(data, self.IsWin)
|
| | | data = CommFunc.WriteDWORD(data, self.Time)
|
| | | data = CommFunc.WriteDWORD(data, self.Face)
|
| | | data = CommFunc.WriteDWORD(data, self.FacePic)
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | |
| | | AddScoreLen:%d,
|
| | | AddScore:%s,
|
| | | IsWin:%d,
|
| | | Time:%d
|
| | | Time:%d,
|
| | | Face:%d,
|
| | | FacePic:%d
|
| | | '''\
|
| | | %(
|
| | | self.PlayerID,
|
| | |
| | | self.AddScoreLen,
|
| | | self.AddScore,
|
| | | self.IsWin,
|
| | | self.Time
|
| | | self.Time,
|
| | | self.Face,
|
| | | self.FacePic
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
| | | FightPower = 0 #(DWORD FightPower)//战力求余亿部分,机器人读等级表取等级对应战力
|
| | | FightPowerEx = 0 #(DWORD FightPowerEx)//战力整除亿部分,机器人读等级表取等级对应战力
|
| | | Score = 0 #(DWORD Score)//积分
|
| | | Face = 0 #(DWORD Face)//基本脸型
|
| | | FacePic = 0 #(DWORD FacePic)//头像框
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | |
| | | self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.Score,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | |
| | | self.FightPower = 0
|
| | | self.FightPowerEx = 0
|
| | | self.Score = 0
|
| | | self.Face = 0
|
| | | self.FacePic = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | |
| | | length += 1
|
| | | length += 2
|
| | | length += 2
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | |
| | | data = CommFunc.WriteDWORD(data, self.FightPower)
|
| | | data = CommFunc.WriteDWORD(data, self.FightPowerEx)
|
| | | data = CommFunc.WriteDWORD(data, self.Score)
|
| | | data = CommFunc.WriteDWORD(data, self.Face)
|
| | | data = CommFunc.WriteDWORD(data, self.FacePic)
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | |
| | | RealmLV:%d,
|
| | | FightPower:%d,
|
| | | FightPowerEx:%d,
|
| | | Score:%d
|
| | | Score:%d,
|
| | | Face:%d,
|
| | | FacePic:%d
|
| | | '''\
|
| | | %(
|
| | | self.PlayerID,
|
| | |
| | | self.RealmLV,
|
| | | self.FightPower,
|
| | | self.FightPowerEx,
|
| | | self.Score
|
| | | self.Score,
|
| | | self.Face,
|
| | | self.FacePic
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
| | | LV = 0 #(WORD LV)// 玩家等级
|
| | | Job = 0 #(BYTE Job)// 玩家职业
|
| | | RealmLV = 0 #(WORD RealmLV)// 玩家境界
|
| | | Face = 0 #(DWORD Face)//基本脸型
|
| | | FacePic = 0 #(DWORD FacePic)//头像框
|
| | | EquipShowSwitch = 0 #(DWORD EquipShowSwitch)
|
| | | EquipShowIDCount = 0 #(BYTE EquipShowIDCount)
|
| | | EquipShowID = list() #(vector<DWORD> EquipShowID)
|
| | |
| | | self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.EquipShowSwitch,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.EquipShowIDCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.EquipShowIDCount):
|
| | |
| | | self.LV = 0
|
| | | self.Job = 0
|
| | | self.RealmLV = 0
|
| | | self.Face = 0
|
| | | self.FacePic = 0
|
| | | self.EquipShowSwitch = 0
|
| | | self.EquipShowIDCount = 0
|
| | | self.EquipShowID = list()
|
| | |
| | | length += 1
|
| | | length += 2
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 1
|
| | | length += 4 * self.EquipShowIDCount
|
| | |
|
| | |
| | | data = CommFunc.WriteWORD(data, self.LV)
|
| | | data = CommFunc.WriteBYTE(data, self.Job)
|
| | | data = CommFunc.WriteWORD(data, self.RealmLV)
|
| | | data = CommFunc.WriteDWORD(data, self.Face)
|
| | | data = CommFunc.WriteDWORD(data, self.FacePic)
|
| | | data = CommFunc.WriteDWORD(data, self.EquipShowSwitch)
|
| | | data = CommFunc.WriteBYTE(data, self.EquipShowIDCount)
|
| | | for i in range(self.EquipShowIDCount):
|
| | |
| | | LV:%d,
|
| | | Job:%d,
|
| | | RealmLV:%d,
|
| | | Face:%d,
|
| | | FacePic:%d,
|
| | | EquipShowSwitch:%d,
|
| | | EquipShowIDCount:%d,
|
| | | EquipShowID:%s
|
| | |
| | | self.LV,
|
| | | self.Job,
|
| | | self.RealmLV,
|
| | | self.Face,
|
| | | self.FacePic,
|
| | | self.EquipShowSwitch,
|
| | | self.EquipShowIDCount,
|
| | | "..."
|
| | |
| | | LV = 0 #(WORD LV)// 玩家等级
|
| | | Job = 0 #(BYTE Job)// 玩家职业
|
| | | RealmLV = 0 #(WORD RealmLV)// 玩家境界
|
| | | Face = 0 #(DWORD Face)//基本脸型
|
| | | FacePic = 0 #(DWORD FacePic)//头像框
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | |
| | | self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | |
| | | self.LV = 0
|
| | | self.Job = 0
|
| | | self.RealmLV = 0
|
| | | self.Face = 0
|
| | | self.FacePic = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | |
| | | length += 2
|
| | | length += 1
|
| | | length += 2
|
| | | length += 4
|
| | | length += 4
|
| | |
|
| | | return length
|
| | |
|
| | |
| | | data = CommFunc.WriteWORD(data, self.LV)
|
| | | data = CommFunc.WriteBYTE(data, self.Job)
|
| | | data = CommFunc.WriteWORD(data, self.RealmLV)
|
| | | data = CommFunc.WriteDWORD(data, self.Face)
|
| | | data = CommFunc.WriteDWORD(data, self.FacePic)
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | |
| | | Name:%s,
|
| | | LV:%d,
|
| | | Job:%d,
|
| | | RealmLV:%d
|
| | | RealmLV:%d,
|
| | | Face:%d,
|
| | | FacePic:%d
|
| | | '''\
|
| | | %(
|
| | | self.AddTime,
|
| | |
| | | self.Name,
|
| | | self.LV,
|
| | | self.Job,
|
| | | self.RealmLV
|
| | | self.RealmLV,
|
| | | self.Face,
|
| | | self.FacePic
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
| | | RobPlayerID = 0 #(DWORD RobPlayerID)// 抢夺玩家ID,为0时代表没人抢夺
|
| | | RobWorkerCount = 0 #(BYTE RobWorkerCount)// 抢夺工人个数
|
| | | RobPlayerName = "" #(char RobPlayerName[33])
|
| | | RobJob = 0 #(BYTE RobJob)
|
| | | RobFace = 0 #(DWORD RobFace)
|
| | | RobFacePic = 0 #(DWORD RobFacePic)
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | |
| | | self.RobPlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.RobWorkerCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.RobPlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
|
| | | self.RobJob,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.RobFace,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.RobFacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | |
| | | self.RobPlayerID = 0
|
| | | self.RobWorkerCount = 0
|
| | | self.RobPlayerName = ""
|
| | | self.RobJob = 0
|
| | | self.RobFace = 0
|
| | | self.RobFacePic = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | |
| | | length += 4
|
| | | length += 1
|
| | | length += 33
|
| | | length += 1
|
| | | length += 4
|
| | | length += 4
|
| | |
|
| | | return length
|
| | |
| | | data = CommFunc.WriteDWORD(data, self.RobPlayerID)
|
| | | data = CommFunc.WriteBYTE(data, self.RobWorkerCount)
|
| | | data = CommFunc.WriteString(data, 33, self.RobPlayerName)
|
| | | data = CommFunc.WriteBYTE(data, self.RobJob)
|
| | | data = CommFunc.WriteDWORD(data, self.RobFace)
|
| | | data = CommFunc.WriteDWORD(data, self.RobFacePic)
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | |
| | | RobPlayerID:%d,
|
| | | RobWorkerCount:%d,
|
| | | RobPlayerName:%s,
|
| | | RobFace:%d
|
| | | RobJob:%d,
|
| | | RobFace:%d,
|
| | | RobFacePic:%d
|
| | | '''\
|
| | | %(
|
| | | self.Index,
|
| | |
| | | self.RobPlayerID,
|
| | | self.RobWorkerCount,
|
| | | self.RobPlayerName,
|
| | | self.RobFace
|
| | | self.RobJob,
|
| | | self.RobFace,
|
| | | self.RobFacePic
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
| | | class tagGCMineArea(Structure):
|
| | | PlayerID = 0 #(DWORD PlayerID)// 福地所属玩家ID,可能是自己或其他玩家ID,当ID小于10000时为假人
|
| | | PlayerName = "" #(char PlayerName[33])// 可能为空,如自己或假人
|
| | | Job = 0 #(BYTE Job)
|
| | | Face = 0 #(DWORD Face)
|
| | | FacePic = 0 #(DWORD FacePic)
|
| | | MineCount = 0 #(BYTE MineCount)
|
| | | MineItemList = list() #(vector<tagGCMineItem> MineItemList)// 矿物列表
|
| | | data = None
|
| | |
| | | self.Clear()
|
| | | self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.PlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
|
| | | self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.MineCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.MineCount):
|
| | | temMineItemList = tagGCMineItem()
|
| | |
| | | def Clear(self):
|
| | | self.PlayerID = 0
|
| | | self.PlayerName = ""
|
| | | self.Job = 0
|
| | | self.Face = 0
|
| | | self.FacePic = 0
|
| | | self.MineCount = 0
|
| | | self.MineItemList = list()
|
| | | return
|
| | |
| | | length = 0
|
| | | length += 4
|
| | | length += 33
|
| | | length += 1
|
| | | length += 4
|
| | | length += 4
|
| | | length += 1
|
| | | for i in range(self.MineCount):
|
| | |
| | | data = ''
|
| | | data = CommFunc.WriteDWORD(data, self.PlayerID)
|
| | | data = CommFunc.WriteString(data, 33, self.PlayerName)
|
| | | data = CommFunc.WriteBYTE(data, self.Job)
|
| | | data = CommFunc.WriteDWORD(data, self.Face)
|
| | | data = CommFunc.WriteDWORD(data, self.FacePic)
|
| | | data = CommFunc.WriteBYTE(data, self.MineCount)
|
| | | for i in range(self.MineCount):
|
| | | data = CommFunc.WriteString(data, self.MineItemList[i].GetLength(), self.MineItemList[i].GetBuffer())
|
| | |
| | | DumpString = '''
|
| | | PlayerID:%d,
|
| | | PlayerName:%s,
|
| | | Job:%d,
|
| | | Face:%d,
|
| | | FacePic:%d,
|
| | | MineCount:%d,
|
| | | MineItemList:%s
|
| | | '''\
|
| | | %(
|
| | | self.PlayerID,
|
| | | self.PlayerName,
|
| | | self.Job,
|
| | | self.Face,
|
| | | self.FacePic,
|
| | | self.MineCount,
|
| | | "..."
|
| | | )
|
| | |
| | | RecordTime = 0 #(DWORD RecordTime)// 记录时间戳
|
| | | MineID = 0 #(WORD MineID)// 矿物ID,对应福地采集表中ID
|
| | | TagPlayerName = "" #(char TagPlayerName[33])
|
| | | TagJob = 0 #(BYTE TagJob)
|
| | | TagFace = 0 #(DWORD TagFace)
|
| | | TagFacePic = 0 #(DWORD TagFacePic)
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | |
| | | self.RecordTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.MineID,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.TagPlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
|
| | | self.TagJob,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.TagFace,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.TagFacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | |
| | | self.RecordTime = 0
|
| | | self.MineID = 0
|
| | | self.TagPlayerName = ""
|
| | | self.TagJob = 0
|
| | | self.TagFace = 0
|
| | | self.TagFacePic = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | |
| | | length += 4
|
| | | length += 2
|
| | | length += 33
|
| | | length += 1
|
| | | length += 4
|
| | | length += 4
|
| | |
|
| | | return length
|
| | |
| | | data = CommFunc.WriteDWORD(data, self.RecordTime)
|
| | | data = CommFunc.WriteWORD(data, self.MineID)
|
| | | data = CommFunc.WriteString(data, 33, self.TagPlayerName)
|
| | | data = CommFunc.WriteBYTE(data, self.TagJob)
|
| | | data = CommFunc.WriteDWORD(data, self.TagFace)
|
| | | data = CommFunc.WriteDWORD(data, self.TagFacePic)
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | |
| | | RecordTime:%d,
|
| | | MineID:%d,
|
| | | TagPlayerName:%s,
|
| | | TagFace:%d
|
| | | TagJob:%d,
|
| | | TagFace:%d,
|
| | | TagFacePic:%d
|
| | | '''\
|
| | | %(
|
| | | self.RecordType,
|
| | |
| | | self.RecordTime,
|
| | | self.MineID,
|
| | | self.TagPlayerName,
|
| | | self.TagFace
|
| | | self.TagJob,
|
| | | self.TagFace,
|
| | | self.TagFacePic
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
| | | LV = 0 #(WORD LV)// 玩家等级
|
| | | Job = 0 #(BYTE Job)// 玩家职业
|
| | | RealmLV = 0 #(WORD RealmLV)// 玩家境界
|
| | | Face = 0 #(DWORD Face)//基本脸型
|
| | | FacePic = 0 #(DWORD FacePic)//头像框
|
| | | FightPower = 0 #(DWORD FightPower)// 战力,求余亿
|
| | | FightPowerEx = 0 #(DWORD FightPowerEx)// 战力,整除亿
|
| | | Value1 = 0 #(DWORD Value1)//ֵ1
|
| | |
| | | self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | |
| | | self.LV = 0
|
| | | self.Job = 0
|
| | | self.RealmLV = 0
|
| | | self.Face = 0
|
| | | self.FacePic = 0
|
| | | self.FightPower = 0
|
| | | self.FightPowerEx = 0
|
| | | self.Value1 = 0
|
| | |
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | |
|
| | | return length
|
| | |
|
| | |
| | | data = CommFunc.WriteWORD(data, self.LV)
|
| | | data = CommFunc.WriteBYTE(data, self.Job)
|
| | | data = CommFunc.WriteWORD(data, self.RealmLV)
|
| | | data = CommFunc.WriteDWORD(data, self.Face)
|
| | | data = CommFunc.WriteDWORD(data, self.FacePic)
|
| | | data = CommFunc.WriteDWORD(data, self.FightPower)
|
| | | data = CommFunc.WriteDWORD(data, self.FightPowerEx)
|
| | | data = CommFunc.WriteDWORD(data, self.Value1)
|
| | |
| | | LV:%d,
|
| | | Job:%d,
|
| | | RealmLV:%d,
|
| | | Face:%d,
|
| | | FacePic:%d,
|
| | | FightPower:%d,
|
| | | FightPowerEx:%d,
|
| | | Value1:%d,
|
| | |
| | | self.LV,
|
| | | self.Job,
|
| | | self.RealmLV,
|
| | | self.Face,
|
| | | self.FacePic,
|
| | | self.FightPower,
|
| | | self.FightPowerEx,
|
| | | self.Value1,
|
| | |
| | | LV = 0 #(WORD LV)// 玩家等级
|
| | | Job = 0 #(BYTE Job)// 玩家职业
|
| | | RealmLV = 0 #(WORD RealmLV)// 玩家境界
|
| | | Face = 0 #(DWORD Face)//基本脸型
|
| | | FacePic = 0 #(DWORD FacePic)//头像框
|
| | | FightPower = 0 #(DWORD FightPower)// 战力,求余亿
|
| | | FightPowerEx = 0 #(DWORD FightPowerEx)// 战力,整除亿
|
| | | data = None
|
| | |
| | | self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | return _pos
|
| | |
| | | self.LV = 0
|
| | | self.Job = 0
|
| | | self.RealmLV = 0
|
| | | self.Face = 0
|
| | | self.FacePic = 0
|
| | | self.FightPower = 0
|
| | | self.FightPowerEx = 0
|
| | | return
|
| | |
| | | length += 2
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | |
|
| | | return length
|
| | |
|
| | |
| | | data = CommFunc.WriteWORD(data, self.LV)
|
| | | data = CommFunc.WriteBYTE(data, self.Job)
|
| | | data = CommFunc.WriteWORD(data, self.RealmLV)
|
| | | data = CommFunc.WriteDWORD(data, self.Face)
|
| | | data = CommFunc.WriteDWORD(data, self.FacePic)
|
| | | data = CommFunc.WriteDWORD(data, self.FightPower)
|
| | | data = CommFunc.WriteDWORD(data, self.FightPowerEx)
|
| | | return data
|
| | |
| | | LV:%d,
|
| | | Job:%d,
|
| | | RealmLV:%d,
|
| | | Face:%d,
|
| | | FacePic:%d,
|
| | | FightPower:%d,
|
| | | FightPowerEx:%d
|
| | | '''\
|
| | |
| | | self.LV,
|
| | | self.Job,
|
| | | self.RealmLV,
|
| | | self.Face,
|
| | | self.FacePic,
|
| | | self.FightPower,
|
| | | self.FightPowerEx
|
| | | )
|
| | |
| | | LV = 0 #(WORD LV)// 玩家等级
|
| | | Job = 0 #(BYTE Job)// 玩家职业
|
| | | RealmLV = 0 #(WORD RealmLV)// 玩家境界
|
| | | Face = 0 #(DWORD Face)//基本脸型
|
| | | FacePic = 0 #(DWORD FacePic)//头像框
|
| | | FightPower = 0 #(DWORD FightPower)// 战力,求余亿
|
| | | FightPowerEx = 0 #(DWORD FightPowerEx)// 战力,整除亿
|
| | | OfflineValue = 0 #(DWORD OfflineValue)// 离线值:0-在线;1-离线;>1-上次离线时间戳,可用于计算离线多久了;当取不到玩家信息时用1代表已离线;
|
| | |
| | | self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.OfflineValue,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | |
| | | self.LV = 0
|
| | | self.Job = 0
|
| | | self.RealmLV = 0
|
| | | self.Face = 0
|
| | | self.FacePic = 0
|
| | | self.FightPower = 0
|
| | | self.FightPowerEx = 0
|
| | | self.OfflineValue = 0
|
| | |
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | |
|
| | | return length
|
| | |
|
| | |
| | | data = CommFunc.WriteWORD(data, self.LV)
|
| | | data = CommFunc.WriteBYTE(data, self.Job)
|
| | | data = CommFunc.WriteWORD(data, self.RealmLV)
|
| | | data = CommFunc.WriteDWORD(data, self.Face)
|
| | | data = CommFunc.WriteDWORD(data, self.FacePic)
|
| | | data = CommFunc.WriteDWORD(data, self.FightPower)
|
| | | data = CommFunc.WriteDWORD(data, self.FightPowerEx)
|
| | | data = CommFunc.WriteDWORD(data, self.OfflineValue)
|
| | |
| | | LV:%d,
|
| | | Job:%d,
|
| | | RealmLV:%d,
|
| | | Face:%d,
|
| | | FacePic:%d,
|
| | | FightPower:%d,
|
| | | FightPowerEx:%d,
|
| | | OfflineValue:%d,
|
| | |
| | | self.LV,
|
| | | self.Job,
|
| | | self.RealmLV,
|
| | | self.Face,
|
| | | self.FacePic,
|
| | | self.FightPower,
|
| | | self.FightPowerEx,
|
| | | self.OfflineValue,
|
| | |
| | | Job = 0 #(BYTE Job)// 玩家职业
|
| | | JobLevel = 0 #(BYTE JobLevel)// 玩家职业阶级
|
| | | RealmLV = 0 #(WORD RealmLV)// 玩家境界等级
|
| | | Face = 0 #(DWORD Face)//基本脸型
|
| | | FacePic = 0 #(DWORD FacePic)//头像框
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | |
| | | self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.JobLevel,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | |
| | | self.Job = 0
|
| | | self.JobLevel = 0
|
| | | self.RealmLV = 0
|
| | | self.Face = 0
|
| | | self.FacePic = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | |
| | | length += 1
|
| | | length += 1
|
| | | length += 2
|
| | | length += 4
|
| | | length += 4
|
| | |
|
| | | return length
|
| | |
|
| | |
| | | data = CommFunc.WriteBYTE(data, self.Job)
|
| | | data = CommFunc.WriteBYTE(data, self.JobLevel)
|
| | | data = CommFunc.WriteWORD(data, self.RealmLV)
|
| | | data = CommFunc.WriteDWORD(data, self.Face)
|
| | | data = CommFunc.WriteDWORD(data, self.FacePic)
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | |
| | | LV:%d,
|
| | | Job:%d,
|
| | | JobLevel:%d,
|
| | | RealmLV:%d
|
| | | RealmLV:%d,
|
| | | Face:%d,
|
| | | FacePic:%d
|
| | | '''\
|
| | | %(
|
| | | self.Head.OutputString(),
|
| | |
| | | self.LV,
|
| | | self.Job,
|
| | | self.JobLevel,
|
| | | self.RealmLV
|
| | | self.RealmLV,
|
| | | self.Face,
|
| | | self.FacePic
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
| | | NameLen = 0 #(BYTE NameLen)
|
| | | PlayerName = "" #(String PlayerName)
|
| | | Job = 0 #(BYTE Job)
|
| | | Face = 0 #(DWORD Face)//基本脸型
|
| | | FacePic = 0 #(DWORD FacePic)//头像框
|
| | | FightPower = 0 #(DWORD FightPower)
|
| | | RealmLV = 0 #(WORD RealmLV)
|
| | | PKScore = 0 #(DWORD PKScore)
|
| | |
| | | self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.PlayerName,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
|
| | | self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.PKScore,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | |
| | | self.NameLen = 0
|
| | | self.PlayerName = ""
|
| | | self.Job = 0
|
| | | self.Face = 0
|
| | | self.FacePic = 0
|
| | | self.FightPower = 0
|
| | | self.RealmLV = 0
|
| | | self.PKScore = 0
|
| | |
| | | length += len(self.PlayerName)
|
| | | length += 1
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 2
|
| | | length += 4
|
| | | length += 1
|
| | |
| | | data = CommFunc.WriteBYTE(data, self.NameLen)
|
| | | data = CommFunc.WriteString(data, self.NameLen, self.PlayerName)
|
| | | data = CommFunc.WriteBYTE(data, self.Job)
|
| | | data = CommFunc.WriteDWORD(data, self.Face)
|
| | | data = CommFunc.WriteDWORD(data, self.FacePic)
|
| | | data = CommFunc.WriteDWORD(data, self.FightPower)
|
| | | data = CommFunc.WriteWORD(data, self.RealmLV)
|
| | | data = CommFunc.WriteDWORD(data, self.PKScore)
|
| | |
| | | NameLen:%d,
|
| | | PlayerName:%s,
|
| | | Job:%d,
|
| | | Face:%d,
|
| | | FacePic:%d,
|
| | | FightPower:%d,
|
| | | RealmLV:%d,
|
| | | PKScore:%d,
|
| | |
| | | self.NameLen,
|
| | | self.PlayerName,
|
| | | self.Job,
|
| | | self.Face,
|
| | | self.FacePic,
|
| | | self.FightPower,
|
| | | self.RealmLV,
|
| | | self.PKScore,
|
| | |
| | | PlayerName = "" #(String PlayerName)// 跨服名字
|
| | | Job = 0 #(BYTE Job)
|
| | | LV = 0 #(WORD LV)
|
| | | Face = 0 #(DWORD Face)//基本脸型
|
| | | FacePic = 0 #(DWORD FacePic)//头像框
|
| | | MaxHP = 0 #(DWORD MaxHP)// 默认满血,求余亿部分
|
| | | MaxHPEx = 0 #(DWORD MaxHPEx)// 默认满血,整除亿部分
|
| | | MaxProDef = 0 #(DWORD MaxProDef)// 最大护盾
|
| | |
| | | self.PlayerName,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
|
| | | self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.MaxHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.MaxHPEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.MaxProDef,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | |
| | | self.PlayerName = ""
|
| | | self.Job = 0
|
| | | self.LV = 0
|
| | | self.Face = 0
|
| | | self.FacePic = 0
|
| | | self.MaxHP = 0
|
| | | self.MaxHPEx = 0
|
| | | self.MaxProDef = 0
|
| | |
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | |
|
| | | return length
|
| | |
|
| | |
| | | data = CommFunc.WriteString(data, self.NameLen, self.PlayerName)
|
| | | data = CommFunc.WriteBYTE(data, self.Job)
|
| | | data = CommFunc.WriteWORD(data, self.LV)
|
| | | data = CommFunc.WriteDWORD(data, self.Face)
|
| | | data = CommFunc.WriteDWORD(data, self.FacePic)
|
| | | data = CommFunc.WriteDWORD(data, self.MaxHP)
|
| | | data = CommFunc.WriteDWORD(data, self.MaxHPEx)
|
| | | data = CommFunc.WriteDWORD(data, self.MaxProDef)
|
| | |
| | | PlayerName:%s,
|
| | | Job:%d,
|
| | | LV:%d,
|
| | | Face:%d,
|
| | | FacePic:%d,
|
| | | MaxHP:%d,
|
| | | MaxHPEx:%d,
|
| | | MaxProDef:%d
|
| | |
| | | self.PlayerName,
|
| | | self.Job,
|
| | | self.LV,
|
| | | self.Face,
|
| | | self.FacePic,
|
| | | self.MaxHP,
|
| | | self.MaxHPEx,
|
| | | self.MaxProDef
|
| | |
| | | #------------------------------------------------------
|
| | | # A3 51 寻宝功能信息 #tagMCTreasureInfo
|
| | |
|
| | | class tagMCTreasureTypeInfo(Structure):
|
| | | class tagMCTreasureGridLimit(Structure):
|
| | | _pack_ = 1
|
| | | _fields_ = [
|
| | | ("TreasureType", c_ubyte), #寻宝类型
|
| | | ("LuckValue", c_ushort), #当前幸运值
|
| | | ("TreasureCount", c_int), #已寻宝总次数
|
| | | ("FreeCountToday", c_ushort), #今日已免费寻宝次数
|
| | | ("GridNum", c_ubyte), # 有限制抽取次数的格子编号
|
| | | ("GridCnt", c_ushort), # 已抽到次数
|
| | | ]
|
| | |
|
| | | def __init__(self):
|
| | |
| | | return _pos + self.GetLength()
|
| | |
|
| | | def Clear(self):
|
| | | self.TreasureType = 0
|
| | | self.LuckValue = 0
|
| | | self.TreasureCount = 0
|
| | | self.FreeCountToday = 0
|
| | | self.GridNum = 0
|
| | | self.GridCnt = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | return sizeof(tagMCTreasureTypeInfo)
|
| | | return sizeof(tagMCTreasureGridLimit)
|
| | |
|
| | | def GetBuffer(self):
|
| | | return string_at(addressof(self), self.GetLength())
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''// A3 51 寻宝功能信息 //tagMCTreasureInfo:
|
| | | GridNum:%d,
|
| | | GridCnt:%d
|
| | | '''\
|
| | | %(
|
| | | self.GridNum,
|
| | | self.GridCnt
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | class tagMCTreasureTypeInfo(Structure):
|
| | | TreasureType = 0 #(BYTE TreasureType)//寻宝类型
|
| | | LuckValue = 0 #(WORD LuckValue)//当前幸运值
|
| | | TreasureCount = 0 #(DWORD TreasureCount)//已寻宝总次数
|
| | | FreeCountToday = 0 #(WORD FreeCountToday)//今日已免费寻宝次数
|
| | | TreasureCntAward = 0 #(DWORD TreasureCntAward)//累计寻宝次数对应奖励领奖状态,按奖励记录索引二进制记录是否已领取
|
| | | GridLimitCnt = 0 #(BYTE GridLimitCnt)
|
| | | GridLimitCntList = list() #(vector<tagMCTreasureGridLimit> GridLimitCntList)//有限制抽取次数的格子次数信息
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | return
|
| | |
|
| | | def ReadData(self, _lpData, _pos=0, _Len=0):
|
| | | self.Clear()
|
| | | self.TreasureType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.LuckValue,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.TreasureCount,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FreeCountToday,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.TreasureCntAward,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.GridLimitCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.GridLimitCnt):
|
| | | temGridLimitCntList = tagMCTreasureGridLimit()
|
| | | _pos = temGridLimitCntList.ReadData(_lpData, _pos)
|
| | | self.GridLimitCntList.append(temGridLimitCntList)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | | self.TreasureType = 0
|
| | | self.LuckValue = 0
|
| | | self.TreasureCount = 0
|
| | | self.FreeCountToday = 0
|
| | | self.TreasureCntAward = 0
|
| | | self.GridLimitCnt = 0
|
| | | self.GridLimitCntList = list()
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | length = 0
|
| | | length += 1
|
| | | length += 2
|
| | | length += 4
|
| | | length += 2
|
| | | length += 4
|
| | | length += 1
|
| | | for i in range(self.GridLimitCnt):
|
| | | length += self.GridLimitCntList[i].GetLength()
|
| | |
|
| | | return length
|
| | |
|
| | | def GetBuffer(self):
|
| | | data = ''
|
| | | data = CommFunc.WriteBYTE(data, self.TreasureType)
|
| | | data = CommFunc.WriteWORD(data, self.LuckValue)
|
| | | data = CommFunc.WriteDWORD(data, self.TreasureCount)
|
| | | data = CommFunc.WriteWORD(data, self.FreeCountToday)
|
| | | data = CommFunc.WriteDWORD(data, self.TreasureCntAward)
|
| | | data = CommFunc.WriteBYTE(data, self.GridLimitCnt)
|
| | | for i in range(self.GridLimitCnt):
|
| | | data = CommFunc.WriteString(data, self.GridLimitCntList[i].GetLength(), self.GridLimitCntList[i].GetBuffer())
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''
|
| | | TreasureType:%d,
|
| | | LuckValue:%d,
|
| | | TreasureCount:%d,
|
| | | FreeCountToday:%d
|
| | | FreeCountToday:%d,
|
| | | TreasureCntAward:%d,
|
| | | GridLimitCnt:%d,
|
| | | GridLimitCntList:%s
|
| | | '''\
|
| | | %(
|
| | | self.TreasureType,
|
| | | self.LuckValue,
|
| | | self.TreasureCount,
|
| | | self.FreeCountToday
|
| | | self.FreeCountToday,
|
| | | self.TreasureCntAward,
|
| | | self.GridLimitCnt,
|
| | | "..."
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
| | |
|
| | | m_NAtagMCFamilySitInfo=tagMCFamilySitInfo()
|
| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCFamilySitInfo.Cmd,m_NAtagMCFamilySitInfo.SubCmd))] = m_NAtagMCFamilySitInfo
|
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # A5 12 珍宝阁信息 #tagMCFamilyZhenbaogeInfo
|
| | |
|
| | | class tagMCFamilyZhenbaogeInfo(Structure):
|
| | | _pack_ = 1
|
| | | _fields_ = [
|
| | | ("Cmd", c_ubyte),
|
| | | ("SubCmd", c_ubyte),
|
| | | ("CutState", c_ubyte), # 今日是否已砍价,此状态为全局状态,与盟Action砍价状态不同
|
| | | ("BuyState", c_ubyte), # 今日是否已购买,此状态为全局状态,与盟Action购买状态不同
|
| | | ]
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | self.Cmd = 0xA5
|
| | | self.SubCmd = 0x12
|
| | | return
|
| | |
|
| | | def ReadData(self, stringData, _pos=0, _len=0):
|
| | | self.Clear()
|
| | | memmove(addressof(self), stringData[_pos:], self.GetLength())
|
| | | return _pos + self.GetLength()
|
| | |
|
| | | def Clear(self):
|
| | | self.Cmd = 0xA5
|
| | | self.SubCmd = 0x12
|
| | | self.CutState = 0
|
| | | self.BuyState = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | return sizeof(tagMCFamilyZhenbaogeInfo)
|
| | |
|
| | | def GetBuffer(self):
|
| | | return string_at(addressof(self), self.GetLength())
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''// A5 12 珍宝阁信息 //tagMCFamilyZhenbaogeInfo:
|
| | | Cmd:%s,
|
| | | SubCmd:%s,
|
| | | CutState:%d,
|
| | | BuyState:%d
|
| | | '''\
|
| | | %(
|
| | | self.Cmd,
|
| | | self.SubCmd,
|
| | | self.CutState,
|
| | | self.BuyState
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | m_NAtagMCFamilyZhenbaogeInfo=tagMCFamilyZhenbaogeInfo()
|
| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCFamilyZhenbaogeInfo.Cmd,m_NAtagMCFamilyZhenbaogeInfo.SubCmd))] = m_NAtagMCFamilyZhenbaogeInfo
|
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | |
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # AA 87 运势活动信息 #tagMCActYunshiInfo
|
| | |
|
| | | class tagMCActYunshiInfo(Structure):
|
| | | Head = tagHead()
|
| | | ActNum = 0 #(BYTE ActNum)// 活动编号
|
| | | StartDate = "" #(char StartDate[10])// 开始日期 y-m-d
|
| | | EndtDate = "" #(char EndtDate[10])// 结束日期 y-m-d
|
| | | ResetType = 0 #(BYTE ResetType)// 重置类型,0-0点重置;1-5点重置
|
| | | LimitLV = 0 #(WORD LimitLV)// 限制等级
|
| | | TreasureType = 0 #(BYTE TreasureType)// 活动寻宝类型
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | self.Head.Cmd = 0xAA
|
| | | self.Head.SubCmd = 0x87
|
| | | return
|
| | |
|
| | | def ReadData(self, _lpData, _pos=0, _Len=0):
|
| | | self.Clear()
|
| | | _pos = self.Head.ReadData(_lpData, _pos)
|
| | | self.ActNum,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.StartDate,_pos = CommFunc.ReadString(_lpData, _pos,10)
|
| | | self.EndtDate,_pos = CommFunc.ReadString(_lpData, _pos,10)
|
| | | self.ResetType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.LimitLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.TreasureType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | | self.Head = tagHead()
|
| | | self.Head.Clear()
|
| | | self.Head.Cmd = 0xAA
|
| | | self.Head.SubCmd = 0x87
|
| | | self.ActNum = 0
|
| | | self.StartDate = ""
|
| | | self.EndtDate = ""
|
| | | self.ResetType = 0
|
| | | self.LimitLV = 0
|
| | | self.TreasureType = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | length = 0
|
| | | length += self.Head.GetLength()
|
| | | length += 1
|
| | | length += 10
|
| | | length += 10
|
| | | length += 1
|
| | | length += 2
|
| | | length += 1
|
| | |
|
| | | return length
|
| | |
|
| | | def GetBuffer(self):
|
| | | data = ''
|
| | | data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
|
| | | data = CommFunc.WriteBYTE(data, self.ActNum)
|
| | | data = CommFunc.WriteString(data, 10, self.StartDate)
|
| | | data = CommFunc.WriteString(data, 10, self.EndtDate)
|
| | | data = CommFunc.WriteBYTE(data, self.ResetType)
|
| | | data = CommFunc.WriteWORD(data, self.LimitLV)
|
| | | data = CommFunc.WriteBYTE(data, self.TreasureType)
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''
|
| | | Head:%s,
|
| | | ActNum:%d,
|
| | | StartDate:%s,
|
| | | EndtDate:%s,
|
| | | ResetType:%d,
|
| | | LimitLV:%d,
|
| | | TreasureType:%d
|
| | | '''\
|
| | | %(
|
| | | self.Head.OutputString(),
|
| | | self.ActNum,
|
| | | self.StartDate,
|
| | | self.EndtDate,
|
| | | self.ResetType,
|
| | | self.LimitLV,
|
| | | self.TreasureType
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | m_NAtagMCActYunshiInfo=tagMCActYunshiInfo()
|
| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCActYunshiInfo.Head.Cmd,m_NAtagMCActYunshiInfo.Head.SubCmd))] = m_NAtagMCActYunshiInfo
|
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # AA 15 仙界盛典全民来嗨玩家信息 #tagMCAllPeoplePartyInfo
|
| | |
|
| | | class tagMCAllPeoplePartyCount(Structure):
|
| | |
| | | LV = 0 #(WORD LV)// 玩家等级
|
| | | Job = 0 #(BYTE Job)// 玩家职业, 如果是机器人,则职业有值,服务端控制
|
| | | RealmLV = 0 #(WORD RealmLV)// 玩家境界等级
|
| | | Face = 0 #(DWORD Face)//基本脸型
|
| | | FacePic = 0 #(DWORD FacePic)//头像框
|
| | | FightPower = 0 #(DWORD FightPower)// 玩家战力
|
| | | Relation = 0 #(BYTE Relation)// 关系:0-无,1-好友,2-盟友
|
| | | IsNeedGold = 0 #(BYTE IsNeedGold)// 是否需要仙玉召唤
|
| | |
| | | self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.Relation,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.IsNeedGold,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | |
| | | self.LV = 0
|
| | | self.Job = 0
|
| | | self.RealmLV = 0
|
| | | self.Face = 0
|
| | | self.FacePic = 0
|
| | | self.FightPower = 0
|
| | | self.Relation = 0
|
| | | self.IsNeedGold = 0
|
| | |
| | | length += 1
|
| | | length += 2
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 1
|
| | | length += 1
|
| | |
|
| | |
| | | data = CommFunc.WriteWORD(data, self.LV)
|
| | | data = CommFunc.WriteBYTE(data, self.Job)
|
| | | data = CommFunc.WriteWORD(data, self.RealmLV)
|
| | | data = CommFunc.WriteDWORD(data, self.Face)
|
| | | data = CommFunc.WriteDWORD(data, self.FacePic)
|
| | | data = CommFunc.WriteDWORD(data, self.FightPower)
|
| | | data = CommFunc.WriteBYTE(data, self.Relation)
|
| | | data = CommFunc.WriteBYTE(data, self.IsNeedGold)
|
| | |
| | | LV:%d,
|
| | | Job:%d,
|
| | | RealmLV:%d,
|
| | | Face:%d,
|
| | | FacePic:%d,
|
| | | FightPower:%d,
|
| | | Relation:%d,
|
| | | IsNeedGold:%d
|
| | |
| | | self.LV,
|
| | | self.Job,
|
| | | self.RealmLV,
|
| | | self.Face,
|
| | | self.FacePic,
|
| | | self.FightPower,
|
| | | self.Relation,
|
| | | self.IsNeedGold
|