| | |
| | | ("list", "Skills", 0),
|
| | | ),
|
| | |
|
| | | "RolePoint":(
|
| | | ("BYTE", "AttrID", 1),
|
| | | ("dict", "AddAttrInfoPerPoint", 0),
|
| | | ("BYTE", "PointQualityAttrID", 0),
|
| | | ("list", "PointQualityAttrValueList", 0),
|
| | | ("list", "PointQualityIntervalList", 0),
|
| | | ),
|
| | |
|
| | | "Realm":(
|
| | | ("WORD", "Lv", 1),
|
| | | ("DWORD", "NeedLV", 0),
|
| | |
| | | ("list", "AddAttrNum", 0),
|
| | | ("DWORD", "BossID", 0),
|
| | | ("DWORD", "BuffID", 0),
|
| | | ("DWORD", "ExpRate", 0),
|
| | | ("DWORD", "ExpLimit", 0),
|
| | | ),
|
| | |
|
| | | "GodWeapon":(
|
| | |
| | | ("BYTE", "Type", 1),
|
| | | ("BYTE", "Star", 1),
|
| | | ("WORD", "LevelMax", 0),
|
| | | ),
|
| | |
|
| | | "ItemPlusSumAttr":(
|
| | | ("WORD", "PlusCntNeed", 1),
|
| | | ("list", "AttrType", 0),
|
| | | ("list", "AttrValue", 0),
|
| | | ),
|
| | |
|
| | | "RoleEquipStars":(
|
| | |
| | | ("DWORD", "CostItemID", 0),
|
| | | ("BYTE", "CostItemCount", 0),
|
| | | ("list", "GoldWashCostList", 0),
|
| | | ),
|
| | |
|
| | | "EquipWashSpec":(
|
| | | ("BYTE", "WashTypeNeed", 1),
|
| | | ("BYTE", "WashLVNeed", 1),
|
| | | ("list", "AddAttrType", 0),
|
| | | ("list", "AddAttrValue", 0),
|
| | | ),
|
| | |
|
| | | "AttrFruit":(
|
| | |
| | | "DailyAction":(
|
| | | ("DWORD", "DailyID", 1),
|
| | | ("DWORD", "DayTimes", 0),
|
| | | ("DWORD", "DayBuyTimes", 0),
|
| | | ("DWORD", "BuyNeedMoney", 0),
|
| | | ("DWORD", "DayItemAddTimes", 0),
|
| | | ("DWORD", "DayItemID", 0),
|
| | | ("BYTE", "DayResetType", 0),
|
| | | ("DWORD", "WeekTimes", 0),
|
| | | ("BYTE", "WeekResetType", 0),
|
| | |
| | | "EquipGSParam":(
|
| | | ("BYTE", "ClassLV", 1),
|
| | | ("BYTE", "EquipColor", 1),
|
| | | ("BYTE", "EquipQualityLV", 1),
|
| | | ("DWORD", "AtkPerC", 0),
|
| | | ("DWORD", "DamagePerC", 0),
|
| | | ("DWORD", "SuperHitRateC", 0),
|
| | | ("BYTE", "IsSuit", 1),
|
| | | ("DWORD", "BaseEquipMaxHPAddPerC", 0),
|
| | | ("DWORD", "BaseEquipAtkAddPerC", 0),
|
| | | ("DWORD", "SuperHitC", 0),
|
| | | ("DWORD", "SuperHitPerC", 0),
|
| | | ("DWORD", "DamReducePerC", 0),
|
| | | ("DWORD", "MaxHPPerC", 0),
|
| | | ("DWORD", "DefPerC", 0),
|
| | | ("DWORD", "LuckyHitRateC", 0),
|
| | | ("DWORD", "PetDamPerC", 0),
|
| | | ("DWORD", "LuckyHitRateReduceC", 0),
|
| | | ("DWORD", "LuckPerC", 0),
|
| | | ("DWORD", "PerLVAtkC", 0),
|
| | | ("DWORD", "MissRateC", 0),
|
| | | ("DWORD", "HitRateC", 0),
|
| | | ("DWORD", "DamBackPerC", 0),
|
| | | ("DWORD", "PerLVMaxHPC", 0),
|
| | | ("DWORD", "DropEquipPerC", 0),
|
| | | ("DWORD", "DropMoneyPerC", 0),
|
| | | ("DWORD", "IgnoreDefRateReduceC", 0),
|
| | | ("DWORD", "DamChanceDefC", 0),
|
| | | ("DWORD", "SuperHitReduceC", 0),
|
| | | ("DWORD", "SkillAtkRateC", 0),
|
| | | ("DWORD", "SpeedPerC", 0),
|
| | | ("DWORD", "AtkSpeedC", 0),
|
| | | ("DWORD", "SkillAtkRateReduceC", 0),
|
| | | ("DWORD", "HitC", 0),
|
| | | ("DWORD", "MissC", 0),
|
| | | ("DWORD", "SkillAddPer1C", 0),
|
| | | ("DWORD", "SkillAddPer2C", 0),
|
| | | ("DWORD", "SkillAddPer3C", 0),
|
| | | ("DWORD", "SkillAddPer4C", 0),
|
| | | ("DWORD", "SkillAddPer5C", 0),
|
| | | ("DWORD", "SkillAddPer6C", 0),
|
| | | ("DWORD", "SkillAddPer7C", 0),
|
| | | ("DWORD", "SkillReducePer1C", 0),
|
| | | ("DWORD", "SkillReducePer2C", 0),
|
| | | ("DWORD", "SkillReducePer3C", 0),
|
| | | ("DWORD", "SkillReducePer4C", 0),
|
| | | ("DWORD", "SkillReducePer5C", 0),
|
| | | ("DWORD", "SkillReducePer6C", 0),
|
| | | ("DWORD", "SkillReducePer7C", 0),
|
| | | ),
|
| | |
|
| | | "Success":(
|
| | |
| | | ("DWORD", "ID", 1),
|
| | | ("BYTE", "TreasureType", 0),
|
| | | ("DWORD", "PreTreasure", 0),
|
| | | ("list", "SuccID", 0),
|
| | | ("list", "Potentials", 0),
|
| | | ("list", "SkillPower", 0),
|
| | | ("DWORD", "FBMapID", 0),
|
| | | ("DWORD", "FBLineID", 0),
|
| | | ("DWORD", "NeedLV", 0),
|
| | | ("dict", "NeedItem", 0),
|
| | | ),
|
| | |
|
| | |
| | | ("DWORD", "NeedExp", 0),
|
| | | ("dict", "AddAttr", 0),
|
| | | ("list", "UnLockSkill", 0),
|
| | | ("DWORD", "ActiveMWID", 0),
|
| | | ("list", "ItemAward", 0),
|
| | | ("DWORD", "ActiveSoulID", 0),
|
| | | ("DWORD", "PowerEx", 0),
|
| | | ),
|
| | |
|
| | | "TreasurePrivilege":(
|
| | | ("DWORD", "PrivilegeID", 1),
|
| | | ("eval", "EffectValue", 0),
|
| | | ("DWORD", "SingleValue", 0),
|
| | | ("DWORD", "MaxValue", 0),
|
| | | ("dict", "AddAttr", 0),
|
| | | ("list", "ItemAward", 0),
|
| | | ("list", "SuccessList", 0),
|
| | | ),
|
| | |
|
| | | "ContineSignAward":(
|
| | |
| | | "FamilyBossAward":(
|
| | | ("list", "WorldLV", 0),
|
| | | ("list", "Rank", 0),
|
| | | ("list", "Award", 0),
|
| | | ("list", "Award1", 0),
|
| | | ("dict", "Award2", 0),
|
| | | ),
|
| | |
|
| | | "ItemWashMax":(
|
| | | ("BYTE", "Type", 1),
|
| | | ("BYTE", "Star", 1),
|
| | | ("WORD", "LevelMax", 0),
|
| | | ),
|
| | |
|
| | | "HorsePetBossAward":(
|
| | | ("BYTE", "LineID", 1),
|
| | | ("list", "WorldLV", 0),
|
| | | ("list", "Rank", 0),
|
| | | ("list", "Award1", 0),
|
| | | ("dict", "Award2", 0),
|
| | | ),
|
| | |
|
| | | "FairyDomain":(
|
| | | ("WORD", "ID", 1),
|
| | | ("BYTE", "EventType", 0),
|
| | | ("DWORD", "MapID", 0),
|
| | | ("BYTE", "LineID", 0),
|
| | | ("DWORD", "BossID", 0),
|
| | | ("BYTE", "CostEnergy", 0),
|
| | | ("BYTE", "NeedAlchemyLV", 0),
|
| | | ("list", "NeedLV", 0),
|
| | | ("DWORD", "Weight", 0),
|
| | | ),
|
| | |
|
| | | "FairyAdventures":(
|
| | | ("WORD", "ID", 1),
|
| | | ("DWORD", "OpenServerDay", 0),
|
| | | ("BYTE", "EventID", 0),
|
| | | ("list", "Condition", 0),
|
| | | ("list", "GearAward", 0),
|
| | | ("list", "BasicAward", 0),
|
| | | ),
|
| | |
|
| | | "FairyDomainAppoint":(
|
| | | ("WORD", "Cnt", 1),
|
| | | ("DWORD", "EventID", 0),
|
| | | ("list", "Award", 0),
|
| | | ),
|
| | | }
|
| | |
|
| | |
| | | def GetLightAttribute(self): return self.LightAttribute # 点亮属性值
|
| | | def GetSkills(self): return self.Skills # 被动技能 |
| | | |
| | | # 灵根表 |
| | | class IPY_RolePoint(): |
| | | |
| | | def __init__(self): |
| | | self.AttrID = 0
|
| | | self.AddAttrInfoPerPoint = {}
|
| | | self.PointQualityAttrID = 0
|
| | | self.PointQualityAttrValueList = []
|
| | | self.PointQualityIntervalList = [] |
| | | return |
| | | |
| | | def GetAttrID(self): return self.AttrID # 属性ID
|
| | | def GetAddAttrInfoPerPoint(self): return self.AddAttrInfoPerPoint # 每点增加属性信息
|
| | | def GetPointQualityAttrID(self): return self.PointQualityAttrID # 点数品质进阶增加属性ID
|
| | | def GetPointQualityAttrValueList(self): return self.PointQualityAttrValueList # 点数品质进阶增加属性值列表
|
| | | def GetPointQualityIntervalList(self): return self.PointQualityIntervalList # 点数品质进阶属性点区间列表 |
| | | |
| | | # 境界表 |
| | | class IPY_Realm(): |
| | | |
| | |
| | | self.AddAttrType = []
|
| | | self.AddAttrNum = []
|
| | | self.BossID = 0
|
| | | self.BuffID = 0 |
| | | self.BuffID = 0
|
| | | self.ExpRate = 0
|
| | | self.ExpLimit = 0 |
| | | return |
| | | |
| | | def GetLv(self): return self.Lv # 境界等级
|
| | |
| | | def GetAddAttrType(self): return self.AddAttrType # 境界加成属性类型
|
| | | def GetAddAttrNum(self): return self.AddAttrNum # 境界加成属性值
|
| | | def GetBossID(self): return self.BossID # 渡劫bossid
|
| | | def GetBuffID(self): return self.BuffID # 给全服在线玩家增加buff |
| | | def GetBuffID(self): return self.BuffID # 给全服在线玩家增加buff
|
| | | def GetExpRate(self): return self.ExpRate # 修为池经验速率
|
| | | def GetExpLimit(self): return self.ExpLimit # 修为池经验上限 |
| | | |
| | | # 神兵表 |
| | | class IPY_GodWeapon(): |
| | |
| | | def GetType(self): return self.Type # 按装备位对应类型查找
|
| | | def GetStar(self): return self.Star # 装备星数
|
| | | def GetLevelMax(self): return self.LevelMax # 强化等级上限 |
| | | |
| | | # 装备全身强化属性 |
| | | class IPY_ItemPlusSumAttr(): |
| | | |
| | | def __init__(self): |
| | | self.PlusCntNeed = 0
|
| | | self.AttrType = []
|
| | | self.AttrValue = [] |
| | | return |
| | | |
| | | def GetPlusCntNeed(self): return self.PlusCntNeed # 全身强化等级
|
| | | def GetAttrType(self): return self.AttrType # 全身强化激活属性类型
|
| | | def GetAttrValue(self): return self.AttrValue # 全身强化激活属性值 |
| | | |
| | | # 装备全身星数属性 |
| | | class IPY_RoleEquipStars(): |
| | |
| | | def GetCostItemID(self): return self.CostItemID # 固定消耗物品ID
|
| | | def GetCostItemCount(self): return self.CostItemCount # 固定消耗物品个数
|
| | | def GetGoldWashCostList(self): return self.GoldWashCostList # 仙玉洗练条数对应消耗 |
| | | |
| | | # 洗练特殊属性表 |
| | | class IPY_EquipWashSpec(): |
| | | |
| | | def __init__(self): |
| | | self.WashTypeNeed = 0
|
| | | self.WashLVNeed = 0
|
| | | self.AddAttrType = []
|
| | | self.AddAttrValue = [] |
| | | return |
| | | |
| | | def GetWashTypeNeed(self): return self.WashTypeNeed # 所需装备归组类型
|
| | | def GetWashLVNeed(self): return self.WashLVNeed # 所需洗练等级
|
| | | def GetAddAttrType(self): return self.AddAttrType # 激活加成属性类型
|
| | | def GetAddAttrValue(self): return self.AddAttrValue # 激活加成属性值 |
| | | |
| | | # 属性果实表 |
| | | class IPY_AttrFruit(): |
| | |
| | | def __init__(self): |
| | | self.DailyID = 0
|
| | | self.DayTimes = 0
|
| | | self.DayBuyTimes = 0
|
| | | self.BuyNeedMoney = 0
|
| | | self.DayItemAddTimes = 0
|
| | | self.DayItemID = 0
|
| | | self.DayResetType = 0
|
| | | self.WeekTimes = 0
|
| | | self.WeekResetType = 0 |
| | |
| | | |
| | | def GetDailyID(self): return self.DailyID # 活动ID
|
| | | def GetDayTimes(self): return self.DayTimes # 每日次数, 0为不限制
|
| | | def GetDayBuyTimes(self): return self.DayBuyTimes # 每日可购买次数
|
| | | def GetBuyNeedMoney(self): return self.BuyNeedMoney # 购买次数需要仙玉
|
| | | def GetDayItemAddTimes(self): return self.DayItemAddTimes # 每日可用物品增加次数
|
| | | def GetDayItemID(self): return self.DayItemID # 增加次数的物品ID
|
| | | def GetDayResetType(self): return self.DayResetType # 每日次数重置类型; 0-不重置,1-0点,2-5点
|
| | | def GetWeekTimes(self): return self.WeekTimes # 每周次数, 0为不限制
|
| | | def GetWeekResetType(self): return self.WeekResetType # 每周次数重置类型; 0-不重置,1-0点,2-5点 |
| | |
| | | def __init__(self): |
| | | self.ClassLV = 0
|
| | | self.EquipColor = 0
|
| | | self.EquipQualityLV = 0
|
| | | self.AtkPerC = 0
|
| | | self.DamagePerC = 0
|
| | | self.SuperHitRateC = 0
|
| | | self.IsSuit = 0
|
| | | self.BaseEquipMaxHPAddPerC = 0
|
| | | self.BaseEquipAtkAddPerC = 0
|
| | | self.SuperHitC = 0
|
| | | self.SuperHitPerC = 0
|
| | | self.DamReducePerC = 0
|
| | | self.MaxHPPerC = 0
|
| | | self.DefPerC = 0
|
| | | self.LuckyHitRateC = 0
|
| | | self.PetDamPerC = 0
|
| | | self.LuckyHitRateReduceC = 0
|
| | | self.LuckPerC = 0
|
| | | self.PerLVAtkC = 0
|
| | | self.MissRateC = 0
|
| | | self.HitRateC = 0
|
| | | self.DamBackPerC = 0
|
| | | self.PerLVMaxHPC = 0
|
| | | self.DropEquipPerC = 0
|
| | | self.DropMoneyPerC = 0
|
| | | self.IgnoreDefRateReduceC = 0
|
| | | self.DamChanceDefC = 0
|
| | | self.SuperHitReduceC = 0
|
| | | self.SkillAtkRateC = 0
|
| | | self.SpeedPerC = 0
|
| | | self.AtkSpeedC = 0
|
| | | self.SkillAtkRateReduceC = 0
|
| | | self.HitC = 0
|
| | | self.MissC = 0
|
| | | self.SkillAddPer1C = 0
|
| | | self.SkillAddPer2C = 0
|
| | | self.SkillAddPer3C = 0
|
| | | self.SkillAddPer4C = 0
|
| | | self.SkillAddPer5C = 0
|
| | | self.SkillAddPer6C = 0
|
| | | self.SkillAddPer7C = 0
|
| | | self.SkillReducePer1C = 0
|
| | | self.SkillReducePer2C = 0
|
| | | self.SkillReducePer3C = 0
|
| | | self.SkillReducePer4C = 0
|
| | | self.SkillReducePer5C = 0
|
| | | self.SkillReducePer6C = 0
|
| | | self.SkillReducePer7C = 0 |
| | | self.MissC = 0 |
| | | return |
| | | |
| | | def GetClassLV(self): return self.ClassLV # 装备阶级
|
| | | def GetEquipColor(self): return self.EquipColor # 装备颜色
|
| | | def GetEquipQualityLV(self): return self.EquipQualityLV # 装备星级
|
| | | def GetAtkPerC(self): return self.AtkPerC # 攻击百分比系数
|
| | | def GetDamagePerC(self): return self.DamagePerC # 增加伤害系数
|
| | | def GetSuperHitRateC(self): return self.SuperHitRateC # 暴击率系数
|
| | | def GetIsSuit(self): return self.IsSuit # 是否套装
|
| | | def GetBaseEquipMaxHPAddPerC(self): return self.BaseEquipMaxHPAddPerC # 基础防具生命百分比系数
|
| | | def GetBaseEquipAtkAddPerC(self): return self.BaseEquipAtkAddPerC # 基础武器攻击百分比系数
|
| | | def GetSuperHitC(self): return self.SuperHitC # 暴击值系数
|
| | | def GetSuperHitPerC(self): return self.SuperHitPerC # 暴击值百分比系数
|
| | | def GetDamReducePerC(self): return self.DamReducePerC # 减少伤害系数
|
| | | def GetMaxHPPerC(self): return self.MaxHPPerC # 生命上限百分比系数
|
| | | def GetDefPerC(self): return self.DefPerC # 防御力百分比系数
|
| | | def GetLuckyHitRateC(self): return self.LuckyHitRateC # 会心一击率系数
|
| | | def GetPetDamPerC(self): return self.PetDamPerC # 灵宠伤害增加百分比系数
|
| | | def GetLuckyHitRateReduceC(self): return self.LuckyHitRateReduceC # 会心一击抗性系数
|
| | | def GetLuckPerC(self): return self.LuckPerC # 气运百分比系数
|
| | | def GetPerLVAtkC(self): return self.PerLVAtkC # 每级增加攻击力系数
|
| | | def GetMissRateC(self): return self.MissRateC # 闪避值百分比系数
|
| | | def GetHitRateC(self): return self.HitRateC # 命中力百分比系数
|
| | | def GetDamBackPerC(self): return self.DamBackPerC # 伤害反射百分比系数
|
| | | def GetPerLVMaxHPC(self): return self.PerLVMaxHPC # 每级增加生命值系数
|
| | | def GetDropEquipPerC(self): return self.DropEquipPerC # 增加装备掉落几率系数
|
| | | def GetDropMoneyPerC(self): return self.DropMoneyPerC # 增加掉落金币量百分比系数
|
| | | def GetIgnoreDefRateReduceC(self): return self.IgnoreDefRateReduceC # 无视防御抗性百分比系数
|
| | | def GetDamChanceDefC(self): return self.DamChanceDefC # 抵御百分比系数
|
| | | def GetSuperHitReduceC(self): return self.SuperHitReduceC # 暴击抗性百分比系数
|
| | | def GetSkillAtkRateC(self): return self.SkillAtkRateC # 技能伤害百分比系数
|
| | | def GetSpeedPerC(self): return self.SpeedPerC # 移动速度百分比系数
|
| | | def GetAtkSpeedC(self): return self.AtkSpeedC # 攻击速度系数
|
| | | def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC # 技能减伤百分比系数
|
| | | def GetHitC(self): return self.HitC # 命中系数
|
| | | def GetMissC(self): return self.MissC # 闪避系数
|
| | | def GetSkillAddPer1C(self): return self.SkillAddPer1C # 技能伤害增强1系数
|
| | | def GetSkillAddPer2C(self): return self.SkillAddPer2C # 技能伤害增强2系数
|
| | | def GetSkillAddPer3C(self): return self.SkillAddPer3C # 技能伤害增强3系数
|
| | | def GetSkillAddPer4C(self): return self.SkillAddPer4C # 技能伤害增强4系数
|
| | | def GetSkillAddPer5C(self): return self.SkillAddPer5C # 技能伤害增强5系数
|
| | | def GetSkillAddPer6C(self): return self.SkillAddPer6C # 技能伤害增强6系数
|
| | | def GetSkillAddPer7C(self): return self.SkillAddPer7C # 技能伤害增强7系数
|
| | | def GetSkillReducePer1C(self): return self.SkillReducePer1C # 受到技能伤害减少1系数
|
| | | def GetSkillReducePer2C(self): return self.SkillReducePer2C # 受到技能伤害减少2系数
|
| | | def GetSkillReducePer3C(self): return self.SkillReducePer3C # 受到技能伤害减少3系数
|
| | | def GetSkillReducePer4C(self): return self.SkillReducePer4C # 受到技能伤害减少4系数
|
| | | def GetSkillReducePer5C(self): return self.SkillReducePer5C # 受到技能伤害减少5系数
|
| | | def GetSkillReducePer6C(self): return self.SkillReducePer6C # 受到技能伤害减少6系数
|
| | | def GetSkillReducePer7C(self): return self.SkillReducePer7C # 受到技能伤害减少7系数 |
| | | def GetMissC(self): return self.MissC # 闪避系数 |
| | | |
| | | # 成就表 |
| | | class IPY_Success(): |
| | |
| | | self.ID = 0
|
| | | self.TreasureType = 0
|
| | | self.PreTreasure = 0
|
| | | self.SuccID = []
|
| | | self.Potentials = []
|
| | | self.SkillPower = []
|
| | | self.FBMapID = 0
|
| | | self.FBLineID = 0
|
| | | self.NeedLV = 0
|
| | | self.NeedItem = {} |
| | | return |
| | | |
| | | def GetID(self): return self.ID # ID
|
| | | def GetTreasureType(self): return self.TreasureType # 法宝类型
|
| | | def GetPreTreasure(self): return self.PreTreasure # 前置法宝
|
| | | def GetSuccID(self): return self.SuccID # 成就ID
|
| | | def GetPotentials(self): return self.Potentials # 技能潜力升级
|
| | | def GetSkillPower(self): return self.SkillPower # 技能解锁战力
|
| | | def GetFBMapID(self): return self.FBMapID # 副本ID
|
| | | def GetFBLineID(self): return self.FBLineID # 副本线路ID
|
| | | def GetNeedLV(self): return self.NeedLV # 需要等级
|
| | | def GetNeedItem(self): return self.NeedItem # 需要消耗物品 |
| | | |
| | | # 法宝升级表 |
| | |
| | | self.NeedExp = 0
|
| | | self.AddAttr = {}
|
| | | self.UnLockSkill = []
|
| | | self.ActiveMWID = 0
|
| | | self.ItemAward = []
|
| | | self.ActiveSoulID = 0
|
| | | self.PowerEx = 0 |
| | | return |
| | | |
| | |
| | | def GetNeedExp(self): return self.NeedExp # 需要经验
|
| | | def GetAddAttr(self): return self.AddAttr # 属性
|
| | | def GetUnLockSkill(self): return self.UnLockSkill # 解锁的技能
|
| | | def GetActiveMWID(self): return self.ActiveMWID # 激活法宝ID
|
| | | def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind]
|
| | | def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID
|
| | | def GetPowerEx(self): return self.PowerEx # 额外固定战力 |
| | | |
| | | # 法宝特权表 |
| | | class IPY_TreasurePrivilege(): |
| | | |
| | | def __init__(self): |
| | | self.PrivilegeID = 0
|
| | | self.EffectValue = 0
|
| | | self.SingleValue = 0
|
| | | self.MaxValue = 0
|
| | | self.AddAttr = {}
|
| | | self.ItemAward = []
|
| | | self.SuccessList = [] |
| | | return |
| | | |
| | | def GetPrivilegeID(self): return self.PrivilegeID # 特权ID
|
| | | def GetEffectValue(self): return self.EffectValue # 特殊效果
|
| | | def GetSingleValue(self): return self.SingleValue # 进度
|
| | | def GetMaxValue(self): return self.MaxValue # 最大进度
|
| | | def GetAddAttr(self): return self.AddAttr # 属性
|
| | | def GetItemAward(self): return self.ItemAward # 物品奖励
|
| | | def GetSuccessList(self): return self.SuccessList # 需要完成成就 |
| | | |
| | | # 连续签到奖励表 |
| | | class IPY_ContineSignAward(): |
| | |
| | | def __init__(self): |
| | | self.WorldLV = []
|
| | | self.Rank = []
|
| | | self.Award = [] |
| | | self.Award1 = []
|
| | | self.Award2 = {} |
| | | return |
| | | |
| | | def GetWorldLV(self): return self.WorldLV # 世界等级
|
| | | def GetRank(self): return self.Rank # 排名
|
| | | def GetAward(self): return self.Award # 奖励 [[独立概率万分率,[物品ID,数量,拍品分组]],..] |
| | | def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
|
| | | def GetAward2(self): return self.Award2 # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]} |
| | | |
| | | # 装备洗练等级上限 |
| | | class IPY_ItemWashMax(): |
| | |
| | | def GetType(self): return self.Type # 按装备位对应类型查找
|
| | | def GetStar(self): return self.Star # 装备星数
|
| | | def GetLevelMax(self): return self.LevelMax # 洗练等级上限 |
| | | |
| | | # 骑宠Boss奖励表 |
| | | class IPY_HorsePetBossAward(): |
| | | |
| | | def __init__(self): |
| | | self.LineID = 0
|
| | | self.WorldLV = []
|
| | | self.Rank = []
|
| | | self.Award1 = []
|
| | | self.Award2 = {} |
| | | return |
| | | |
| | | def GetLineID(self): return self.LineID # 线路ID
|
| | | def GetWorldLV(self): return self.WorldLV # 世界等级
|
| | | def GetRank(self): return self.Rank # 排名
|
| | | def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
|
| | | def GetAward2(self): return self.Award2 # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]} |
| | | |
| | | # 缥缈仙域表 |
| | | class IPY_FairyDomain(): |
| | | |
| | | def __init__(self): |
| | | self.ID = 0
|
| | | self.EventType = 0
|
| | | self.MapID = 0
|
| | | self.LineID = 0
|
| | | self.BossID = 0
|
| | | self.CostEnergy = 0
|
| | | self.NeedAlchemyLV = 0
|
| | | self.NeedLV = []
|
| | | self.Weight = 0 |
| | | return |
| | | |
| | | def GetID(self): return self.ID # 事件编号
|
| | | def GetEventType(self): return self.EventType # 事件类型
|
| | | def GetMapID(self): return self.MapID # 副本id
|
| | | def GetLineID(self): return self.LineID # 副本线路id
|
| | | def GetBossID(self): return self.BossID # 副本BossID
|
| | | def GetCostEnergy(self): return self.CostEnergy # 消耗体力
|
| | | def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 出现的炼丹等级要求
|
| | | def GetNeedLV(self): return self.NeedLV # 出现的玩家等级要求
|
| | | def GetWeight(self): return self.Weight # 权重 |
| | | |
| | | # 缥缈奇遇表 |
| | | class IPY_FairyAdventures(): |
| | | |
| | | def __init__(self): |
| | | self.ID = 0
|
| | | self.OpenServerDay = 0
|
| | | self.EventID = 0
|
| | | self.Condition = []
|
| | | self.GearAward = []
|
| | | self.BasicAward = [] |
| | | return |
| | | |
| | | def GetID(self): return self.ID # ΨһID
|
| | | def GetOpenServerDay(self): return self.OpenServerDay # 开服天
|
| | | def GetEventID(self): return self.EventID # 事件编号
|
| | | def GetCondition(self): return self.Condition # 条件
|
| | | def GetGearAward(self): return self.GearAward # 档位奖励
|
| | | def GetBasicAward(self): return self.BasicAward # 保底奖励 |
| | | |
| | | # 缥缈仙域定制表 |
| | | class IPY_FairyDomainAppoint(): |
| | | |
| | | def __init__(self): |
| | | self.Cnt = 0
|
| | | self.EventID = 0
|
| | | self.Award = [] |
| | | return |
| | | |
| | | def GetCnt(self): return self.Cnt # 次数
|
| | | def GetEventID(self): return self.EventID # 事件编号
|
| | | def GetAward(self): return self.Award # 定制奖励(没配走正常奖励规则)[[物品ID,数量,是否拍品],..] |
| | |
|
| | |
|
| | | def Log(msg, playerID=0, par=0):
|
| | |
| | | self.ipyConfigEx = {}
|
| | | self.ipyDienstgradCache = self.__LoadFileData("Dienstgrad", IPY_Dienstgrad)
|
| | | self.ipyDienstgradLen = len(self.ipyDienstgradCache)
|
| | | self.ipyRolePointCache = self.__LoadFileData("RolePoint", IPY_RolePoint)
|
| | | self.ipyRolePointLen = len(self.ipyRolePointCache)
|
| | | self.ipyRealmCache = self.__LoadFileData("Realm", IPY_Realm)
|
| | | self.ipyRealmLen = len(self.ipyRealmCache)
|
| | | self.ipyGodWeaponCache = self.__LoadFileData("GodWeapon", IPY_GodWeapon)
|
| | |
| | | self.ipyItemPlusLen = len(self.ipyItemPlusCache)
|
| | | self.ipyItemPlusMaxCache = self.__LoadFileData("ItemPlusMax", IPY_ItemPlusMax)
|
| | | self.ipyItemPlusMaxLen = len(self.ipyItemPlusMaxCache)
|
| | | self.ipyItemPlusSumAttrCache = self.__LoadFileData("ItemPlusSumAttr", IPY_ItemPlusSumAttr)
|
| | | self.ipyItemPlusSumAttrLen = len(self.ipyItemPlusSumAttrCache)
|
| | | self.ipyRoleEquipStarsCache = self.__LoadFileData("RoleEquipStars", IPY_RoleEquipStars)
|
| | | self.ipyRoleEquipStarsLen = len(self.ipyRoleEquipStarsCache)
|
| | | self.ipyEquipLegendAttrCountCache = self.__LoadFileData("EquipLegendAttrCount", IPY_EquipLegendAttrCount)
|
| | |
| | | self.ipyRuneLen = len(self.ipyRuneCache)
|
| | | self.ipyEquipWashCache = self.__LoadFileData("EquipWash", IPY_EquipWash)
|
| | | self.ipyEquipWashLen = len(self.ipyEquipWashCache)
|
| | | self.ipyEquipWashSpecCache = self.__LoadFileData("EquipWashSpec", IPY_EquipWashSpec)
|
| | | self.ipyEquipWashSpecLen = len(self.ipyEquipWashSpecCache)
|
| | | self.ipyAttrFruitCache = self.__LoadFileData("AttrFruit", IPY_AttrFruit)
|
| | | self.ipyAttrFruitLen = len(self.ipyAttrFruitCache)
|
| | | self.ipyPetInfoCache = self.__LoadFileData("PetInfo", IPY_PetInfo)
|
| | |
| | | self.ipyTreasureLen = len(self.ipyTreasureCache)
|
| | | self.ipyTreasureUpCache = self.__LoadFileData("TreasureUp", IPY_TreasureUp)
|
| | | self.ipyTreasureUpLen = len(self.ipyTreasureUpCache)
|
| | | self.ipyTreasurePrivilegeCache = self.__LoadFileData("TreasurePrivilege", IPY_TreasurePrivilege)
|
| | | self.ipyTreasurePrivilegeLen = len(self.ipyTreasurePrivilegeCache)
|
| | | self.ipyContineSignAwardCache = self.__LoadFileData("ContineSignAward", IPY_ContineSignAward)
|
| | | self.ipyContineSignAwardLen = len(self.ipyContineSignAwardCache)
|
| | | self.ipySignAwardCache = self.__LoadFileData("SignAward", IPY_SignAward)
|
| | |
| | | self.ipyFamilyBossAwardLen = len(self.ipyFamilyBossAwardCache)
|
| | | self.ipyItemWashMaxCache = self.__LoadFileData("ItemWashMax", IPY_ItemWashMax)
|
| | | self.ipyItemWashMaxLen = len(self.ipyItemWashMaxCache)
|
| | | self.ipyHorsePetBossAwardCache = self.__LoadFileData("HorsePetBossAward", IPY_HorsePetBossAward)
|
| | | self.ipyHorsePetBossAwardLen = len(self.ipyHorsePetBossAwardCache)
|
| | | self.ipyFairyDomainCache = self.__LoadFileData("FairyDomain", IPY_FairyDomain)
|
| | | self.ipyFairyDomainLen = len(self.ipyFairyDomainCache)
|
| | | self.ipyFairyAdventuresCache = self.__LoadFileData("FairyAdventures", IPY_FairyAdventures)
|
| | | self.ipyFairyAdventuresLen = len(self.ipyFairyAdventuresCache)
|
| | | self.ipyFairyDomainAppointCache = self.__LoadFileData("FairyDomainAppoint", IPY_FairyDomainAppoint)
|
| | | self.ipyFairyDomainAppointLen = len(self.ipyFairyDomainAppointCache)
|
| | | Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
|
| | | Log("IPY_DataMgr InitOK!")
|
| | | return
|
| | |
| | |
|
| | | def GetDienstgradCount(self): return self.ipyDienstgradLen
|
| | | def GetDienstgradByIndex(self, index): return self.ipyDienstgradCache[index]
|
| | | def GetRolePointCount(self): return self.ipyRolePointLen
|
| | | def GetRolePointByIndex(self, index): return self.ipyRolePointCache[index]
|
| | | def GetRealmCount(self): return self.ipyRealmLen
|
| | | def GetRealmByIndex(self, index): return self.ipyRealmCache[index]
|
| | | def GetGodWeaponCount(self): return self.ipyGodWeaponLen
|
| | |
| | | def GetItemPlusByIndex(self, index): return self.ipyItemPlusCache[index]
|
| | | def GetItemPlusMaxCount(self): return self.ipyItemPlusMaxLen
|
| | | def GetItemPlusMaxByIndex(self, index): return self.ipyItemPlusMaxCache[index]
|
| | | def GetItemPlusSumAttrCount(self): return self.ipyItemPlusSumAttrLen
|
| | | def GetItemPlusSumAttrByIndex(self, index): return self.ipyItemPlusSumAttrCache[index]
|
| | | def GetRoleEquipStarsCount(self): return self.ipyRoleEquipStarsLen
|
| | | def GetRoleEquipStarsByIndex(self, index): return self.ipyRoleEquipStarsCache[index]
|
| | | def GetEquipLegendAttrCountCount(self): return self.ipyEquipLegendAttrCountLen
|
| | |
| | | def GetRuneByIndex(self, index): return self.ipyRuneCache[index]
|
| | | def GetEquipWashCount(self): return self.ipyEquipWashLen
|
| | | def GetEquipWashByIndex(self, index): return self.ipyEquipWashCache[index]
|
| | | def GetEquipWashSpecCount(self): return self.ipyEquipWashSpecLen
|
| | | def GetEquipWashSpecByIndex(self, index): return self.ipyEquipWashSpecCache[index]
|
| | | def GetAttrFruitCount(self): return self.ipyAttrFruitLen
|
| | | def GetAttrFruitByIndex(self, index): return self.ipyAttrFruitCache[index]
|
| | | def GetPetInfoCount(self): return self.ipyPetInfoLen
|
| | |
| | | def GetTreasureByIndex(self, index): return self.ipyTreasureCache[index]
|
| | | def GetTreasureUpCount(self): return self.ipyTreasureUpLen
|
| | | def GetTreasureUpByIndex(self, index): return self.ipyTreasureUpCache[index]
|
| | | def GetTreasurePrivilegeCount(self): return self.ipyTreasurePrivilegeLen
|
| | | def GetTreasurePrivilegeByIndex(self, index): return self.ipyTreasurePrivilegeCache[index]
|
| | | def GetContineSignAwardCount(self): return self.ipyContineSignAwardLen
|
| | | def GetContineSignAwardByIndex(self, index): return self.ipyContineSignAwardCache[index]
|
| | | def GetSignAwardCount(self): return self.ipySignAwardLen
|
| | |
| | | def GetFamilyBossAwardByIndex(self, index): return self.ipyFamilyBossAwardCache[index]
|
| | | def GetItemWashMaxCount(self): return self.ipyItemWashMaxLen
|
| | | def GetItemWashMaxByIndex(self, index): return self.ipyItemWashMaxCache[index]
|
| | | def GetHorsePetBossAwardCount(self): return self.ipyHorsePetBossAwardLen
|
| | | def GetHorsePetBossAwardByIndex(self, index): return self.ipyHorsePetBossAwardCache[index]
|
| | | def GetFairyDomainCount(self): return self.ipyFairyDomainLen
|
| | | def GetFairyDomainByIndex(self, index): return self.ipyFairyDomainCache[index]
|
| | | def GetFairyAdventuresCount(self): return self.ipyFairyAdventuresLen
|
| | | def GetFairyAdventuresByIndex(self, index): return self.ipyFairyAdventuresCache[index]
|
| | | def GetFairyDomainAppointCount(self): return self.ipyFairyDomainAppointLen
|
| | | def GetFairyDomainAppointByIndex(self, index): return self.ipyFairyDomainAppointCache[index]
|
| | |
|
| | | IPYData = IPY_DataMgr()
|
| | | def IPY_Data(): return IPYData
|