| | |
| | | "FBHelpBattle":(
|
| | | ("DWORD", "DataMapID", 1),
|
| | | ("BYTE", "LineID", 1),
|
| | | ("DWORD", "FightPowerMin", 0),
|
| | | ("DWORD", "RobotFightPower", 0),
|
| | | ("WORD", "RobotLV", 0),
|
| | | ("DWORD", "RobotBaseHurt", 0),
|
| | | ("WORD", "RobotHPCoefficient", 0),
|
| | | ("dict", "RobotSkillsDict", 0),
|
| | | ),
|
| | |
|
| | |
| | | ("BYTE", "Star", 0),
|
| | | ("list", "LVLimit", 0),
|
| | | ("list", "ItemList", 0),
|
| | | ),
|
| | |
|
| | | "GodWeaponEffect":(
|
| | | ("BYTE", "GWType", 0),
|
| | | ("WORD", "Level", 0),
|
| | | ("char", "NotifyCode", 0),
|
| | | ),
|
| | | }
|
| | |
|
| | |
| | | def __init__(self): |
| | | self.DataMapID = 0
|
| | | self.LineID = 0
|
| | | self.FightPowerMin = 0
|
| | | self.RobotFightPower = 0
|
| | | self.RobotLV = 0
|
| | | self.RobotBaseHurt = 0
|
| | | self.RobotHPCoefficient = 0
|
| | | self.RobotSkillsDict = {} |
| | | return |
| | | |
| | | def GetDataMapID(self): return self.DataMapID # 数据地图ID
|
| | | def GetLineID(self): return self.LineID # 功能线路ID
|
| | | def GetFightPowerMin(self): return self.FightPowerMin # 助战最低战力,也是副本保底战力
|
| | | def GetRobotFightPower(self): return self.RobotFightPower # 助战NPC战力
|
| | | def GetRobotLV(self): return self.RobotLV # 助战NPC等级
|
| | | def GetRobotBaseHurt(self): return self.RobotBaseHurt # 助战NPC保底伤害
|
| | | def GetRobotHPCoefficient(self): return self.RobotHPCoefficient # 助战NPC生命系数
|
| | | def GetRobotSkillsDict(self): return self.RobotSkillsDict # 助战NPC技能, {"职业":[技能列表], ...} |
| | | |
| | | # 副本刷怪标识点表 |
| | |
| | | def GetStar(self): return self.Star # 星数
|
| | | def GetLVLimit(self): return self.LVLimit # 等级范围
|
| | | def GetItemList(self): return self.ItemList # 奖励 |
| | | |
| | | # 神兵特效表 |
| | | class IPY_GodWeaponEffect(): |
| | | |
| | | def __init__(self): |
| | | self.GWType = 0
|
| | | self.Level = 0
|
| | | self.NotifyCode = "" |
| | | return |
| | | |
| | | def GetGWType(self): return self.GWType # 神兵类型
|
| | | def GetLevel(self): return self.Level # 神兵等级
|
| | | def GetNotifyCode(self): return self.NotifyCode # 广播 |
| | |
|
| | |
|
| | | def Log(msg, playerID=0, par=0):
|
| | |
| | | self.ipyMagicWeaponFBLen = len(self.ipyMagicWeaponFBCache)
|
| | | self.ipyIceLodeStarAwardCache = self.__LoadFileData("IceLodeStarAward", IPY_IceLodeStarAward)
|
| | | self.ipyIceLodeStarAwardLen = len(self.ipyIceLodeStarAwardCache)
|
| | | self.ipyGodWeaponEffectCache = self.__LoadFileData("GodWeaponEffect", IPY_GodWeaponEffect)
|
| | | self.ipyGodWeaponEffectLen = len(self.ipyGodWeaponEffectCache)
|
| | | Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
|
| | | Log("IPY_DataMgr InitOK!")
|
| | | return
|
| | |
| | | def GetMagicWeaponFBByIndex(self, index): return self.ipyMagicWeaponFBCache[index]
|
| | | def GetIceLodeStarAwardCount(self): return self.ipyIceLodeStarAwardLen
|
| | | def GetIceLodeStarAwardByIndex(self, index): return self.ipyIceLodeStarAwardCache[index]
|
| | | def GetGodWeaponEffectCount(self): return self.ipyGodWeaponEffectLen
|
| | | def GetGodWeaponEffectByIndex(self, index): return self.ipyGodWeaponEffectCache[index]
|
| | |
|
| | | IPYData = IPY_DataMgr()
|
| | | def IPY_Data(): return IPYData
|