hxp
2019-11-21 3fa43daecc099f2701baec224a791ca09766cdf4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -205,6 +205,11 @@
    return callFunc(attacker, defender, skill, tick)
def GetSkillHurtList():
    global g_skillHurtList
    return g_skillHurtList
def GetFirstHurtObj():
    global g_skillHurtList
    if g_skillHurtList.GetHurtCount():
@@ -1374,6 +1379,9 @@
    
    #技能攻击
    skillID = curSkill.GetSkillID()
    changeSkillID = PassiveBuffEffMng.GetPassiveSkillValueByTriggerTypeEx(attacker, None, curSkill, ChConfig.TriggerType_ChangeSkillEff)
    if changeSkillID:
        skillID = changeSkillID
    battleType = AttackCommon.GetBattleType(attacker, curSkill)
    #无目标类技能
    if not defender:
@@ -1475,7 +1483,8 @@
        if curPlayerSkill:
            SkillCommon.SetSkillRemainTime(curPlayerSkill, PlayerControl.GetReduceSkillCDPer(curPlayer), tick, curPlayer)
        
        if curSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_GiftSkill, ChConfig.Def_SkillFuncType_FbSPSkill]:
        if curSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_GiftSkill, ChConfig.Def_SkillFuncType_FbSPSkill,
                                      ChConfig.Def_SkillFuncType_PassiveSkillWithSP]:
            UseSkillOver(curPlayer, target, curSkill, tick)
        else:
            OnHurtTypeTriggerPassiveSkill(curPlayer, target, curSkill, tick)
@@ -1591,8 +1600,11 @@
        
        skillHurtLists.append([hurtObj.GetObjID(), hurtObj.GetObjType(), hurtObj.GetAttackType()])
    
    #命中个数记录特殊处理
    PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(attacker, target, curSkill, ChConfig.TriggerType_HitValue)
    # #持续攻击类BUFF 类剑刃风暴是先给自身一个持续性buff,这一次不算伤害不可触发
    if ChConfig.Def_SkillType_LstPlsBuffAtk != curSkill.GetSkillType():
    if curSkill and ChConfig.Def_SkillType_LstPlsBuffAtk != curSkill.GetSkillType():
        #只对第一目标造成某伤害类型时触发技能, 需先存储 skillHurtLists
        OnHurtTypeTriggerSkillFirstObj(attacker, curSkill, tick)
    
@@ -1660,8 +1672,8 @@
        # 攻击减层级 优先处理,因为同个技能触发buff后,会再处理层级,导致立即减层级
        PassiveBuffEffMng.OnPassiveBuffTrigger(attacker, defender, curSkill, ChConfig.TriggerType_Buff_AttackSubLayer, tick)
    
    # 普攻和对敌技能
    if not curSkill or curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List:
    # 普攻和对敌技能, 此处暂且特殊处理Def_SkillFuncType_PassiveSkillWithSP,待优化
    if not curSkill or curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List or curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_PassiveSkillWithSP:
        PassiveBuffEffMng.OnPassiveSkillTrigger(attacker, defender, curSkill, ChConfig.TriggerType_AttackOver, tick)
        PassiveBuffEffMng.OnPassiveBuffTrigger(attacker, defender, curSkill, ChConfig.TriggerType_AttackOver, tick)
@@ -2749,6 +2761,7 @@
    # ChangeAction(paAttack);
    # m_LastBattleTick = GetGameWorldManager()->GetTick();
    #===========================================================================
    sendPack = ChNetSendPack.tagUseSkillPos()
    sendPack.Clear()
    sendPack.ObjID = attacker.GetID()