| | |
| | | if not plusIpyData:
|
| | | return
|
| | | costSilver = plusIpyData.GetCostCount()
|
| | | if not costSilver:
|
| | | costItemInfo = plusIpyData.GetCostItemInfo()
|
| | | if not costSilver and not costItemInfo:
|
| | | #GameWorld.DebugLog("已到强化最大等级! curPartPlusLV=%s" % curPartPlusLV, playerID)
|
| | | return
|
| | |
|
| | |
| | | % (curPartPlusLV, maxPlusLV, curEvolveLV), playerID)
|
| | | return
|
| | |
|
| | | if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, costSilver, isNotify=False):
|
| | | if costSilver and not PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, costSilver):
|
| | | GameWorld.DebugLog("铜钱不足,无法强化! costSilver=%s" % costSilver)
|
| | | return
|
| | |
|
| | | totalExp = plusIpyData.GetTotalExp()
|
| | | curExp = ChEquip.GetEquipPartProficiency(curPlayer, packType, index) + plusIpyData.GetAddExp()
|
| | | costItemID, costItemCount = 0, 0
|
| | | if costItemInfo:
|
| | | costItemID, costItemCount = costItemInfo
|
| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
| | | hasEnough, itemIndexList = ItemCommon.GetItem_FromPack_ByID(costItemID, itemPack, costItemCount)
|
| | | if not hasEnough:
|
| | | GameWorld.DebugLog("材料不足,无法强化! costItemID=%s, costItemCount=%s" % (costItemID, costItemCount))
|
| | | return
|
| | | |
| | | if costSilver:
|
| | | PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, costSilver, isNotify=False)
|
| | |
|
| | | if curExp >= totalExp:
|
| | | #升级
|
| | | if costItemID:
|
| | | ItemCommon.ReduceItem(curPlayer, itemPack, itemIndexList, costItemCount, True, ChConfig.ItemDel_EquipPlus)
|
| | | |
| | | isLVUp = False
|
| | | curExp = 0
|
| | | addExp = plusIpyData.GetAddExp()
|
| | | totalExp = plusIpyData.GetTotalExp()
|
| | | if addExp and totalExp:
|
| | | curExp = ChEquip.GetEquipPartProficiency(curPlayer, packType, index) + addExp
|
| | | if curExp >= totalExp:
|
| | | curExp = curExp - totalExp
|
| | | isLVUp = True
|
| | | else:
|
| | | isLVUp = True
|
| | | |
| | | if isLVUp:
|
| | | curPartPlusLV += 1
|
| | | curExp = curExp - totalExp
|
| | | __EquipMayaPlusChange(curPlayer, packType, curEquip, index, curPartPlusLV)
|
| | |
|
| | | DataRecordPack.DR_UpStarLVSuccess(curPlayer, curExp, curPartPlusLV)
|
| | |
| | | return
|
| | | delItemDict[tuple(indexList)] = itemCnt
|
| | | for itemIndexList, delCnt in delItemDict.items():
|
| | | ItemCommon.ReduceItem(curPlayer, itemPack, itemIndexList, delCnt, True, ChConfig.ItemDel_EquipPlusEvolve)
|
| | | ItemCommon.ReduceItem(curPlayer, itemPack, itemIndexList, delCnt, True, ChConfig.ItemDel_EquipPlus)
|
| | |
|
| | | ChEquip.SetEquipPartPlusEvolveLV(curPlayer, packType, equipPackindex, nextEvolveLV)
|
| | | DoLogic_OnEquipPartStarLVChange(curPlayer, packType, ItemCommon.GetItemClassLV(curEquip))
|