| | |
| | | mapID = clientData.MapID
|
| | | funcLineID = clientData.FuncLineID
|
| | | prizeItemList = FBLogic.OnRefreshCustomFBPrize(curPlayer, mapID, funcLineID)
|
| | | if not prizeItemList:
|
| | | return
|
| | | PyGameData.g_customFBPrizeInfo[playerID] = [mapID, funcLineID, prizeItemList]
|
| | | PyGameData.g_customFBPrizeInfo[playerID] = prizeItemList
|
| | | prizePack = ChPyNetSendPack.tagMCCuntomFBPrizeInfo()
|
| | | prizePack.MapID = mapID
|
| | | prizePack.FuncLineID = funcLineID
|
| | | prizePack.PrizeItemList = []
|
| | | for prizeItemInfo in prizeItemList:
|
| | | itemID, itemCount, isAuctionItem, userData = ItemControler.GetItemInfo(prizeItemInfo)
|
| | | if not itemID:
|
| | | continue
|
| | | prizeItem = ChPyNetSendPack.tagMCCuntomFBPrizeItem()
|
| | | prizeItem.ItemID = itemID
|
| | | prizeItem.Count = itemCount
|
| | | prizeItem.IsAuctionItem = isAuctionItem
|
| | | prizeItem.UserData = userData
|
| | | prizeItem.UserDataLen = len(prizeItem.UserData)
|
| | | prizePack.PrizeItemList.append(prizeItem)
|
| | | prizePack.PrizeItemCount = len(prizePack.PrizeItemList)
|
| | | prizePack.PrizeItemIDList = [prizeItemInfo[0] for prizeItemInfo in prizeItemList]
|
| | | prizePack.PrizeItemCount = len(prizePack.PrizeItemIDList)
|
| | | NetPackCommon.SendFakePack(curPlayer, prizePack)
|
| | | return
|
| | |
|
| | |
| | | def OnGiveCustomFBPrize(playerIndex, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | packMapID = clientData.MapID
|
| | | packFuncLineID = clientData.FuncLineID
|
| | | prizeInfo = PyGameData.g_customFBPrizeInfo.pop(playerID, None)
|
| | | if not prizeInfo:
|
| | | return
|
| | | mapID, funcLineID, prizeItemList = prizeInfo
|
| | | if mapID != packMapID or funcLineID != packFuncLineID:
|
| | | return
|
| | | FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, funcLineID)
|
| | | ItemControler.GivePlayerItemOrMail(curPlayer, prizeItemList)
|
| | | mapID = clientData.MapID
|
| | | lineID = clientData.FuncLineID
|
| | | prizeItemList = PyGameData.g_customFBPrizeInfo.pop(playerID, [])
|
| | | |
| | | mailItemList = []
|
| | | jsonItemList = []
|
| | | playerItemControl = ItemControler.PlayerItemControler(curPlayer)
|
| | | for itemID, itemCount, isAuctionItem in prizeItemList:
|
| | | curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
|
| | | if not curItem:
|
| | | continue
|
| | | jsonItem = ItemCommon.GetJsonItem(curItem)
|
| | | jsonItemList.append(jsonItem)
|
| | | #放入玩家背包
|
| | | if not playerItemControl.PutInItem(IPY_GameWorld.rptItem, curItem):
|
| | | mailItemList.append(jsonItem)
|
| | | |
| | | if mailItemList:
|
| | | PlayerControl.SendMailByKey("ItemNoPickUp", [playerID], mailItemList, [mapID])
|
| | | |
| | | overDict = FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID)
|
| | | isPass = 1
|
| | | overDict.update({FBCommon.Over_itemInfo:jsonItemList})
|
| | | FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
|
| | | return
|
| | |
|
| | |
|