hxp
2022-10-14 40d1e804f3880ea58fa347118c8a687e652a16d0
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
@@ -28,6 +28,7 @@
import PlayerFamily
import PyDataManager
import PlayerViewCache
import IpyGameDataPY
import time
import random
@@ -35,11 +36,6 @@
Def_Key_BillboardSortTick = "BillboardSortTick_%s" # 排行榜是否排序tick,参数(排行榜类型)
Def_Key_BillboardNeedSort = "BillboardNeedSort_%s" # 排行榜是否需要排序,参数(排行榜类型)
#需要每天记录到oss的排行榜类型
Def_NoteOssBillboardTypeList = [
    ShareDefine.Def_BT_LV ,                  #个人等级日榜
    ShareDefine.Def_BT_FightPower,           #个人战斗力
                                ]
#需要每天拷贝昨日榜单的排行榜类型字典
Def_NeedCopyYesterday_Dict = {
    #昨日榜(拷贝)                                    #今日榜(源数据)
@@ -47,6 +43,7 @@
def NoteOssBillboardInfoByDay():
    ## 每天记录排行榜信息到oss中
    Def_NoteOssBillboardTypeList = IpyGameDataPY.GetFuncEvalCfg("BillboardSet", 1)
    for billboardType in Def_NoteOssBillboardTypeList:
        DataRecordPack.DR_BillboardDataByDay(billboardType)
    return
@@ -510,6 +507,21 @@
            
    return
def DelJobFightPowerBillboard(curPlayer, delJob):
    ## 删除玩家对应职业战力榜  - 一般是玩家职业改变了,需要删除旧职业的职业战力榜单
    if delJob not in ShareDefine.JobFightPowerBillboardDict:
        return
    jobBType = ShareDefine.JobFightPowerBillboardDict[delJob]
    playerID = curPlayer.GetPlayerID()
    billboardMgr = GameWorld.GetBillboard()
    playerBillBoard = billboardMgr.FindBillboard(jobBType)
    if not playerBillBoard:
        return
    if playerBillBoard.FindByID(playerID):
        playerBillBoard.DeleteByID(playerID)
        GameWorld.DebugLog("删除玩家职业战力榜单: delJob=%s,jobBType=%s" % (delJob, jobBType), playerID)
    return
def GetBillboardOperateInfo(curPlayer):
    # 排行榜中所保存的运营商相关信息
    platform = curPlayer.GetAccID()
@@ -616,6 +628,9 @@
        if opInfo != str(curPlayerOpInfo):
            playerBillBoardData.SetName2(str(curPlayerOpInfo))
            GameWorld.DebugLog("    更新operatInfo=%s" % curPlayerOpInfo, curPlayerID)
        if playerBillBoardData.GetType2() != billboardType:
            playerBillBoardData.SetType2(billboardType)
            GameWorld.DebugLog("    更新Type2=%s" % billboardType, curPlayerID)
        return False
    
    # 没设置值默认为时间time,先上榜的排前面