ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py
@@ -21,18 +21,16 @@
# @change: "2015-04-11 15:30" hxp 增加最终伤害逻辑
# @change: "2016-02-26 17:00" hxp 增加PVP伤害统计
#------------------------------------------------------------------------------ 
"""Version = 2016-02-26 17:00"""
#"""Version = 2016-02-26 17:00"""
#---------------------------------------------------------------------
import NPCCommon
import GameWorld
import AttackCommon
import IPY_GameWorld
import PlayerControl
import SkillCommon
import ChConfig
import ChEquip
import SkillShell
import FBLogic
import GameObj
import ChNPC
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -146,8 +144,11 @@
    #召唤兽死亡
    if GameObj.GetHP(curTagSummon) <=  0:
        NPCCommon.OnPlayerAttackNPCDie(curTagSummon, curPlayer, skill)
        FBLogic.DoFB_Player_KillNPC(curPlayer , curTagSummon , tick)
        #获得控制器
        curTagNormalNPCControl = NPCCommon.NPCControl(curTagSummon)
        curTagNormalNPCControl.SetKilled()
    else:
        ChNPC.OnNPCAttacked(curPlayer, curTagSummon, skill, tick)
    return True