| | |
| | | if not curTag:
|
| | | continue
|
| | |
|
| | | if curSkillUseTag == ChConfig.Def_UseSkillTag_CanAttackNPC:
|
| | | if NPCCommon.GetNpcObjOwnerIsPlayer(curTag):
|
| | | #npc主人是玩家不能攻击
|
| | | #非自定义场景才需要判断
|
| | | if not attacker.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
|
| | | if curSkillUseTag == ChConfig.Def_UseSkillTag_CanAttackNPC:
|
| | | if NPCCommon.GetNpcObjOwnerIsPlayer(curTag):
|
| | | #npc主人是玩家不能攻击
|
| | | continue
|
| | | |
| | | if GameWorld.GetDist(curTag.GetPosX(), curTag.GetPosY(), attacker.GetPosX(), attacker.GetPosY()) > attacker.GetSight():
|
| | | # 最远距离防范
|
| | | GameWorld.DebugLog("#--- 最远距离防范[%s-%s]"%(attacker.GetID(), curTag.GetID()))
|
| | | continue
|
| | | |
| | | if GameWorld.GetDist(curTag.GetPosX(), curTag.GetPosY(), attacker.GetPosX(), attacker.GetPosY()) > attacker.GetSight():
|
| | | # 最远距离防范
|
| | | GameWorld.DebugLog("#--- 最远距离防范[%s-%s]"%(attacker.GetID(), curTag.GetID()))
|
| | | continue
|
| | | |
| | | |
| | | if CheckFunc != None:
|
| | | #检查是否受影响
|
| | | if not CheckFunc(attacker, curTag, curSkill, tick):
|