ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -118,6 +118,7 @@
import PlayerQuDaoDoubleBill
import PlayerFB
import SkillShell
import PlayerYinji
import datetime
import time
@@ -228,64 +229,6 @@
    
    return
#// A2 31 前端开始自定义场景 #tagCMClientStartCustomScene
#
#struct    tagCMClientStartCustomScene
#{
#    tagHead        Head;
#    DWORD        MapID;
#    WORD        FuncLineID;
#};
def OnClientStartCustomScene(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    DoEnterCustomScene(curPlayer, clientData.MapID, clientData.FuncLineID)
    return
#// A2 33 前端退出自定义场景 #tagCMClientExitCustomScene
#
#struct    tagCMClientExitCustomScene
#{
#    tagHead        Head;
#};
def OnClientExitCustomScene(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    DoExitCustomScene(curPlayer)
    return
def DoEnterCustomScene(curPlayer, mapID, lineID):
    ## 进入自定义场景状态
    curPlayer.SetCanAttack(False)
    curPlayer.SetVisible(False)
    curPlayer.SetSight(0)
    curPet = curPlayer.GetPetMgr().GetFightPet()
    if curPet:
        curPet.SetVisible(False)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, mapID)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, lineID)
    GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
    if mapID:
        FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
    return
def DoExitCustomScene(curPlayer):
    ## 退出自定义场景状态
    curPlayer.SetCanAttack(True)
    curPlayer.SetVisible(True)
    curPlayer.SetSight(1)
    curPlayer.RefreshView()
    curPlayer.SetSight(ChConfig.Def_PlayerSight_Default)
    curPlayer.RefreshView()
    curPet = curPlayer.GetPetMgr().GetFightPet()
    if curPet:
        curPet.SetVisible(True)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, 0)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, 0)
    GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
    return
#// A1 08 刷新主服角色信息 #tagCMRefreshMainServerRole
#
#struct tagCMRefreshMainServerRole
@@ -315,7 +258,7 @@
        CrossRealmPlayer.DoExitCrossRealm(curPlayer)
        
    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
        DoExitCustomScene(curPlayer)
        PlayerFB.DoExitCustomScene(curPlayer)
        
    msgInfo = ""
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetPlayerID(), 0, 0, "RefreshMainServerRole", msgInfo, len(msgInfo))
@@ -496,7 +439,6 @@
        # 离线过久恢复为非跨服状态
        if PlayerControl.GetCrossMapID(curPlayer):
            PlayerControl.SetCrossMapID(curPlayer, 0)
        PyGameData.g_customFBPrizeInfo.pop(curPlayer.GetPlayerID(), None)
        
    SyncGuideState(curPlayer)
    
@@ -1608,6 +1550,7 @@
        GameWorld.DebugLog("进入地图强制切换PK模式: %s" % initAttackModel)
    
    PassiveBuffEffMng.OnLoadMapGFPassive(curPlayer)
    PlayerYinji.OnLoadMap(curPlayer)
    ItemControler.PlayerItemControler(curPlayer).RefreshStartEquipCount()   # 刷新装备珍品星级
    
    #EndLoadMap需放在最后
@@ -1770,6 +1713,7 @@
    NotifyPlayerBasePoint(curPlayer, pointAttrIDList)
    playerControl = PlayerControl.PlayerControl(curPlayer)
    playerControl.RefreshPlayerAttrState()
    EventShell.EventRespons_AddPoint(curPlayer)
    return
#// B2 07 重置加点 #tagCMResetAttrPoint
@@ -1801,6 +1745,8 @@
        ItemCommon.ReduceItem(curPlayer, itemPack, itemList, 1, False, ChConfig.ItemDel_ResetAttrPoint)
    
    Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0, 0)
    EventShell.EventRespons_LingGenReset(curPlayer)
    return
def NotifyPlayerBasePoint(curPlayer, syncAttrIDList=[]):