| | |
| | | import ShareDefine
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| | | import GameFuncComm
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| | | import FBHelpBattle
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| | | import ItemControler
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| | | import SkillShell
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| | | import PyGameData
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| | | import NPCCommon
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| | |
|
| | | import time
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| | | import math
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| | |
| | | curPet = curPlayer.GetPetMgr().GetFightPet()
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| | | if curPet:
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| | | curPet.SetVisible(True)
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| | | mapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneMapID)
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| | | lineID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneLineID)
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, 0)
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, 0)
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| | | if mapID and curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_CustomSceneStartTime % (mapID, lineID)) == ChConfig.CustomSceneState_Over:
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_CustomSceneStartTime % (mapID, lineID), ChConfig.CustomSceneState_None)
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| | | NPCCommon.ClearPriWoodPile(curPlayer)
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| | | GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
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| | | return
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| | |
|
| | | #// B1 08 刷新自定义副本奖励 #tagCMRefreshCustomFBPrize
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| | | #
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| | | #struct tagCMRefreshCustomFBPrize
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| | | #{
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| | | # tagHead Head;
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| | | # DWORD MapID;
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| | | # WORD FuncLineID;
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| | | #};
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| | | def OnRefreshCustomFBPrize(playerIndex, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
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| | | playerID = curPlayer.GetPlayerID()
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| | | mapID = clientData.MapID
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| | | funcLineID = clientData.FuncLineID
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| | | prizeItemList = FBLogic.OnRefreshCustomFBPrize(curPlayer, mapID, funcLineID)
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| | | PyGameData.g_customFBPrizeInfo[playerID] = prizeItemList
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| | | prizePack = ChPyNetSendPack.tagMCCuntomFBPrizeInfo()
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| | | prizePack.MapID = mapID
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| | | prizePack.FuncLineID = funcLineID
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| | | prizePack.PrizeItemIDList = [prizeItemInfo[0] for prizeItemInfo in prizeItemList]
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| | | prizePack.PrizeItemCount = len(prizePack.PrizeItemIDList)
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| | | NetPackCommon.SendFakePack(curPlayer, prizePack)
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| | | return
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| | |
|
| | |
|
| | | #// B1 09 结算自定义副本奖励 #tagCMGiveCustomFBPrize
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| | | #
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| | | #struct tagCMGiveCustomFBPrize
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| | | #{
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| | | # tagHead Head;
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| | | # DWORD MapID;
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| | | # WORD FuncLineID;
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| | | #};
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| | | def OnGiveCustomFBPrize(playerIndex, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
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| | | playerID = curPlayer.GetPlayerID()
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| | | mapID = clientData.MapID
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| | | lineID = clientData.FuncLineID
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| | | prizeItemList = PyGameData.g_customFBPrizeInfo.pop(playerID, [])
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| | | |
| | | mailItemList = []
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| | | jsonItemList = []
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| | | playerItemControl = ItemControler.PlayerItemControler(curPlayer)
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| | | for itemID, itemCount, isAuctionItem in prizeItemList:
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| | | curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
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| | | if not curItem:
|
| | | continue
|
| | | jsonItem = ItemCommon.GetJsonItem(curItem)
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| | | jsonItemList.append(jsonItem)
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| | | #放入玩家背包
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| | | if not playerItemControl.PutInItem(IPY_GameWorld.rptItem, curItem):
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| | | mailItemList.append(jsonItem)
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| | | |
| | | if mailItemList:
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| | | PlayerControl.SendMailByKey("ItemNoPickUp", [playerID], mailItemList, [mapID])
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| | | |
| | | overDict = FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID)
|
| | | isPass = 1
|
| | | overDict.update({FBCommon.Over_itemInfo:jsonItemList})
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| | | FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
|
| | | return
|
| | |
|
| | |
|
| | | #// B1 0A 副本购买buff #tagCMFBBuyBuff
|
| | | #struct tagCMFBBuyBuff
|