xdh
2018-11-22 4222222e7a1ab903843016ea84cb57717bd11ec7
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
@@ -381,6 +381,17 @@
        PlayerState.SetBossStateTick(atkObj, tick)
    return
def OnCheckCanDie(atkObj, curNPC, skill, tick):
    ## 检查NPC是否可死亡
    dropOwnerType = NPCCommon.GetDropOwnerType(curNPC)
    if dropOwnerType not in [ChConfig.DropOwnerType_MaxHurt]:
        return True
    tagObj = __RefreshDropOwner(curNPC, tick, 0)
    if not atkObj or not tagObj:
        GameWorld.ErrLog("Boss当前状态下不可以死亡!npcID=%s" % curNPC.GetNPCID())
        return False
    return True
## NPC被玩家杀死
def OnAttackDieByPlayer(curNPC, curPlayer, skill):
    tick = GameWorld.GetGameWorld().GetTick()