hxp
2019-12-17 4226d0d2ec4cf5541a17d9a6cdbf1a32a011d052
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
@@ -29,6 +29,7 @@
import EventReport
import PlayerGoldGift
import PlayerMagicWeapon
import ChPlayer
#---副本配置对应key值---
(
@@ -144,7 +145,7 @@
    gameFB = GameWorld.GetGameFB()
    lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
    level, maxLevel = 0, 0
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID}, True)
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID}, True, False)
    if ipyDataList:
        mwID = ipyDataList[0].GetMWID()
        level = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % mwID)
@@ -328,6 +329,10 @@
    playerManager = GameWorld.GetMapCopyPlayerManager()
    if playerManager.GetPlayerCount() > 0:
        curPlayer = playerManager.GetPlayerByIndex(0)
        if curPlayer.GetHP() <=0:
            ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_System, tick)
        else:
            curPlayer.SetHP(curPlayer.GetMaxHP())
        DoFBHelp(curPlayer, tick)
    
    FBCommon.SetFBStep(FB_Step_Fighting, tick)
@@ -441,15 +446,18 @@
        fbMissionID = gameFB.GetGameFBDictByKey(FBPlayerDict_MissionID)
        if fbMissionID:
            EventShell.EventRespons_FBEvent(curPlayer, "cleardevil_pass_%s" % fbMissionID)
        # 成就
        #触发激活法宝
        level = gameFB.GetGameFBDictByKey(FBPlayerDict_Level)
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassWagicWeapon, 1, [lineID + 1, level])
        # 更新关卡
        if level:
            ipyData = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID, 'Level':level})
            if ipyData:
                mwID = ipyData.GetMWID()
                PlayerMagicWeapon.UptateMWFBPasslv(curPlayer, mwID, level)
        PlayerMagicWeapon.ActiveMagicWeaponByFB(curPlayer, ChConfig.Def_FBMapID_MagicWeapon, lineID, level)
#        # 成就
#        level = gameFB.GetGameFBDictByKey(FBPlayerDict_Level)
#        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassWagicWeapon, 1, [lineID + 1, level])
#        # 更新关卡
#        if level:
#            ipyData = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID, 'Level':level})
#            if ipyData:
#                mwID = ipyData.GetMWID()
#                PlayerMagicWeapon.UptateMWFBPasslv(curPlayer, mwID, level)
                
    
    DoFBHelp(curPlayer, tick)
@@ -581,14 +589,14 @@
    if isPass:
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_MagicWeapon, 0, ChConfig.CME_Log_End, 0, 1)
    
    if lineID == IpyGameDataPY.GetFuncCfg('FirstGoldTryItem', 3):
        if not isPass:
            #副本指定线路失败了,进入首充试用引导
            if not curPlayer.GetChangeCoinPointTotal() and not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldTry):
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 1)
                PlayerGoldGift.Sync_FirstGoldInfo(curPlayer)
        else:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 0)
#    if lineID == IpyGameDataPY.GetFuncCfg('FirstGoldTryItem', 3):
#        if not isPass:
#            #副本指定线路失败了,进入首充试用引导
#            if not curPlayer.GetChangeCoinPointTotal() and not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldTry):
#                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 1)
#                PlayerGoldGift.Sync_FirstGoldInfo(curPlayer)
#        else:
#            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 0)
    return