ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
@@ -20,21 +20,22 @@
import GameWorld
import ChConfig
import ShareDefine
import PlayerControl
import ChPyNetSendPack
import PlayerDBGSEvent
import NetPackCommon
import DataRecordPack
import PlayerFamily
import PyDataManager
import PlayerViewCache
import IpyGameDataPY
import time
import random
Def_Key_BillboardSortTick = "BillboardSortTick_%s" # 排行榜是否排序tick,参数(排行榜类型)
Def_Key_BillboardNeedSort = "BillboardNeedSort_%s" # 排行榜是否需要排序,参数(排行榜类型)
#需要每天记录到oss的排行榜类型
Def_NoteOssBillboardTypeList = [
    ShareDefine.Def_BT_LV ,                  #个人等级日榜
    ShareDefine.Def_BT_FightPower,           #个人战斗力
                                ]
#需要每天拷贝昨日榜单的排行榜类型字典
Def_NeedCopyYesterday_Dict = {
    #昨日榜(拷贝)                                    #今日榜(源数据)
@@ -42,6 +43,7 @@
def NoteOssBillboardInfoByDay():
    ## 每天记录排行榜信息到oss中
    Def_NoteOssBillboardTypeList = IpyGameDataPY.GetFuncEvalCfg("BillboardSet", 1)
    for billboardType in Def_NoteOssBillboardTypeList:
        DataRecordPack.DR_BillboardDataByDay(billboardType)
    return
@@ -74,6 +76,30 @@
        
    return
def __CheckFightPowerBillboard():
    ## 由于战力修改为支持超过20E,所以需要处理下战力相关榜单,原 cmpValue 值移动到 cmpValue2
    eventKey = "FightPowerBillboardMoveValue"
    if PlayerDBGSEvent.GetDBGSTrig_ByKey(eventKey):
        return
    PlayerDBGSEvent.SetDBGSTrig_ByKey(eventKey, 1)
    GameWorld.Log("处理战力榜超过20E支持!")
    billboardList = [ShareDefine.Def_BT_FightPower] + ShareDefine.JobFightPowerBillboardDict.values()
    for billboardType in billboardList:
        billboard = GameWorld.GetBillboard().FindBillboard(billboardType)
        if not billboard:
            continue
        GameWorld.Log("    billboardType=%s,count=%s" % (billboardType, billboard.GetCount()))
        for index in xrange(billboard.GetCount()):
            billBoardData = billboard.At(index)
            if not billBoardData:
                continue
            billBoardData.SetCmpValue2(billBoardData.GetCmpValue())
            billBoardData.SetCmpValue(0)
    return
def SortServerBillboard():
    ##排序所有排行榜
    billboardMgr = GameWorld.GetBillboard()
@@ -82,7 +108,8 @@
        billBoard = billboardMgr.FindBillboard(index)
        #排序一次排行榜
        billBoard.Sort()
    __CheckFightPowerBillboard()
    return
def CopyBillboard(newBillboardIndex, oldBillboardIndex):
@@ -417,7 +444,7 @@
def MapServer_UpdateBillboard(billInfoDict, tick):
    '''地图更新排行榜, 通用
    {"Type":bType, "Type2":bType2, "ID":bID, "ID2":bID2, "Name1":bName, "Name2":bName2, "ExInfo":exInfo,
    "Value1":value1, "Value2":value2, "CmpValue":cmpValue, "CmpValue2":cmpValue2, "CmpValue3":cmpValue3}
    "Value1":value1, "Value2":value2, "CmpValue":cmpValue, "CmpValue2":cmpValue2, "CmpValue3":cmpValue3, "autoSort":autoSort}
    '''
    
    bType = billInfoDict["Type"]
@@ -450,26 +477,24 @@
    
    gameWorld = GameWorld.GetGameWorld()
    lastSortTick = gameWorld.GetDictByKey(Def_Key_BillboardSortTick % bType)
    autoSort = (tick - lastSortTick) >= 60000 # 1分钟强制排序一次
    autoSort = (tick - lastSortTick) >= 60000 or billInfoDict.get("autoSort") == True # 1分钟强制排序一次
    if autoSort:
        gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick)
    #GameWorld.DebugLog("更新排行榜:bType=%s,autoSort=%s,tick=%s,lastSortTick=%s,d=%s" % (bType, autoSort, tick, lastSortTick, tick - lastSortTick))
    
    UpdatePlayerBillboard(bID, bName, bName2, bType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
    gameWorld.SetDict(Def_Key_BillboardNeedSort % bType, 1)
    #__UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd)
    
    exInfo = billInfoDict["ExInfo"]
    # 以下为榜单附加特殊处理
    if bType == ShareDefine.Def_BT_FightPower:
        playerID = bID
        fightPowerTotal = cmpValue
        fightPowerTotal = cmpValue * ChConfig.Def_PerPointValue + cmpValue2
        familyID = exInfo[0]
        playerJob = bType2
        
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if curPlayer:
            curPlayer.SetFightPower(fightPowerTotal)
            PlayerControl.SetFightPower(curPlayer, fightPowerTotal)
            
        #更新战盟成员战力
        PlayerFamily.UpdFamilyMemberFightPower(familyID, playerID, fightPowerTotal)
@@ -478,21 +503,78 @@
        job = playerJob % 10
        if job in ShareDefine.JobFightPowerBillboardDict:
            jobBType = ShareDefine.JobFightPowerBillboardDict[job]
            UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort)
            gameWorld.SetDict(Def_Key_BillboardNeedSort % jobBType, 1)
            #__UpdateBillboardSortState(gameWorld, jobBType, autoSort, isUpd)
            UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort, cmpValue2)
            
    return
def __UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd):
    key = Def_Key_BillboardNeedSort % bType
    needSort = gameWorld.GetDictByKey(key)
    if not autoSort and isUpd and not needSort:
        gameWorld.SetDict(key, 1)
    elif autoSort and needSort:
        gameWorld.SetDict(key, 0)
def DelJobFightPowerBillboard(curPlayer, delJob):
    ## 删除玩家对应职业战力榜  - 一般是玩家职业改变了,需要删除旧职业的职业战力榜单
    if delJob not in ShareDefine.JobFightPowerBillboardDict:
        return
    jobBType = ShareDefine.JobFightPowerBillboardDict[delJob]
    playerID = curPlayer.GetPlayerID()
    billboardMgr = GameWorld.GetBillboard()
    playerBillBoard = billboardMgr.FindBillboard(jobBType)
    if not playerBillBoard:
        return
    if playerBillBoard.FindByID(playerID):
        playerBillBoard.DeleteByID(playerID)
        GameWorld.DebugLog("删除玩家职业战力榜单: delJob=%s,jobBType=%s" % (delJob, jobBType), playerID)
    return
def GetBillboardOperateInfo(curPlayer):
    # 排行榜中所保存的运营商相关信息
    return curPlayer.GetFace()
#    platform = curPlayer.GetAccID()
#    if platform in ["tencent"]:
#        return curPlayer.GetOperateInfo()
#    return platform
def UpdatePlayerBillboardEx(curPlayer, playerID, bType, cmpValue, cmpValue2=0, cmpValue3=0, value1=0, value2=0, autoSort=False):
    ## 更新玩家排行榜
    # @param curPlayer: 可能为None
    playerOpInfo = ""
    playerJob = 0
    playerName = ""
    playerRealmLV = 0
    if curPlayer:
        playerID = curPlayer.GetID()
        playerJob = curPlayer.GetJob()
        playerName = curPlayer.GetName()
        playerRealmLV = curPlayer.GetOfficialRank()
        playerOpInfo = GetBillboardOperateInfo(curPlayer)
    else:
        socialPlayer = PyDataManager.GetPersonalSocialManager().GetSocialPlayer(playerID)
        if socialPlayer:
            playerJob = socialPlayer.playerInfo.Job
            playerName = socialPlayer.playerInfo.PlayerName
            playerRealmLV = socialPlayer.playerInfo.RealmLV
        else:
            curCache = PlayerViewCache.FindViewCache(playerID)
            if curCache:
                cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
                playerJob = cacheDict["Job"]
                playerName = cacheDict["Name"]
                playerRealmLV = cacheDict["RealmLV"]
    if not playerName and playerID < 10000:
        playerJob = random.choice([1, 2])
        playerName = "testName%s" % playerID
        playerRealmLV = random.randint(1, 10)
        
    #GameWorld.DebugLog("__UpdateBillboardSortState:bType=%s,autoSort=%s,isUpd=%s,needSort=%s" % (bType, autoSort, isUpd, gameWorld.GetDictByKey(key)))
    if bType in ShareDefine.BTValue1_OfficialRankList:
        value1 = playerRealmLV
    tick = GameWorld.GetGameWorld().GetTick()
    gameWorld = GameWorld.GetGameWorld()
    lastSortTick = gameWorld.GetDictByKey(Def_Key_BillboardSortTick % bType)
    autoSort = ((tick - lastSortTick) >= 60000 or autoSort) # 1分钟强制排序一次
    if autoSort:
        gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick)
    UpdatePlayerBillboard(playerID, playerName, playerOpInfo, bType, playerJob, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
    return
#---------------------------------------------------------------------
@@ -547,6 +629,9 @@
        if opInfo != str(curPlayerOpInfo):
            playerBillBoardData.SetName2(str(curPlayerOpInfo))
            GameWorld.DebugLog("    更新operatInfo=%s" % curPlayerOpInfo, curPlayerID)
        if playerBillBoardData.GetType2() != billboardType:
            playerBillBoardData.SetType2(billboardType)
            GameWorld.DebugLog("    更新Type2=%s" % billboardType, curPlayerID)
        return False
    
    # 没设置值默认为时间time,先上榜的排前面
@@ -577,6 +662,7 @@
                       % (billboardIndex, billboardType, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData), curPlayerID)
    if not autoSort:
        #不自动排序
        GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % billboardIndex, 1) # 设置需要下次查看需要先排序
        return True
    
    #重新排序排行榜
@@ -741,3 +827,24 @@
        
    return
def UpdateBillboardFace(curPlayer):
    ## 更新排行榜中的玩家头像
    curPlayerID = curPlayer.GetID()
    curFace = curPlayer.GetFace()
    billboardMgr = GameWorld.GetBillboard()
    for billboardIndex in ShareDefine.BillboardTypeList:
        billBoard = billboardMgr.FindBillboard(billboardIndex)
        if not billBoard:
            #找不到这类型排行榜
            continue
        playerBillBoardData = billBoard.FindByID(curPlayerID)
        if not playerBillBoardData:
            #该玩家没有在排行榜上
            continue
        playerBillBoardData.SetName2(str(curFace))
    return