ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py
@@ -20,6 +20,9 @@
import PlayerControl
import ChPyNetSendPack
import PlayerWorldAverageLv
import PlayerActGarbageSorting
import PlayerActCollectWords
import PlayerGoldInvest
import FormulaControl
import NetPackCommon
import IpyGameDataPY
@@ -294,6 +297,16 @@
            itemID, itemCount = itemInfo
            itemDict[itemID] = itemDict.get(itemID, 0) + itemCount
            
    # 集字掉落
    dropWordsCountDict = PlayerActCollectWords.OnGetGuajiAwardItemDict(curPlayer, awardSeconds, isQuick)
    for itemID, dropCount in dropWordsCountDict.items():
        itemDict[itemID] = itemDict.get(itemID, 0) + dropCount
    # 垃圾回收
    giveGarbageItemList = PlayerActGarbageSorting.OnGetGuajiAwardItemDict(curPlayer, awardSeconds, isQuick)
    for itemID, dropCount in giveGarbageItemList.items():
        itemDict[itemID] = itemDict.get(itemID, 0) + dropCount
    GameWorld.DebugLog("    itemDict=%s" % (itemDict), playerID)
    return addExp, moneyDict, itemDict
@@ -320,7 +333,7 @@
            GameWorld.DebugLog("快速挂机收益次数已达每日上限!  quickCountToday=%s" % quickCountToday, playerID)
            return
        
        if quickCountToday >= quickCountFree:
        if quickCountToday >= quickCountFree and not PlayerGoldInvest.GetInvestState(curPlayer, ChConfig.InvestType_Life):
            todayBuyCount = quickCountToday - quickCountFree # 今日已购买次数
            costMoneyType = IpyGameDataPY.GetFuncCfg("GuajiQuick", 3)
            costMoneyList = IpyGameDataPY.GetFuncEvalCfg("GuajiQuick", 4)
@@ -366,9 +379,26 @@
    for moneyType, moneyValue in moneyDict.items():
        PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, "Guaji")
        
    giveItemList = [[itemID, itemCount, 0] for itemID, itemCount in itemDict.items()]
    ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList, event=["Guaji", False, {}])
    # 分背包放入
    packTypeItemDict = {}
    for itemID, itemCount in itemDict.items():
        itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
        if not itemData:
            continue
        packType = ChConfig.GetItemPackType(itemData)
        if packType not in packTypeItemDict:
            packTypeItemDict[packType] = []
        giveItemList = packTypeItemDict[packType]
        giveItemList.append([itemID, itemCount, 0])
    for packType, giveItemList in packTypeItemDict.items():
        # 垃圾分类背包直接放入
        if packType == ShareDefine.rptGarbage:
            for itemID, itemCount, isAuctionItem in giveItemList:
                ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [packType], event=["Guaji", False, {}])
        else:
            ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList, event=["Guaji", False, {}])
    Sync_GuajiAward(curPlayer, 1, awardSeconds, exp, moneyDict, itemDict)
    return