| | |
| | | Head = tagHead()
|
| | | MapID = 0 #(DWORD MapID)// 自定义地图ID,可用于绑定战斗场景功能(如野外关卡,爬塔功能,竞技场等)
|
| | | FuncLineID = 0 #(WORD FuncLineID)
|
| | | PlayerID = 0 #(DWORD PlayerID)// 战斗目标玩家ID,可为0,某些功能可能有用,如竞技场
|
| | | TagType = 0 #(BYTE TagType)// 战斗目标类型,0-NPC,1-玩家,2-队伍
|
| | | TagID = 0 #(DWORD TagID)// 战斗目标类型对应的ID
|
| | | ValueCount = 0 #(BYTE ValueCount)
|
| | | ValueList = list() #(vector<DWORD> ValueList)// 附加值列表,可选,具体含义由MapID决定
|
| | | data = None
|
| | |
| | | _pos = self.Head.ReadData(_lpData, _pos)
|
| | | self.MapID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FuncLineID,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.TagType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.TagID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.ValueCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.ValueCount):
|
| | | value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
|
| | |
| | | self.Head.SubCmd = 0x10
|
| | | self.MapID = 0
|
| | | self.FuncLineID = 0
|
| | | self.PlayerID = 0
|
| | | self.TagType = 0
|
| | | self.TagID = 0
|
| | | self.ValueCount = 0
|
| | | self.ValueList = list()
|
| | | return
|
| | |
| | | length += self.Head.GetLength()
|
| | | length += 4
|
| | | length += 2
|
| | | length += 1
|
| | | length += 4
|
| | | length += 1
|
| | | length += 4 * self.ValueCount
|
| | |
| | | data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
|
| | | data = CommFunc.WriteDWORD(data, self.MapID)
|
| | | data = CommFunc.WriteWORD(data, self.FuncLineID)
|
| | | data = CommFunc.WriteDWORD(data, self.PlayerID)
|
| | | data = CommFunc.WriteBYTE(data, self.TagType)
|
| | | data = CommFunc.WriteDWORD(data, self.TagID)
|
| | | data = CommFunc.WriteBYTE(data, self.ValueCount)
|
| | | for i in range(self.ValueCount):
|
| | | data = CommFunc.WriteDWORD(data, self.ValueList[i])
|
| | |
| | | Head:%s,
|
| | | MapID:%d,
|
| | | FuncLineID:%d,
|
| | | PlayerID:%d,
|
| | | TagType:%d,
|
| | | TagID:%d,
|
| | | ValueCount:%d,
|
| | | ValueList:%s
|
| | | '''\
|
| | |
| | | self.Head.OutputString(),
|
| | | self.MapID,
|
| | | self.FuncLineID,
|
| | | self.PlayerID,
|
| | | self.TagType,
|
| | | self.TagID,
|
| | | self.ValueCount,
|
| | | "..."
|
| | | )
|