| | |
| | | import PlayerSuccess
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| | | import PlayerWeekParty
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| | | import ShareDefine
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| | | import EquipZhuXian
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| | | #import EquipZhuXian
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| | |
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| | | g_stoneCanPlaceList = [] #可镶嵌的位置
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| | |
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| | |
| | |
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| | | def SetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex, changeStoneID, isBind):
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| | | ### 保存装备位孔位宝石ID和绑定信息
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| | | isBind = 0 #现绑定无用,默认存0
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartStoneID % (equipIndex, holeIndex),
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| | | changeStoneID * ChConfig.Def_Stone_SaveStoneInfoXNumber + isBind)
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| | | return
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| | |
| | | playerID = curPlayer.GetPlayerID()
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| | |
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| | | # 验证背包类型合法性
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| | | equipPlace = clientData.EquipIndex
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| | | equipPackIndex = clientData.EquipIndex
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| | | stoneIndex = clientData.StoneIndex
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| | | holeIndex = clientData.HoleIndex
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| | |
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| | | GameWorld.DebugLog("宝石镶嵌: equipPlace=%s,stoneIndex=%s,holeIndex=%s" % (equipPlace, stoneIndex, holeIndex), playerID)
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| | | equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
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| | | GameWorld.DebugLog("宝石镶嵌: equipPackIndex=%s,stoneIndex=%s,holeIndex=%s" % (equipPackIndex, stoneIndex, holeIndex), playerID)
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| | | equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPackIndex)
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| | |
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| | | #获得装备位装备实例
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| | | equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
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| | |
| | | itemPack = curPlayer.GetItemManager().GetPack(stonePackType)
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| | | curStone = itemPack.GetAt(stoneIndex)
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| | |
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| | | if not ItemCommon.CheckItemCanUse(curStone):
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| | | if not ItemCommon.CheckItemCanUse(curStone) or ItemControler.GetIsAuctionItem(curStone):
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| | | GameWorld.Log("目标宝石为空或不可用,无法镶嵌!", playerID)
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| | | return
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| | |
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| | |
| | |
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| | | stoneEffType = curStoneEff.GetEffectValue(0)
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| | | stoneCanPlaceList = IpyGameDataPY.GetFuncEvalCfg("GemType%s" % stoneEffType, 1)
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| | | |
| | | if equipPlace not in stoneCanPlaceList:
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| | | GameWorld.Log("该宝石不可镶嵌在该装备位!stoneItemID=%s,stoneEffType=%s,stoneCanPlaceList=%s,equipPlace=%s" |
| | | % (stoneItemID, stoneEffType, stoneCanPlaceList, equipPlace), playerID)
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| | | ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':equipPackIndex})
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| | | if not ipyData:
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| | | return
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| | | classLV = ipyData.GetClassLV()
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| | | if ipyData.GetEquipPlace() not in stoneCanPlaceList:
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| | | GameWorld.Log("该宝石不可镶嵌在该装备位!stoneItemID=%s,stoneEffType=%s,stoneCanPlaceList=%s,equipPackIndex=%s" |
| | | % (stoneItemID, stoneEffType, stoneCanPlaceList, equipPackIndex), playerID)
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| | | return
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| | |
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| | | equipStar = ChEquip.GetEquipPartStar(curEquip)
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| | | equipStar = ChEquip.GetEquipPartStarByRank(curPlayer, placeIndex, curEquip)
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| | | if not __CheckStoneHoleCanUse(curPlayer, equipStar, holeIndex, equipPackType):
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| | | return
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| | |
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| | | # 扣除宝石
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| | | ItemCommon.DelItem(curPlayer, curStone, 1, True, ChConfig.ItemDel_EquipEnchase, {"EquipPlace":equipPlace, "HoleIndex":holeIndex})
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| | | ItemCommon.DelItem(curPlayer, curStone, 1, True, ChConfig.ItemDel_EquipEnchase, {"equipPackIndex":equipPackIndex, "HoleIndex":holeIndex})
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| | |
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| | | isBind = 1 if isBind else 0
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| | |
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| | | # 变更宝石孔宝石信息
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| | | __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, stoneItemID, isBind, "EquipStone", True)
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| | | __DoChangeEquipHoleStone(curPlayer, equipPackIndex, holeIndex, stoneItemID, isBind, "EquipStone", True)
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| | |
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| | | # #镶嵌成功
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| | | # if not curEquip.GetIsBind():
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| | | # ItemControler.SetItemIsBind(curEquip, True)
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| | |
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| | | # 刷新属性
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| | | RefreshAttrByStoneAction(curPlayer, equipPackType, True)
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| | | RefreshAttrByStoneAction(curPlayer, equipPackType, True, classLV)
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| | |
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| | | #同步客户端
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| | | Sycn_StoneHoleInfo(curPlayer, [equipPlace])
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| | | Sycn_StoneHoleInfo(curPlayer, [equipPackIndex])
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| | | #成就
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| | | DoStoneSuccess(curPlayer)
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| | | return
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| | |
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
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| | | playerID = curPlayer.GetPlayerID()
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| | | # 验证背包类型合法性
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| | | equipPlace = clientData.EquipIndex
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| | | equipPackIndex = clientData.EquipIndex
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| | | holeIndex = clientData.HoleIndex
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| | | GameWorld.DebugLog("宝石摘除: equipPlace=%s,holeIndex=%s" % (equipPlace, holeIndex), playerID)
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| | | GameWorld.DebugLog("宝石摘除: equipPackIndex=%s,holeIndex=%s" % (equipPackIndex, holeIndex), playerID)
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| | |
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| | | equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
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| | | equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPackIndex)
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| | | #获得装备位装备实例
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| | | equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
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| | | curEquip = equipPack.GetAt(placeIndex)
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| | |
| | | return
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| | |
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| | | # 验证宝石
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| | | stoneID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)[0]
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| | | stoneID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex)[0]
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| | |
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| | | if not stoneID:
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| | | GameWorld.DebugLog("孔为空或不存在宝石!")
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| | | return
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| | |
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| | | __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, 0, 0, "StonePick", True)
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| | | ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':equipPackIndex})
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| | | if not ipyData:
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| | | return
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| | | classLV = ipyData.GetClassLV()
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| | | |
| | | __DoChangeEquipHoleStone(curPlayer, equipPackIndex, holeIndex, 0, 0, "StonePick", True)
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| | |
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| | | # 刷新属性
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| | | RefreshAttrByStoneAction(curPlayer, equipPackType, False)
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| | | RefreshAttrByStoneAction(curPlayer, equipPackType, False, classLV)
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| | |
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| | | #同步客户端
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| | | Sycn_StoneHoleInfo(curPlayer, [equipPlace])
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| | | Sycn_StoneHoleInfo(curPlayer, [equipPackIndex])
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| | |
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| | | totalStoneLV = GetTotalStoneLV(curPlayer)
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| | | # 记录开服活动宝石总等级
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| | |
| | | playerID = curPlayer.GetPlayerID()
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| | |
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| | | # 验证背包类型合法性
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| | | equipPlace = clientData.EquipIndex
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| | | equipPackIndex = clientData.EquipIndex
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| | | holeIndex = clientData.HoleIndex
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| | | upWay = clientData.UpWay
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| | | GameWorld.DebugLog("宝石升级: equipPlace=%s,holeIndex=%s" % (equipPlace, holeIndex), playerID)
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| | | equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
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| | | GameWorld.DebugLog("宝石升级: equipPackIndex=%s,holeIndex=%s" % (equipPackIndex, holeIndex), playerID)
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| | | equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPackIndex)
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| | | #获得装备位装备实例
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| | | equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
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| | | curEquip = equipPack.GetAt(placeIndex)
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| | |
| | | return
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| | |
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| | | #升级宝石ID
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| | | stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)
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| | | stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex)
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| | | if stoneID == 0:
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| | | GameWorld.DebugLog("孔为空或不存在宝石!")
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| | | return
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| | |
| | | needCount = IpyGameDataPY.GetFuncCfg("GemUpCostFormula", 2) # 合成下一级所需宝石个数
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| | | if not needCount:
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| | | return
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| | | ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':equipPackIndex})
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| | | if not ipyData:
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| | | return
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| | | classLV = ipyData.GetClassLV()
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| | | if upWay == 0: #仙玉
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| | | stoneTypeItemIDDict = IpyGameDataPY.GetFuncEvalCfg("GemUpCostFormula", 1)
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| | | if stoneEffType not in stoneTypeItemIDDict:
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| | |
| | | costIndexList = (costItemIndexList[1]+costItemIndexList[0])[:2]
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| | | itemPack = curPlayer.GetItemManager().GetPack(stonePackType)
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| | | hasBind = ItemCommon.ReduceItem(curPlayer, itemPack, costIndexList, needCount-1, False, ChConfig.ItemDel_StoneUpgrade,
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| | | {"EquipPlace":equipPlace, "HoleIndex":holeIndex})
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| | | {"equipPackIndex":equipPackIndex, "HoleIndex":holeIndex})
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| | | if hasBind:
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| | | stoneIsBind = True
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| | |
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| | |
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| | | __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, upgradeStoneID, stoneIsBind, "StoneUpgrade", False)
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| | | __DoChangeEquipHoleStone(curPlayer, equipPackIndex, holeIndex, upgradeStoneID, stoneIsBind, "StoneUpgrade", False)
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| | |
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| | | # 刷新属性
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| | | RefreshAttrByStoneAction(curPlayer, equipPackType, False)
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| | | RefreshAttrByStoneAction(curPlayer, equipPackType, False, classLV)
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| | |
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| | | #同步客户端
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| | | Sycn_StoneHoleInfo(curPlayer, [equipPlace])
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| | | Sycn_StoneHoleInfo(curPlayer, [equipPackIndex])
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| | |
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| | | DoStoneSuccess(curPlayer)
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| | | return
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| | |
| | |
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| | | return True
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| | |
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| | | def __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, changeStoneID, isBind, eventName, isPickoff):
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| | | def __DoChangeEquipHoleStone(curPlayer, equipPackIndex, holeIndex, changeStoneID, isBind, eventName, isPickoff):
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| | | ## 变更玩家装备孔宝石
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| | |
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| | | #获得装备位孔索引宝石存储信息
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| | | stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)
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| | | stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex)
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| | | #保存装备位孔位上宝石ID和绑定状态
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| | | SetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex, changeStoneID, isBind)
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| | | SetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex, changeStoneID, isBind)
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| | |
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| | | if isPickoff and stoneID:
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| | | equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
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| | | equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPackIndex)
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| | | itemCount = 1
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| | | # 摘除的宝石都绑定
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| | | if ItemCommon.CheckPackHasSpace(curPlayer, stonePackType):
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| | | ItemControler.GivePlayerItem(curPlayer, stoneID, itemCount, True if stoneIsBind else False,
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| | | ItemControler.GivePlayerItem(curPlayer, stoneID, itemCount, 0,
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| | | [stonePackType],
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| | | event=[ChConfig.ItemGive_StonePickoff, False, {"EquipPlace":equipPlace, "HoleIndex":holeIndex}])
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| | | event=[ChConfig.ItemGive_StonePickoff, False, {"equipPackIndex":equipPackIndex, "HoleIndex":holeIndex}])
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| | | else:
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| | | PlayerControl.SendMailByKey("GemToPlayer", [curPlayer.GetPlayerID()], [[stoneID, 1, stoneIsBind]])
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| | |
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| | | DataRecordPack.DR_StoneItemChange(curPlayer, eventName, {'equipPlace':equipPlace,"holeIndex":holeIndex, "stoneID":stoneID, 'changeStoneID':changeStoneID}) |
| | | DataRecordPack.DR_StoneItemChange(curPlayer, eventName, {'equipPackIndex':equipPackIndex,"holeIndex":holeIndex, "stoneID":stoneID, 'changeStoneID':changeStoneID}) |
| | | return
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| | |
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| | |
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| | | def RefreshAttrByStoneAction(curPlayer, packType, isNeedNotify):
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| | | def RefreshAttrByStoneAction(curPlayer, packType, isNeedNotify, classLV):
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| | | ## 宝石刷新属性
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| | | # 装备等级改变,判断是否为玩家身上的装备,如果是的话刷新玩家属性
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| | | if packType in [IPY_GameWorld.rptEquip]:
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| | | #先刷装备BUFF 再计算属性
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| | | if isNeedNotify:
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrActivatyNotify, ChConfig.Def_AttrActivatyNotify_Stone)
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| | | ChEquip.RefreshPlayerEquipAttribute(curPlayer)
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| | | ChEquip.RefreshPlayerEquipAttribute(curPlayer, classLV)
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| | |
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| | | #刷新所有属性
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| | | playControl = PlayerControl.PlayerControl(curPlayer)
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| | | playControl.RefreshPlayerAttrState()
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| | | elif packType == ShareDefine.rptZhuXianEquip:
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| | | EquipZhuXian.RefreshZhuXianAttr(curPlayer)
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| | | #elif packType == ShareDefine.rptZhuXianEquip:
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| | | # EquipZhuXian.RefreshZhuXianAttr(curPlayer)
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| | | return
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| | |
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| | |
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| | |
| | | def OnVIPTimeOut(curPlayer):
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| | | ## VIP到期处理
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| | | #过期一样有效,屏蔽该逻辑
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| | | #===============================================================================================
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| | | # #获得vip等级孔信息
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| | | # gemOpenVipList = IpyGameDataPY.GetFuncEvalCfg("GemOpenVip", 1)
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| | | # maxVipHoleCnt = len(gemOpenVipList)# 最大Vip开放孔数
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| | | # |
| | | # #获得所有可镶嵌宝石装备位
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| | | # stoneCanPlaceList = GetAllStoneEquipIndexList()
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| | | # #需要拆卸宝石的孔列表
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| | | # pickoffHoleList = []
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| | | # for equipIndex in stoneCanPlaceList:
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| | | # for holeIndex in xrange(ChConfig.Def_Stone_VipHole, ChConfig.Def_Stone_VipHole + maxVipHoleCnt):
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| | | # stoneInfo = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)
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| | | # if not stoneInfo[0]:
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| | | # continue
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| | | # pickoffHoleList.append([equipIndex, holeIndex])
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| | | # |
| | | # __DoSysPickoffEquipStone(curPlayer, pickoffHoleList, "VIPChange", True)
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| | | #===============================================================================================
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| | | return
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| | |
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| | | def __DoSysPickoffEquipStone(curPlayer, equipPackType, stonePackType, pickoffHoleList, eventName, isRefreshAttr):
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| | |
| | | equipIndexList.append(equipIndex)
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| | | PlayerControl.SendMailByKey("GemToPlayer", [curPlayer.GetPlayerID()], mailItemInfoList)
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| | |
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| | | if isRefreshAttr:
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| | | RefreshAttrByStoneAction(curPlayer, equipPackType, False)
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| | | #目前只有脱装备会触发,暂时屏蔽,由脱装备触发刷属性
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| | | #if isRefreshAttr:
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| | | # RefreshAttrByStoneAction(curPlayer, equipPackType, False)
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| | |
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| | | if equipIndexList:
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| | | Sycn_StoneHoleInfo(curPlayer, equipIndexList)
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