| | |
| | | import NetPackCommon
|
| | | import DataRecordPack
|
| | | import PlayerSuccess
|
| | | import PlayerWeekParty
|
| | | import ShareDefine
|
| | | #import EquipZhuXian
|
| | |
|
| | |
|
| | | g_stoneCanPlaceList = [] #可镶嵌的位置
|
| | |
|
| | | def OnLogin(curPlayer):
|
| | | ###登录发包同步客户端宝石信息
|
| | |
| | |
|
| | | def GetAllStoneEquipIndexList():
|
| | | ###得到所有可镶嵌宝石装备位列表
|
| | | |
| | | global g_stoneCanPlaceList
|
| | | if g_stoneCanPlaceList:
|
| | | return g_stoneCanPlaceList
|
| | | #获得宝石类型数量
|
| | | GemTypeCount = IpyGameDataPY.GetFuncCfg("GemTypeCount")
|
| | | #获得所有可镶嵌宝石装备位
|
| | | stoneCanPlaceList = [] |
| | | g_stoneCanPlaceList = [] |
| | | for stoneTypeIndex in xrange(1, GemTypeCount + 1):
|
| | | #循环宝石类型对应的装备位
|
| | | stoneCanPlaceList += IpyGameDataPY.GetFuncEvalCfg("GemType%s" % stoneTypeIndex, 1)
|
| | | |
| | | return stoneCanPlaceList
|
| | | placeList = IpyGameDataPY.GetFuncEvalCfg("GemType%s" % stoneTypeIndex, 1)
|
| | | for place in placeList:
|
| | | ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'EquipPlace':place}, True)
|
| | | if not ipyDataList:
|
| | | continue
|
| | | for ipyData in ipyDataList:
|
| | | gridIndex = ipyData.GetGridIndex()
|
| | | if gridIndex not in g_stoneCanPlaceList:
|
| | | g_stoneCanPlaceList.append(gridIndex)
|
| | | return g_stoneCanPlaceList
|
| | |
|
| | | def GetAllEquipPlaceHoleIndex():
|
| | | ### 得到装备位所有孔位
|
| | | gemOpenClassLVList = IpyGameDataPY.GetFuncEvalCfg("GemOpen", 1)
|
| | | maxEquipHoleCnt = len(gemOpenClassLVList) # 最大装备阶级开放孔数
|
| | | gemOpenNeedStarList = IpyGameDataPY.GetFuncEvalCfg("GemOpen", 1)
|
| | | maxEquipHoleCnt = len(gemOpenNeedStarList) # 最大装备阶级开放孔数
|
| | |
|
| | | gemOpenVipList = IpyGameDataPY.GetFuncEvalCfg("GemOpenVip", 1)
|
| | | maxHoleVipCnt = len(gemOpenVipList)# 最大Vip开放孔数
|
| | |
| | |
|
| | | def SetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex, changeStoneID, isBind):
|
| | | ### 保存装备位孔位宝石ID和绑定信息
|
| | | isBind = 0 #现绑定无用,默认存0
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartStoneID % (equipIndex, holeIndex),
|
| | | changeStoneID * ChConfig.Def_Stone_SaveStoneInfoXNumber + isBind)
|
| | | return
|
| | |
|
| | | def GetPackTypeByEquipPlace(equipPlace):
|
| | | ##目前支持镶嵌普通装备、诛仙装备
|
| | | # if equipPlace in ShareDefine.ZhuXianEquipPlace:
|
| | | # equipPackType = ShareDefine.rptZhuXianEquip
|
| | | # stonePackType = ShareDefine.rptZhuXianItem
|
| | | # placeIndex = EquipZhuXian.GetZhuXianEquipIndexByPlace(equipPlace)
|
| | | # else:
|
| | | equipPackType = IPY_GameWorld.rptEquip
|
| | | stonePackType = IPY_GameWorld.rptItem
|
| | | placeIndex = equipPlace
|
| | | return equipPackType, stonePackType, placeIndex
|
| | |
|
| | | #//A3 04 宝石镶嵌或替换 #tagCMEquipEnchase
|
| | | #struct tagCMEquipEnchase
|
| | |
| | | playerID = curPlayer.GetPlayerID()
|
| | |
|
| | | # 验证背包类型合法性
|
| | | equipIndex = clientData.EquipIndex
|
| | | equipPackIndex = clientData.EquipIndex
|
| | | stoneIndex = clientData.StoneIndex
|
| | | holeIndex = clientData.HoleIndex
|
| | |
|
| | | GameWorld.DebugLog("宝石镶嵌: equipIndex=%s,stoneIndex=%s,holeIndex=%s" % (equipIndex, stoneIndex, holeIndex), playerID)
|
| | | GameWorld.DebugLog("宝石镶嵌: equipPackIndex=%s,stoneIndex=%s,holeIndex=%s" % (equipPackIndex, stoneIndex, holeIndex), playerID)
|
| | | equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPackIndex)
|
| | |
|
| | | #获得装备位装备实例
|
| | | equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
|
| | | curEquip = equipPack.GetAt(equipIndex)
|
| | | equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
|
| | | curEquip = equipPack.GetAt(placeIndex)
|
| | |
|
| | | if not ItemCommon.CheckItemCanUse(curEquip):
|
| | | GameWorld.Log("目标装备为空或不可用,无法镶嵌!", playerID)
|
| | | return
|
| | |
|
| | | #获得宝石实例
|
| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
| | | itemPack = curPlayer.GetItemManager().GetPack(stonePackType)
|
| | | curStone = itemPack.GetAt(stoneIndex)
|
| | |
|
| | | if not ItemCommon.CheckItemCanUse(curStone):
|
| | | if not ItemCommon.CheckItemCanUse(curStone) or ItemControler.GetIsAuctionItem(curStone):
|
| | | GameWorld.Log("目标宝石为空或不可用,无法镶嵌!", playerID)
|
| | | return
|
| | |
|
| | |
| | |
|
| | | stoneEffType = curStoneEff.GetEffectValue(0)
|
| | | stoneCanPlaceList = IpyGameDataPY.GetFuncEvalCfg("GemType%s" % stoneEffType, 1)
|
| | | |
| | | if equipIndex not in stoneCanPlaceList:
|
| | | GameWorld.Log("该宝石不可镶嵌在该装备位!stoneItemID=%s,stoneEffType=%s,stoneCanPlaceList=%s,equipPlace=%s" |
| | | % (stoneItemID, stoneEffType, stoneCanPlaceList, equipIndex), playerID)
|
| | | ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':equipPackIndex})
|
| | | if not ipyData:
|
| | | return
|
| | | classLV = ipyData.GetClassLV()
|
| | | if ipyData.GetEquipPlace() not in stoneCanPlaceList:
|
| | | GameWorld.Log("该宝石不可镶嵌在该装备位!stoneItemID=%s,stoneEffType=%s,stoneCanPlaceList=%s,equipPackIndex=%s" |
| | | % (stoneItemID, stoneEffType, stoneCanPlaceList, equipPackIndex), playerID)
|
| | | return
|
| | |
|
| | | equipClassLV = ItemCommon.GetItemClassLV(curEquip)
|
| | | if not __CheckStoneHoleCanUse(curPlayer, equipClassLV, holeIndex):
|
| | | equipStar = ChEquip.GetEquipPartStarByRank(curPlayer, placeIndex, curEquip)
|
| | | if not __CheckStoneHoleCanUse(curPlayer, equipStar, holeIndex, equipPackType):
|
| | | return
|
| | |
|
| | | # 扣除宝石
|
| | | ItemCommon.DelItem(curPlayer, curStone, 1, True, ChConfig.ItemDel_EquipEnchase, {"EquipPlace":equipIndex, "HoleIndex":holeIndex})
|
| | | ItemCommon.DelItem(curPlayer, curStone, 1, True, ChConfig.ItemDel_EquipEnchase, {"equipPackIndex":equipPackIndex, "HoleIndex":holeIndex})
|
| | |
|
| | | isBind = 1 if isBind else 0
|
| | |
|
| | | # 变更宝石孔宝石信息
|
| | | __DoChangeEquipHoleStone(curPlayer, equipIndex, holeIndex, stoneItemID, isBind, "EquipStone", True)
|
| | | __DoChangeEquipHoleStone(curPlayer, equipPackIndex, holeIndex, stoneItemID, isBind, "EquipStone", True)
|
| | |
|
| | | # #镶嵌成功
|
| | | # if not curEquip.GetIsBind():
|
| | | # ItemControler.SetItemIsBind(curEquip, True)
|
| | |
|
| | | # 刷新属性
|
| | | RefreshAttrByStoneAction(curPlayer, IPY_GameWorld.rptEquip, True)
|
| | | RefreshAttrByStoneAction(curPlayer, equipPackType, True, classLV)
|
| | |
|
| | | #同步客户端
|
| | | Sycn_StoneHoleInfo(curPlayer, [equipIndex])
|
| | | Sycn_StoneHoleInfo(curPlayer, [equipPackIndex])
|
| | | #成就
|
| | | __DoStoneSuccess(curPlayer)
|
| | | DoStoneSuccess(curPlayer)
|
| | | return
|
| | |
|
| | | def __DoStoneSuccess(curPlayer):
|
| | | def DoStoneSuccess(curPlayer):
|
| | | PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayStone1)
|
| | | PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayStone2)
|
| | | totalStoneLV = 0
|
| | |
| | | # 记录开服活动宝石总等级
|
| | | OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_StoneLV, totalStoneLV)
|
| | | PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_StoneTotalLV, totalStoneLV)
|
| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Stone, totalStoneLV, False, True)
|
| | | return
|
| | |
|
| | | #//A3 05 宝石摘取 #tagCMEquipStonePick
|
| | |
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | # 验证背包类型合法性
|
| | | equipIndex = clientData.EquipIndex
|
| | | equipPackIndex = clientData.EquipIndex
|
| | | holeIndex = clientData.HoleIndex
|
| | | GameWorld.DebugLog("宝石摘除: equipIndex=%s,holeIndex=%s" % (equipIndex, holeIndex), playerID)
|
| | | GameWorld.DebugLog("宝石摘除: equipPackIndex=%s,holeIndex=%s" % (equipPackIndex, holeIndex), playerID)
|
| | |
|
| | | equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPackIndex)
|
| | | #获得装备位装备实例
|
| | | equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
|
| | | curEquip = equipPack.GetAt(equipIndex)
|
| | | equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
|
| | | curEquip = equipPack.GetAt(placeIndex)
|
| | |
|
| | | if not ItemCommon.CheckItemCanUse(curEquip):
|
| | | GameWorld.Log("目标装备为空或不可用,无法镶嵌!", playerID)
|
| | | return
|
| | |
|
| | | #验证背包空间
|
| | | if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem, True):
|
| | | if not ItemCommon.CheckPackHasSpace(curPlayer, stonePackType, True):
|
| | | return
|
| | |
|
| | | # 验证宝石
|
| | | stoneID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)[0]
|
| | | stoneID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex)[0]
|
| | |
|
| | | if not stoneID:
|
| | | GameWorld.DebugLog("孔为空或不存在宝石!")
|
| | | return
|
| | |
|
| | | __DoChangeEquipHoleStone(curPlayer, equipIndex, holeIndex, 0, 0, "StonePick", True)
|
| | | ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':equipPackIndex})
|
| | | if not ipyData:
|
| | | return
|
| | | classLV = ipyData.GetClassLV()
|
| | | |
| | | __DoChangeEquipHoleStone(curPlayer, equipPackIndex, holeIndex, 0, 0, "StonePick", True)
|
| | |
|
| | | # 刷新属性
|
| | | RefreshAttrByStoneAction(curPlayer, IPY_GameWorld.rptEquip, False)
|
| | | RefreshAttrByStoneAction(curPlayer, equipPackType, False, classLV)
|
| | |
|
| | | #同步客户端
|
| | | Sycn_StoneHoleInfo(curPlayer, [equipIndex])
|
| | | Sycn_StoneHoleInfo(curPlayer, [equipPackIndex])
|
| | |
|
| | | totalStoneLV = GetTotalStoneLV(curPlayer)
|
| | | # 记录开服活动宝石总等级
|
| | | OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_StoneLV, totalStoneLV)
|
| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Stone, totalStoneLV, False, True)
|
| | | return
|
| | |
|
| | | def GetTotalStoneLV(curPlayer):
|
| | | ##宝石总等级
|
| | | totalStoneLV = 0
|
| | | holeIndexList = GetAllEquipPlaceHoleIndex()
|
| | | gameData = GameWorld.GetGameData()
|
| | |
| | | continue
|
| | | gemLV = curGem.GetEffectByIndex(0).GetEffectValue(1)
|
| | | totalStoneLV += gemLV
|
| | | |
| | | # 记录开服活动宝石总等级
|
| | | OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_StoneLV, totalStoneLV)
|
| | | return
|
| | |
|
| | | return totalStoneLV
|
| | |
|
| | | #// A3 06 宝石升级 #tagCMEquipStoneUpgrade
|
| | | #struct tagCMEquipStoneUpgrade
|
| | |
| | | playerID = curPlayer.GetPlayerID()
|
| | |
|
| | | # 验证背包类型合法性
|
| | | equipIndex = clientData.EquipIndex
|
| | | equipPackIndex = clientData.EquipIndex
|
| | | holeIndex = clientData.HoleIndex
|
| | | upWay = clientData.UpWay
|
| | | GameWorld.DebugLog("宝石升级: equipPlace=%s,holeIndex=%s" % (equipIndex, holeIndex), playerID)
|
| | | |
| | | GameWorld.DebugLog("宝石升级: equipPackIndex=%s,holeIndex=%s" % (equipPackIndex, holeIndex), playerID)
|
| | | equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPackIndex)
|
| | | #获得装备位装备实例
|
| | | equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
|
| | | curEquip = equipPack.GetAt(equipIndex)
|
| | | equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
|
| | | curEquip = equipPack.GetAt(placeIndex)
|
| | |
|
| | | if not ItemCommon.CheckItemCanUse(curEquip):
|
| | | GameWorld.Log("目标装备为空或不可用,无法镶嵌!", playerID)
|
| | | return
|
| | |
|
| | | #升级宝石ID
|
| | | stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)
|
| | | stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex)
|
| | | if stoneID == 0:
|
| | | GameWorld.DebugLog("孔为空或不存在宝石!")
|
| | | return
|
| | |
| | | level = curStoneEff.GetEffectValue(1)
|
| | | upgradeStoneID = curStoneEff.GetEffectValue(2)
|
| | |
|
| | | stoneTypeItemIDDict = IpyGameDataPY.GetFuncEvalCfg("GemUpCostFormula", 1)
|
| | | GameWorld.DebugLog("stoneEffType=%s,stoneTypeItemIDDict=%s,level=%s,upgradeStoneID=%s" |
| | | % (stoneEffType, stoneTypeItemIDDict, level, upgradeStoneID))
|
| | | if stoneEffType not in stoneTypeItemIDDict:
|
| | | return
|
| | | stoneTypeItemID = stoneTypeItemIDDict[stoneEffType]
|
| | | GameWorld.DebugLog("stoneEffType=%s,level=%s,upgradeStoneID=%s" % (stoneEffType, level, upgradeStoneID))
|
| | |
|
| | | if not upgradeStoneID:
|
| | | GameWorld.Log("该宝石已是最大级,不能升级!stoneIndex=%s,stoneItemID=%s,curEffID=%s,upgradeStoneID=%s"
|
| | |
| | | needCount = IpyGameDataPY.GetFuncCfg("GemUpCostFormula", 2) # 合成下一级所需宝石个数
|
| | | if not needCount:
|
| | | return
|
| | | ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':equipPackIndex})
|
| | | if not ipyData:
|
| | | return
|
| | | classLV = ipyData.GetClassLV()
|
| | | if upWay == 0: #仙玉
|
| | | stoneTypeItemIDDict = IpyGameDataPY.GetFuncEvalCfg("GemUpCostFormula", 1)
|
| | | if stoneEffType not in stoneTypeItemIDDict:
|
| | | return
|
| | | stoneTypeItemID = stoneTypeItemIDDict[stoneEffType]
|
| | | unitPrice = ItemCommon.GetShopItemPrice(stoneTypeItemID, IPY_GameWorld.TYPE_Price_Gold_Money)
|
| | | if not unitPrice:
|
| | | return
|
| | |
| | | return
|
| | | else:
|
| | | #同级宝石
|
| | | costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, stoneItemID)
|
| | | costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, stoneItemID, packType=stonePackType)
|
| | | if bindCnt + unBindCnt < needCount-1:
|
| | | GameWorld.DebugLog("同级宝石不足 %s!" % (needCount-1))
|
| | | return
|
| | |
| | | costIndexList = (costItemIndexList[0]+costItemIndexList[1])[:2]
|
| | | else:
|
| | | costIndexList = (costItemIndexList[1]+costItemIndexList[0])[:2]
|
| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
| | | itemPack = curPlayer.GetItemManager().GetPack(stonePackType)
|
| | | hasBind = ItemCommon.ReduceItem(curPlayer, itemPack, costIndexList, needCount-1, False, ChConfig.ItemDel_StoneUpgrade,
|
| | | {"EquipPlace":equipIndex, "HoleIndex":holeIndex})
|
| | | {"equipPackIndex":equipPackIndex, "HoleIndex":holeIndex})
|
| | | if hasBind:
|
| | | stoneIsBind = True
|
| | |
|
| | |
|
| | | __DoChangeEquipHoleStone(curPlayer, equipIndex, holeIndex, upgradeStoneID, stoneIsBind, "StoneUpgrade", False)
|
| | | __DoChangeEquipHoleStone(curPlayer, equipPackIndex, holeIndex, upgradeStoneID, stoneIsBind, "StoneUpgrade", False)
|
| | |
|
| | | # 刷新属性
|
| | | RefreshAttrByStoneAction(curPlayer, IPY_GameWorld.rptEquip, False)
|
| | | RefreshAttrByStoneAction(curPlayer, equipPackType, False, classLV)
|
| | |
|
| | | #同步客户端
|
| | | Sycn_StoneHoleInfo(curPlayer, [equipIndex])
|
| | | Sycn_StoneHoleInfo(curPlayer, [equipPackIndex])
|
| | |
|
| | | __DoStoneSuccess(curPlayer)
|
| | | DoStoneSuccess(curPlayer)
|
| | | return
|
| | |
|
| | | def __CheckStoneHoleCanUse(curPlayer, equipClassLV, holeIndex):
|
| | | def __CheckStoneHoleCanUse(curPlayer, equipStar, holeIndex, equipPackType):
|
| | | ##验证孔合法性
|
| | |
|
| | | holeIndexList = GetAllEquipPlaceHoleIndex()
|
| | |
| | | return False
|
| | |
|
| | | openCommHoleCnt = 0 # 已经开放装备常规孔数
|
| | | gemOpenClassLVList = IpyGameDataPY.GetFuncEvalCfg("GemOpen", 1)
|
| | | for holeCnt, openClassLV in enumerate(gemOpenClassLVList, 1):
|
| | | if equipClassLV >= openClassLV:
|
| | | |
| | | gemOpenNeedStarList = IpyGameDataPY.GetFuncEvalCfg("GemOpen", 1)
|
| | | for holeCnt, openStar in enumerate(gemOpenNeedStarList, 1):
|
| | | if equipStar >= openStar:
|
| | | openCommHoleCnt = holeCnt
|
| | |
|
| | | # VIP孔
|
| | | if holeIndex >= ChConfig.Def_Stone_VipHole:
|
| | |
|
| | | if openCommHoleCnt <= 0:
|
| | | GameWorld.Log("装备未开启任何普通宝石孔,无法开启VIP孔位! equipClassLV=%s,openCommHoleCnt=%s" % (equipClassLV, openCommHoleCnt))
|
| | | GameWorld.Log("装备未开启任何普通宝石孔,无法开启VIP孔位! equipStar=%s,openCommHoleCnt=%s" % (equipStar, openCommHoleCnt))
|
| | | return False
|
| | | gemOpenVipList = IpyGameDataPY.GetFuncEvalCfg("GemOpenVip", 1)
|
| | |
|
| | |
| | |
|
| | | # 常规孔
|
| | | elif holeIndex >= openCommHoleCnt:
|
| | | GameWorld.Log("该装备宝石孔为开放!equipClassLV=%s,holeIndex=%s,openCommHoleCnt=%s" |
| | | % (equipClassLV, holeIndex, openCommHoleCnt), curPlayer.GetPlayerID())
|
| | | GameWorld.Log("该装备宝石孔为开放!equipStar=%s,holeIndex=%s,openCommHoleCnt=%s" |
| | | % (equipStar, holeIndex, openCommHoleCnt), curPlayer.GetPlayerID())
|
| | | return False
|
| | |
|
| | | return True
|
| | |
|
| | | def __DoChangeEquipHoleStone(curPlayer, equipIndex, holeIndex, changeStoneID, isBind, eventName, isPickoff):
|
| | | def __DoChangeEquipHoleStone(curPlayer, equipPackIndex, holeIndex, changeStoneID, isBind, eventName, isPickoff):
|
| | | ## 变更玩家装备孔宝石
|
| | |
|
| | | #获得装备位孔索引宝石存储信息
|
| | | stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)
|
| | | stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex)
|
| | | #保存装备位孔位上宝石ID和绑定状态
|
| | | SetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex, changeStoneID, isBind)
|
| | | SetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex, changeStoneID, isBind)
|
| | |
|
| | | if isPickoff and stoneID:
|
| | | equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPackIndex)
|
| | | itemCount = 1
|
| | | # 摘除的宝石都绑定
|
| | | if ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
|
| | | ItemControler.GivePlayerItem(curPlayer, stoneID, itemCount, True if stoneIsBind else False,
|
| | | [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], |
| | | event=[ChConfig.ItemGive_StonePickoff, False, {"EquipPlace":equipIndex, "HoleIndex":holeIndex}])
|
| | | if ItemCommon.CheckPackHasSpace(curPlayer, stonePackType):
|
| | | ItemControler.GivePlayerItem(curPlayer, stoneID, itemCount, 0,
|
| | | [stonePackType], |
| | | event=[ChConfig.ItemGive_StonePickoff, False, {"equipPackIndex":equipPackIndex, "HoleIndex":holeIndex}])
|
| | | else:
|
| | | PlayerControl.SendMailByKey("GemToPlayer", [curPlayer.GetPlayerID()], [[stoneID, 1, stoneIsBind]])
|
| | |
|
| | | DataRecordPack.DR_StoneItemChange(curPlayer, eventName, {"holeIndex":holeIndex, "stoneID":stoneID}) |
| | | DataRecordPack.DR_StoneItemChange(curPlayer, eventName, {'equipPackIndex':equipPackIndex,"holeIndex":holeIndex, "stoneID":stoneID, 'changeStoneID':changeStoneID}) |
| | | return
|
| | |
|
| | |
|
| | | def RefreshAttrByStoneAction(curPlayer, packType, isNeedNotify):
|
| | | def RefreshAttrByStoneAction(curPlayer, packType, isNeedNotify, classLV):
|
| | | ## 宝石刷新属性
|
| | | # 装备等级改变,判断是否为玩家身上的装备,如果是的话刷新玩家属性
|
| | | if packType in [IPY_GameWorld.rptEquip, IPY_GameWorld.rptHorseEquip]:
|
| | | if packType in [IPY_GameWorld.rptEquip]:
|
| | | #先刷装备BUFF 再计算属性
|
| | | if isNeedNotify:
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrActivatyNotify, ChConfig.Def_AttrActivatyNotify_Stone)
|
| | | ChEquip.RefreshPlayerEquipAttribute(curPlayer)
|
| | | ChEquip.RefreshPlayerEquipAttribute(curPlayer, classLV)
|
| | |
|
| | | #刷新所有属性
|
| | | playControl = PlayerControl.PlayerControl(curPlayer)
|
| | | playControl.RefreshPlayerAttrState()
|
| | | |
| | | #elif packType == ShareDefine.rptZhuXianEquip:
|
| | | # EquipZhuXian.RefreshZhuXianAttr(curPlayer)
|
| | | return
|
| | |
|
| | |
|
| | | def DoMoveEquipStone(curPlayer, equipIndex): |
| | | def DoMoveEquipStone(curPlayer, equipPackIndex): |
| | | ###替换装备时宝石转移
|
| | | equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
|
| | | curEquip = equipPack.GetAt(equipIndex)
|
| | | equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPackIndex)
|
| | | equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
|
| | | curEquip = equipPack.GetAt(placeIndex)
|
| | | if not ItemCommon.CheckItemCanUse(curEquip):
|
| | | return
|
| | |
|
| | | #获得装备阶级孔信息
|
| | | gemOpenClassLVList = IpyGameDataPY.GetFuncEvalCfg("GemOpen", 1)
|
| | | maxEquipHoleCnt = len(gemOpenClassLVList) # 最大装备阶级开放孔数
|
| | | #获得装备星级孔信息
|
| | | gemOpenNeedStarList = IpyGameDataPY.GetFuncEvalCfg("GemOpen", 1)
|
| | | maxEquipHoleCnt = len(gemOpenNeedStarList) # 最大装备星级开放孔数
|
| | |
|
| | | openEquipHoleCnt = 0 # 已经开放孔数
|
| | | equipClassLV = ItemCommon.GetItemClassLV(curEquip)
|
| | | for holeCnt, openClassLV in enumerate(gemOpenClassLVList, 1):
|
| | | if equipClassLV >= openClassLV:
|
| | | partStar = ChEquip.GetEquipPartStarByRank(curPlayer, equipPackIndex, curEquip)
|
| | | for holeCnt, openStar in enumerate(gemOpenNeedStarList, 1):
|
| | | if partStar >= openStar:
|
| | | openEquipHoleCnt = holeCnt
|
| | |
|
| | | #需要拆卸宝石的孔列表
|
| | |
| | | for holeIndex in xrange(maxEquipHoleCnt):
|
| | | if holeIndex < openEquipHoleCnt:
|
| | | continue
|
| | | curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)[0]
|
| | | curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex)[0]
|
| | | if curGemID == 0:
|
| | | continue
|
| | | pickoffHoleList.append([equipIndex, holeIndex])
|
| | | pickoffHoleList.append([equipPackIndex, holeIndex])
|
| | |
|
| | | #没有开启普通装备孔,需摘除VIP孔
|
| | | if not openEquipHoleCnt:
|
| | |
| | | maxVipHoleCnt = len(gemOpenVipList)# 最大VIP开放孔数
|
| | | #判断VIP等级孔信息
|
| | | for holeIndex in xrange(ChConfig.Def_Stone_VipHole, ChConfig.Def_Stone_VipHole + maxVipHoleCnt):
|
| | | curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)[0]
|
| | | curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex)[0]
|
| | | if curGemID == 0:
|
| | | continue
|
| | | pickoffHoleList.append([equipIndex, holeIndex])
|
| | | pickoffHoleList.append([equipPackIndex, holeIndex])
|
| | |
|
| | | # 脱装备的外层刷属性, 这里不刷
|
| | | __DoSysPickoffEquipStone(curPlayer, pickoffHoleList, "EquipChange", False)
|
| | | __DoSysPickoffEquipStone(curPlayer, equipPackType, stonePackType, pickoffHoleList, "EquipChange", False)
|
| | | return
|
| | |
|
| | | def OnVIPTimeOut(curPlayer):
|
| | | ## VIP到期处理
|
| | | #过期一样有效,屏蔽该逻辑
|
| | | #===============================================================================================
|
| | | # #获得vip等级孔信息
|
| | | # gemOpenVipList = IpyGameDataPY.GetFuncEvalCfg("GemOpenVip", 1)
|
| | | # maxVipHoleCnt = len(gemOpenVipList)# 最大Vip开放孔数
|
| | | # |
| | | # #获得所有可镶嵌宝石装备位
|
| | | # stoneCanPlaceList = GetAllStoneEquipIndexList()
|
| | | # #需要拆卸宝石的孔列表
|
| | | # pickoffHoleList = []
|
| | | # for equipIndex in stoneCanPlaceList:
|
| | | # for holeIndex in xrange(ChConfig.Def_Stone_VipHole, ChConfig.Def_Stone_VipHole + maxVipHoleCnt):
|
| | | # stoneInfo = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)
|
| | | # if not stoneInfo[0]:
|
| | | # continue
|
| | | # pickoffHoleList.append([equipIndex, holeIndex])
|
| | | # |
| | | # __DoSysPickoffEquipStone(curPlayer, pickoffHoleList, "VIPChange", True)
|
| | | #===============================================================================================
|
| | | return
|
| | |
|
| | | def __DoSysPickoffEquipStone(curPlayer, pickoffHoleList, eventName, isRefreshAttr):
|
| | | def __DoSysPickoffEquipStone(curPlayer, equipPackType, stonePackType, pickoffHoleList, eventName, isRefreshAttr):
|
| | | ## 系统摘除宝石
|
| | |
|
| | | if not pickoffHoleList:
|
| | |
| | |
|
| | | equipIndexList = []
|
| | | stoneCount = len(pickoffHoleList)
|
| | | packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, stoneCount)
|
| | | packSpace = ItemCommon.GetItemPackSpace(curPlayer, stonePackType, stoneCount)
|
| | | if packSpace >= stoneCount:
|
| | | for equipIndex, holeIndex in pickoffHoleList:
|
| | | __DoChangeEquipHoleStone(curPlayer, equipIndex, holeIndex, 0, 0, eventName, True)
|
| | |
| | | stoneInfo = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)
|
| | | mailItemInfoList.append([stoneInfo[0], 1, stoneInfo[1]])
|
| | | SetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex, 0, 0)
|
| | | DataRecordPack.DR_StoneItemChange(curPlayer, eventName, {"holeIndex":holeIndex, "stoneID":stoneInfo[0]})
|
| | | DataRecordPack.DR_StoneItemChange(curPlayer, eventName, {'changeStoneID':0,'equipIndex':equipIndex,"holeIndex":holeIndex, "stoneID":stoneInfo[0]})
|
| | | if equipIndex not in equipIndexList:
|
| | | equipIndexList.append(equipIndex)
|
| | | PlayerControl.SendMailByKey("GemToPlayer", [curPlayer.GetPlayerID()], mailItemInfoList)
|
| | |
|
| | | if isRefreshAttr:
|
| | | RefreshAttrByStoneAction(curPlayer, IPY_GameWorld.rptEquip, False)
|
| | | #目前只有脱装备会触发,暂时屏蔽,由脱装备触发刷属性
|
| | | #if isRefreshAttr:
|
| | | # RefreshAttrByStoneAction(curPlayer, equipPackType, False)
|
| | |
|
| | | if equipIndexList:
|
| | | Sycn_StoneHoleInfo(curPlayer, equipIndexList)
|