| | |
| | | ("list", "Skills", 0),
|
| | | ),
|
| | |
|
| | | "RolePoint":(
|
| | | ("BYTE", "AttrID", 1),
|
| | | ("dict", "AddAttrInfoPerPoint", 0),
|
| | | ("BYTE", "PointQualityAttrID", 0),
|
| | | ("list", "PointQualityAttrValueList", 0),
|
| | | ("list", "PointQualityIntervalList", 0),
|
| | | ),
|
| | |
|
| | | "Realm":(
|
| | | ("WORD", "Lv", 1),
|
| | | ("DWORD", "NeedLV", 0),
|
| | |
| | | ("BYTE", "Type", 1),
|
| | | ("BYTE", "Star", 1),
|
| | | ("WORD", "LevelMax", 0),
|
| | | ),
|
| | |
|
| | | "ItemPlusSumAttr":(
|
| | | ("WORD", "PlusCntNeed", 1),
|
| | | ("list", "AttrType", 0),
|
| | | ("list", "AttrValue", 0),
|
| | | ),
|
| | |
|
| | | "RoleEquipStars":(
|
| | |
| | | ("DWORD", "CostItemID", 0),
|
| | | ("BYTE", "CostItemCount", 0),
|
| | | ("list", "GoldWashCostList", 0),
|
| | | ),
|
| | |
|
| | | "EquipWashSpec":(
|
| | | ("BYTE", "WashTypeNeed", 1),
|
| | | ("BYTE", "WashLVNeed", 1),
|
| | | ("list", "AddAttrType", 0),
|
| | | ("list", "AddAttrValue", 0),
|
| | | ),
|
| | |
|
| | | "AttrFruit":(
|
| | |
| | | ("list", "ItemAward", 0),
|
| | | ("DWORD", "ActiveSoulID", 0),
|
| | | ("DWORD", "PowerEx", 0),
|
| | | ),
|
| | |
|
| | | "TreasurePrivilege":(
|
| | | ("DWORD", "PrivilegeID", 1),
|
| | | ("eval", "EffectValue", 0),
|
| | | ("DWORD", "SingleValue", 0),
|
| | | ("DWORD", "MaxValue", 0),
|
| | | ("dict", "AddAttr", 0),
|
| | | ("list", "ItemAward", 0),
|
| | | ("list", "SuccessList", 0),
|
| | | ),
|
| | |
|
| | | "ContineSignAward":(
|
| | |
| | | ("BYTE", "Star", 1),
|
| | | ("WORD", "LevelMax", 0),
|
| | | ),
|
| | |
|
| | | "HorsePetBossAward":(
|
| | | ("BYTE", "LineID", 1),
|
| | | ("list", "WorldLV", 0),
|
| | | ("list", "Rank", 0),
|
| | | ("list", "Award", 0),
|
| | | ),
|
| | | }
|
| | |
|
| | | |
| | |
| | | def GetLightType(self): return self.LightType # 点亮属性类型
|
| | | def GetLightAttribute(self): return self.LightAttribute # 点亮属性值
|
| | | def GetSkills(self): return self.Skills # 被动技能 |
| | | |
| | | # 灵根表 |
| | | class IPY_RolePoint(): |
| | | |
| | | def __init__(self): |
| | | self.AttrID = 0
|
| | | self.AddAttrInfoPerPoint = {}
|
| | | self.PointQualityAttrID = 0
|
| | | self.PointQualityAttrValueList = []
|
| | | self.PointQualityIntervalList = [] |
| | | return |
| | | |
| | | def GetAttrID(self): return self.AttrID # 属性ID
|
| | | def GetAddAttrInfoPerPoint(self): return self.AddAttrInfoPerPoint # 每点增加属性信息
|
| | | def GetPointQualityAttrID(self): return self.PointQualityAttrID # 点数品质进阶增加属性ID
|
| | | def GetPointQualityAttrValueList(self): return self.PointQualityAttrValueList # 点数品质进阶增加属性值列表
|
| | | def GetPointQualityIntervalList(self): return self.PointQualityIntervalList # 点数品质进阶属性点区间列表 |
| | | |
| | | # 境界表 |
| | | class IPY_Realm(): |
| | |
| | | def GetType(self): return self.Type # 按装备位对应类型查找
|
| | | def GetStar(self): return self.Star # 装备星数
|
| | | def GetLevelMax(self): return self.LevelMax # 强化等级上限 |
| | | |
| | | # 装备全身强化属性 |
| | | class IPY_ItemPlusSumAttr(): |
| | | |
| | | def __init__(self): |
| | | self.PlusCntNeed = 0
|
| | | self.AttrType = []
|
| | | self.AttrValue = [] |
| | | return |
| | | |
| | | def GetPlusCntNeed(self): return self.PlusCntNeed # 全身强化等级
|
| | | def GetAttrType(self): return self.AttrType # 全身强化激活属性类型
|
| | | def GetAttrValue(self): return self.AttrValue # 全身强化激活属性值 |
| | | |
| | | # 装备全身星数属性 |
| | | class IPY_RoleEquipStars(): |
| | |
| | | def GetCostItemID(self): return self.CostItemID # 固定消耗物品ID
|
| | | def GetCostItemCount(self): return self.CostItemCount # 固定消耗物品个数
|
| | | def GetGoldWashCostList(self): return self.GoldWashCostList # 仙玉洗练条数对应消耗 |
| | | |
| | | # 洗练特殊属性表 |
| | | class IPY_EquipWashSpec(): |
| | | |
| | | def __init__(self): |
| | | self.WashTypeNeed = 0
|
| | | self.WashLVNeed = 0
|
| | | self.AddAttrType = []
|
| | | self.AddAttrValue = [] |
| | | return |
| | | |
| | | def GetWashTypeNeed(self): return self.WashTypeNeed # 所需装备归组类型
|
| | | def GetWashLVNeed(self): return self.WashLVNeed # 所需洗练等级
|
| | | def GetAddAttrType(self): return self.AddAttrType # 激活加成属性类型
|
| | | def GetAddAttrValue(self): return self.AddAttrValue # 激活加成属性值 |
| | | |
| | | # 属性果实表 |
| | | class IPY_AttrFruit(): |
| | |
| | | def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind]
|
| | | def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID
|
| | | def GetPowerEx(self): return self.PowerEx # 额外固定战力 |
| | | |
| | | # 法宝特权表 |
| | | class IPY_TreasurePrivilege(): |
| | | |
| | | def __init__(self): |
| | | self.PrivilegeID = 0
|
| | | self.EffectValue = 0
|
| | | self.SingleValue = 0
|
| | | self.MaxValue = 0
|
| | | self.AddAttr = {}
|
| | | self.ItemAward = []
|
| | | self.SuccessList = [] |
| | | return |
| | | |
| | | def GetPrivilegeID(self): return self.PrivilegeID # 特权ID
|
| | | def GetEffectValue(self): return self.EffectValue # 特殊效果
|
| | | def GetSingleValue(self): return self.SingleValue # 进度
|
| | | def GetMaxValue(self): return self.MaxValue # 最大进度
|
| | | def GetAddAttr(self): return self.AddAttr # 属性
|
| | | def GetItemAward(self): return self.ItemAward # 物品奖励
|
| | | def GetSuccessList(self): return self.SuccessList # 需要完成成就 |
| | | |
| | | # 连续签到奖励表 |
| | | class IPY_ContineSignAward(): |
| | |
| | | |
| | | def GetWorldLV(self): return self.WorldLV # 世界等级
|
| | | def GetRank(self): return self.Rank # 排名
|
| | | def GetAward(self): return self.Award # 奖励 [[独立概率万分率,[物品ID,数量,拍品分组]],..] |
| | | def GetAward(self): return self.Award # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] |
| | | |
| | | # 装备洗练等级上限 |
| | | class IPY_ItemWashMax(): |
| | |
| | | def GetType(self): return self.Type # 按装备位对应类型查找
|
| | | def GetStar(self): return self.Star # 装备星数
|
| | | def GetLevelMax(self): return self.LevelMax # 洗练等级上限 |
| | | |
| | | # 骑宠Boss奖励表 |
| | | class IPY_HorsePetBossAward(): |
| | | |
| | | def __init__(self): |
| | | self.LineID = 0
|
| | | self.WorldLV = []
|
| | | self.Rank = []
|
| | | self.Award = [] |
| | | return |
| | | |
| | | def GetLineID(self): return self.LineID # 线路ID
|
| | | def GetWorldLV(self): return self.WorldLV # 世界等级
|
| | | def GetRank(self): return self.Rank # 排名
|
| | | def GetAward(self): return self.Award # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] |
| | |
|
| | |
|
| | | def Log(msg, playerID=0, par=0):
|
| | |
| | | self.ipyConfigEx = {}
|
| | | self.ipyDienstgradCache = self.__LoadFileData("Dienstgrad", IPY_Dienstgrad)
|
| | | self.ipyDienstgradLen = len(self.ipyDienstgradCache)
|
| | | self.ipyRolePointCache = self.__LoadFileData("RolePoint", IPY_RolePoint)
|
| | | self.ipyRolePointLen = len(self.ipyRolePointCache)
|
| | | self.ipyRealmCache = self.__LoadFileData("Realm", IPY_Realm)
|
| | | self.ipyRealmLen = len(self.ipyRealmCache)
|
| | | self.ipyGodWeaponCache = self.__LoadFileData("GodWeapon", IPY_GodWeapon)
|
| | |
| | | self.ipyItemPlusLen = len(self.ipyItemPlusCache)
|
| | | self.ipyItemPlusMaxCache = self.__LoadFileData("ItemPlusMax", IPY_ItemPlusMax)
|
| | | self.ipyItemPlusMaxLen = len(self.ipyItemPlusMaxCache)
|
| | | self.ipyItemPlusSumAttrCache = self.__LoadFileData("ItemPlusSumAttr", IPY_ItemPlusSumAttr)
|
| | | self.ipyItemPlusSumAttrLen = len(self.ipyItemPlusSumAttrCache)
|
| | | self.ipyRoleEquipStarsCache = self.__LoadFileData("RoleEquipStars", IPY_RoleEquipStars)
|
| | | self.ipyRoleEquipStarsLen = len(self.ipyRoleEquipStarsCache)
|
| | | self.ipyEquipLegendAttrCountCache = self.__LoadFileData("EquipLegendAttrCount", IPY_EquipLegendAttrCount)
|
| | |
| | | self.ipyRuneLen = len(self.ipyRuneCache)
|
| | | self.ipyEquipWashCache = self.__LoadFileData("EquipWash", IPY_EquipWash)
|
| | | self.ipyEquipWashLen = len(self.ipyEquipWashCache)
|
| | | self.ipyEquipWashSpecCache = self.__LoadFileData("EquipWashSpec", IPY_EquipWashSpec)
|
| | | self.ipyEquipWashSpecLen = len(self.ipyEquipWashSpecCache)
|
| | | self.ipyAttrFruitCache = self.__LoadFileData("AttrFruit", IPY_AttrFruit)
|
| | | self.ipyAttrFruitLen = len(self.ipyAttrFruitCache)
|
| | | self.ipyPetInfoCache = self.__LoadFileData("PetInfo", IPY_PetInfo)
|
| | |
| | | self.ipyTreasureLen = len(self.ipyTreasureCache)
|
| | | self.ipyTreasureUpCache = self.__LoadFileData("TreasureUp", IPY_TreasureUp)
|
| | | self.ipyTreasureUpLen = len(self.ipyTreasureUpCache)
|
| | | self.ipyTreasurePrivilegeCache = self.__LoadFileData("TreasurePrivilege", IPY_TreasurePrivilege)
|
| | | self.ipyTreasurePrivilegeLen = len(self.ipyTreasurePrivilegeCache)
|
| | | self.ipyContineSignAwardCache = self.__LoadFileData("ContineSignAward", IPY_ContineSignAward)
|
| | | self.ipyContineSignAwardLen = len(self.ipyContineSignAwardCache)
|
| | | self.ipySignAwardCache = self.__LoadFileData("SignAward", IPY_SignAward)
|
| | |
| | | self.ipyFamilyBossAwardLen = len(self.ipyFamilyBossAwardCache)
|
| | | self.ipyItemWashMaxCache = self.__LoadFileData("ItemWashMax", IPY_ItemWashMax)
|
| | | self.ipyItemWashMaxLen = len(self.ipyItemWashMaxCache)
|
| | | self.ipyHorsePetBossAwardCache = self.__LoadFileData("HorsePetBossAward", IPY_HorsePetBossAward)
|
| | | self.ipyHorsePetBossAwardLen = len(self.ipyHorsePetBossAwardCache)
|
| | | Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
|
| | | Log("IPY_DataMgr InitOK!")
|
| | | return
|
| | |
| | |
|
| | | def GetDienstgradCount(self): return self.ipyDienstgradLen
|
| | | def GetDienstgradByIndex(self, index): return self.ipyDienstgradCache[index]
|
| | | def GetRolePointCount(self): return self.ipyRolePointLen
|
| | | def GetRolePointByIndex(self, index): return self.ipyRolePointCache[index]
|
| | | def GetRealmCount(self): return self.ipyRealmLen
|
| | | def GetRealmByIndex(self, index): return self.ipyRealmCache[index]
|
| | | def GetGodWeaponCount(self): return self.ipyGodWeaponLen
|
| | |
| | | def GetItemPlusByIndex(self, index): return self.ipyItemPlusCache[index]
|
| | | def GetItemPlusMaxCount(self): return self.ipyItemPlusMaxLen
|
| | | def GetItemPlusMaxByIndex(self, index): return self.ipyItemPlusMaxCache[index]
|
| | | def GetItemPlusSumAttrCount(self): return self.ipyItemPlusSumAttrLen
|
| | | def GetItemPlusSumAttrByIndex(self, index): return self.ipyItemPlusSumAttrCache[index]
|
| | | def GetRoleEquipStarsCount(self): return self.ipyRoleEquipStarsLen
|
| | | def GetRoleEquipStarsByIndex(self, index): return self.ipyRoleEquipStarsCache[index]
|
| | | def GetEquipLegendAttrCountCount(self): return self.ipyEquipLegendAttrCountLen
|
| | |
| | | def GetRuneByIndex(self, index): return self.ipyRuneCache[index]
|
| | | def GetEquipWashCount(self): return self.ipyEquipWashLen
|
| | | def GetEquipWashByIndex(self, index): return self.ipyEquipWashCache[index]
|
| | | def GetEquipWashSpecCount(self): return self.ipyEquipWashSpecLen
|
| | | def GetEquipWashSpecByIndex(self, index): return self.ipyEquipWashSpecCache[index]
|
| | | def GetAttrFruitCount(self): return self.ipyAttrFruitLen
|
| | | def GetAttrFruitByIndex(self, index): return self.ipyAttrFruitCache[index]
|
| | | def GetPetInfoCount(self): return self.ipyPetInfoLen
|
| | |
| | | def GetTreasureByIndex(self, index): return self.ipyTreasureCache[index]
|
| | | def GetTreasureUpCount(self): return self.ipyTreasureUpLen
|
| | | def GetTreasureUpByIndex(self, index): return self.ipyTreasureUpCache[index]
|
| | | def GetTreasurePrivilegeCount(self): return self.ipyTreasurePrivilegeLen
|
| | | def GetTreasurePrivilegeByIndex(self, index): return self.ipyTreasurePrivilegeCache[index]
|
| | | def GetContineSignAwardCount(self): return self.ipyContineSignAwardLen
|
| | | def GetContineSignAwardByIndex(self, index): return self.ipyContineSignAwardCache[index]
|
| | | def GetSignAwardCount(self): return self.ipySignAwardLen
|
| | |
| | | def GetFamilyBossAwardByIndex(self, index): return self.ipyFamilyBossAwardCache[index]
|
| | | def GetItemWashMaxCount(self): return self.ipyItemWashMaxLen
|
| | | def GetItemWashMaxByIndex(self, index): return self.ipyItemWashMaxCache[index]
|
| | | def GetHorsePetBossAwardCount(self): return self.ipyHorsePetBossAwardLen
|
| | | def GetHorsePetBossAwardByIndex(self, index): return self.ipyHorsePetBossAwardCache[index]
|
| | |
|
| | | IPYData = IPY_DataMgr()
|
| | | def IPY_Data(): return IPYData
|