| | |
| | | if relation[0] == ChConfig.Type_Relation_Enemy :
|
| | | return True
|
| | |
|
| | | AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
|
| | | if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_FbSkill:
|
| | | AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
|
| | | return False
|
| | |
|
| | | ##玩家释放有目标技能, 检查目标对象是否符合要求, 可攻击怪物
|
| | |
| | | if relation[0] == ChConfig.Type_Relation_Friend :
|
| | | return True
|
| | |
|
| | | AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
|
| | | if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_FbSkill:
|
| | | AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
|
| | | return False
|
| | |
|
| | | #---------------------------------------------------------------------
|