xdh
2018-10-22 43a9e6c87a5a4980902e86eb0470d885b1a3fb8f
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -28,6 +28,7 @@
import PassiveBuffEffMng
import SkillCommon
import SkillShell
import PlayerSuccess
import time
@@ -146,9 +147,8 @@
    
    # 助战状态换装需要刷属性
    if GetDogzIsHelpFight(curPlayer, dogzID):
        RefreshDogzAttr(curPlayer)
        RefreshDogzAttr(curPlayer, True)
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    return
@@ -223,7 +223,7 @@
    # 助战状态换装需要刷属性
    if GetDogzIsHelpFight(curPlayer, dogzID):
        SetDogzIsHelpFight(curPlayer, dogzID, False) # 因为脱下了状态,所以必须设置为非助战状态
        RefreshDogzAttr(curPlayer)
        RefreshDogzAttr(curPlayer, True)
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
        
    return
@@ -283,19 +283,21 @@
            if curItem.IsEmpty():
                GameWorld.DebugLog("神兽有装备未穿戴,无法助战!dogzID=%s,packIndex=%s" % (dogzID, i), playerID)
                return
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzBattle, 1, [dogzID])
    isFight = True if batteState else False
    GameWorld.DebugLog("神兽助战状态变更!dogzID=%s,isFight=%s" % (dogzID, isFight), playerID)
    SetDogzIsHelpFight(curPlayer, dogzID, isFight)
    RefreshDogzAttr(curPlayer)
    RefreshDogzAttr(curPlayer, True)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    
    if isFight and ipyData.GetHelpBattleNotify():
        curTime = int(time.time())
        playerName = curPlayer.GetPlayerName()
        notifyKey, notifyParamList, notifyCD = ipyData.GetHelpBattleNotify()
        lastNotifyTime = g_helpBattleNotifyTimeDict.get(dogzID, 0)
        if curTime - lastNotifyTime >= notifyCD * 60: 
            PlayerControl.WorldNotify(0, notifyKey, notifyParamList)
            PlayerControl.WorldNotify(0, notifyKey, [playerName] + notifyParamList)
            g_helpBattleNotifyTimeDict[dogzID] = curTime
    return
@@ -334,6 +336,7 @@
    GameWorld.DebugLog("购买神兽助战位! updBuyCount=%s" % updBuyCount, playerID)
    
    Sync_DogzInfo(curPlayer)
    PlayerControl.WorldNotify(0, "DogzNumberUp", [curPlayer.GetPlayerName(), needItemID, curHelpFightCount + 1])
    return
@@ -474,7 +477,7 @@
                       % (curPlusLV, curPlusExpTotal, addExpTotal, updPlusLV, updPlusExpTotal), playerID)
    
    if isRefreshAtrr:
        RefreshDogzAttr(curPlayer)
        RefreshDogzAttr(curPlayer, True)
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
        
    curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitDogzEquipPlus, 1)
@@ -502,9 +505,9 @@
        
    return retLV, retExp
def RefreshDogzAttr(curPlayer):
def RefreshDogzAttr(curPlayer, isUpdateSucc=False):
    ## 刷新神兽属性
    totalPlusLv = 0 #出战神兽装备总强化等级
    fightPowerEx = 0
    allAttrList = [{} for _ in range(4)]
    
@@ -552,6 +555,7 @@
                
            # 强化属性
            curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
            totalPlusLv += curPlusLV
            plusIpyData = IpyGameDataPY.GetIpyGameData("DogzEquipPlus", curEquip.GetEquipPlace(), curPlusLV)
            if plusIpyData:
                plusAttrTypeList = plusIpyData.GetPlusAttrTypes()
@@ -576,8 +580,33 @@
    # 技能属性,从Def_CalcAttrFunc_Dogz获取
    skillAttrList = CalcDogzBattleSkillAttr(curPlayer)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzBattleSkill, skillAttrList)
    #成就
    if isUpdateSucc:
        PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_DogzEquipPlus)
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzEquipPlus, totalPlusLv)
    return
def GetFightDogzTotalPlusLv(curPlayer):
    #出战的神兽装备总强化等级
    totalPlusLv = 0
    dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
    equipPackCount = dogzEquipPack.GetCount()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for dogzIndex in xrange(ipyDataMgr.GetDogzCount()):
        if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, dogzIndex):
            continue
        ipyData = ipyDataMgr.GetDogzByIndex(dogzIndex)
        dogzID = ipyData.GetDogzID()
        startIndex = (dogzID - 1) * DogzEquipCount
        for equipIndex in range(startIndex, startIndex + DogzEquipCount):
            if equipIndex < 0 or equipIndex >= equipPackCount:
                break
            curEquip = dogzEquipPack.GetAt(equipIndex)
            if curEquip.IsEmpty():
                continue
            curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
            totalPlusLv += curPlusLV
    return totalPlusLv
# 助战神兽技能属性,必须在 SetDogzIsHelpFight后调用
def CalcDogzBattleSkillAttr(curPlayer):