xdh
2018-10-22 43a9e6c87a5a4980902e86eb0470d885b1a3fb8f
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -27,6 +27,7 @@
import IpyGameDataPY
import PlayerSuccess
import PlayerMagicWeapon
import IPY_GameWorld
g_runeLVExpDict = {}
@@ -114,6 +115,32 @@
    runeMaxLV = runeMaxLVDict.get(itemColor, 0)
    return runeMaxLV
#// A5 13 解锁符印孔 #tagCMUnlockRuneHole
#
#struct    tagCMUnlockRuneHole
#{
#    tagHead        Head;
#    BYTE        HoleIndex; // 孔索引
#};
def OnUnlockRuneHole(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    holeIndex = clientData.HoleIndex
    runeUnlockDict = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock", 2, {})
    if holeIndex not in runeUnlockDict:
        return
    runeOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_HoleOpenState, 0)
    if runeOpenState & pow(2, holeIndex):
        return
    if curPlayer.GetLV() < IpyGameDataPY.GetFuncEvalCfg("RuneUnlock", 3, {}).get(holeIndex, 0):
        return
    costMoney = runeUnlockDict[holeIndex]
    if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costMoney, ChConfig.Def_Cost_RuneHole, {'holeIndex':holeIndex}):
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_HoleOpenState, runeOpenState |pow(2, holeIndex))
    Sync_RuneInfo(curPlayer)
    PlayerControl.WorldNotify(0, 'RuneSpecialHoleGet', [curPlayer.GetName(), costMoney])
    return
def DoUnlockRuneHole(curPlayer, isSycn=True):
    # 解锁符印孔, 符印塔过关时调用
    runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
@@ -158,9 +185,8 @@
            or (srcBackpack == ShareDefine.rptRune and desBackPack == ShareDefine.rptTempSwap)):
        return False
    
    runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
    maxRuneHole = len(runeUnlockList)
    maxRuneHole = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
    # 穿
    if desBackPack == ShareDefine.rptTempSwap:
        desRuneNum = destIndex + 1
@@ -325,8 +351,8 @@
    #清掉#镶嵌X枚X品质符印的成就信息
    PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayRune)
    totalLV = 0
    runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
    for holeNum in xrange(1, len(runeUnlockList) + 1):
    runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
    for holeNum in xrange(1, runeHoleCnt + 1):
        runeData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % holeNum, 0)
        if not runeData:
            continue
@@ -396,7 +422,7 @@
                    decompose += decompose * addPer / ShareDefine.Def_MaxRateValue
                    
            ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneCompound', RuneItemID)
            if ipyData:
            if ipyData and ItemControler.GetRuneItemSource(RuneData) in [0,2]:
                totalMJ += ipyData.GetNeedMJ()
            
@@ -542,6 +568,7 @@
    #给新物品
    curItem = ItemControler.GetOutPutItemObj(tagItemID)
    curItem.SetUserAttr(ShareDefine.Def_IudetRuneLV, tagItemLV)
    curItem.SetUserAttr(ShareDefine.Def_IudetRuneSource, 2)
    PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
    PlayerItemControler.PutInItem(ShareDefine.rptRune, curItem, event=[ChConfig.ItemGive_RuneCompound, False, {}])
    return
@@ -550,8 +577,8 @@
## 刷符印属性
def RefreshRuneAttr(curPlayer):
    allAttrList = [{} for _ in range(4)]
    runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
    for holeNum in xrange(1, len(runeUnlockList) + 1):
    runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
    for holeNum in xrange(1, runeHoleCnt + 1):
        runeData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % holeNum, 0)
        if not runeData:
            continue
@@ -574,14 +601,14 @@
## 同步客户端
def Sync_RuneInfo(curPlayer):
    runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
    if not runeUnlockList:
    runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
    if not runeHoleCnt:
        return
    RuneInfoPack = ChPyNetSendPack.tagMCRuneInfo()
    RuneInfoPack.Clear()
    RuneInfoPack.RuneHoleOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_HoleOpenState, 0)
    RuneInfoPack.RuneDataList = []
    for RuneNum in xrange(1, len(runeUnlockList) + 1):
    for RuneNum in xrange(1, runeHoleCnt + 1):
        RuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % RuneNum, 0)
        RuneInfoPack.RuneDataList.append(RuneData)
    RuneInfoPack.Count = len(RuneInfoPack.RuneDataList)