| | |
| | | SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
|
| | | return
|
| | |
|
| | | PlayerResetWorldPosFB(curPlayer, sceneMapID, posX, posY, False, fbID, funcLineID=lineID)
|
| | | PlayerResetWorldPosFB(curPlayer, mapID, posX, posY, False, fbID, funcLineID=lineID)
|
| | | return
|
| | |
|
| | | ##发送到GameServer请求进入副本
|
| | |
| | | if curPlayer.GetMapID() != mapID:
|
| | | return
|
| | |
|
| | | reqMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBMapID) # 由于后端地图不变所以不修改直接读
|
| | | NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBFuncLine, funcLineID)
|
| | | GameWorld.Log("玩家副本中变更功能线路虚拟切地图: mapID=%s,posX=%s,posY=%s,funcLineID=%s"
|
| | | % (mapID, posX, posY, funcLineID), curPlayer.GetPlayerID())
|
| | |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ResetFBLinePosX, posX)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ResetFBLinePosY, posY)
|
| | |
|
| | | NotifyPrepareChangeMap(curPlayer, mapID, funcLineID)
|
| | | NotifyPrepareChangeMap(curPlayer)
|
| | | NotifyStartChangeMap(curPlayer)
|
| | |
|
| | | ## 发送 04 01 人物所在的场景初始化#tagPlayerMapInit
|
| | |
| | |
|
| | | curPlayer.SetSight(0) # 视野置0,切成功后恢复视野,防止接下来提前设置坐标导致前端视野刷新异常
|
| | | curPlayer.ResetPos(posX, posY) # 这里直接设置坐标,防止前端未加载场景成功掉线导致重登后坐标错误
|
| | | SetFBFuncLineID(curPlayer, funcLineID) # 这里直接设置成目标功能线路ID,防止前端未加载场景成功掉线导致重登后加载场景异常
|
| | | SetFBFuncLineID(curPlayer, reqMapID, funcLineID) # 这里直接设置成目标功能线路ID,防止前端未加载场景成功掉线导致重登后加载场景异常
|
| | |
|
| | | ## 发送 01 09 服务器准备就绪#tagServerPrepareOK
|
| | | prepareOK = ChNetSendPack.tagServerPrepareOK()
|
| | |
| | | return
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_TransTick, tick)
|
| | |
|
| | | sceneMapID = mapID
|
| | | if GameWorld.GetMap().GetMapFBTypeByMapID(mapID) != IPY_GameWorld.fbtNull:
|
| | | # 副本功能场景地图
|
| | | mapID = FBCommon.GetRecordMapID(mapID)
|
| | | fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, funcLineID)
|
| | | if fbLineIpyData:
|
| | | sceneMapID = fbLineIpyData.GetMapID()
|
| | | |
| | | mapID = FBCommon.GetRecordMapID(mapID)
|
| | | fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, funcLineID)
|
| | | sceneMapID = mapID if not fbLineIpyData else fbLineIpyData.GetMapID()
|
| | | |
| | | # 地图分流, 减少单地图压力
|
| | | FBMapShuntDict = ReadChConfig.GetEvalChConfig("FBMapShunt")
|
| | | if mapID in FBMapShuntDict:
|
| | |
| | | #获取副本传入副本需要携带的信息
|
| | | msg = FBLogic.GetPlayerResetWorldPosFBMsg(curPlayer, mapID, funcLineID)
|
| | |
|
| | | NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBMapID, mapID)
|
| | | NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBFuncLine, funcLineID)
|
| | | GameWorld.Log("玩家请求开始切图: sceneMapID=%s,posX=%s,posY=%s,takeTruck=%s,fbID=%s,msg=%s,funcLineID=%s,tick=%s,lastTransTick=%s"
|
| | | % (sceneMapID, posX, posY, takeTruck, fbID, msg, funcLineID, tick, lastTransTick), curPlayer.GetPlayerID())
|
| | |
| | |
|
| | | #切地图处理玩家时钟纠正问题(需要一直通过玩家时钟计算的)
|
| | | RefreshPlayerTick(curPlayer)
|
| | | NotifyPrepareChangeMap(curPlayer, sceneMapID, funcLineID)
|
| | | NotifyPrepareChangeMap(curPlayer)
|
| | | return
|
| | |
|
| | | # 通知准备切换地图
|
| | | def NotifyPrepareChangeMap(curPlayer, sceneMapID, funcLineID):
|
| | | def NotifyPrepareChangeMap(curPlayer):
|
| | | curPlayer.SetVisible(False)
|
| | | sendPack = ChPyNetSendPack.tagMCPrepareChangeMap()
|
| | | sendPack.Clear()
|
| | | sendPack.MapID = GameWorld.GetMapDataMapID(sceneMapID)
|
| | | sendPack.FuncLineID = funcLineID
|
| | | sendPack.MapID = GameWorld.GetMapDataMapID(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID))
|
| | | sendPack.FuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
|
| | | sendPack.FuncMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBMapID)
|
| | |
|
| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
|
| | | GameWorld.Log("准备切换地图", curPlayer.GetID())
|
| | |
| | | sendPack.Clear()
|
| | | sendPack.MapID = GameWorld.GetMapDataMapID(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID))
|
| | | sendPack.FuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
|
| | | sendPack.FuncMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBMapID)
|
| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
|
| | |
|
| | | GameWorld.Log("通知开始切换地图", curPlayer.GetID())
|
| | |
| | | def GetTeamCheckState(curPlayer): return curPlayer.GetExAttr2()
|
| | |
|
| | | ## 副本功能线路ID, 这里做db存储,防止在合并地图副本中掉线重上时前端无法加载正确的场景资源,登录加载场景时机为0102包
|
| | | def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, True)
|
| | | def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
|
| | | def SetFBFuncLineID(curPlayer, mapID, funcLineID):
|
| | | value = mapID * 1000 + funcLineID
|
| | | if value != curPlayer.GetExAttr3():
|
| | | curPlayer.SetExAttr3(value, False, True)
|
| | | return
|
| | | def GetFBFuncMapID(curPlayer): return curPlayer.GetExAttr3() / 1000
|
| | | def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() % 1000
|
| | |
|
| | | ## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
|
| | | def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
|