ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -27292,8 +27292,9 @@
    LimitLV = 0    #(WORD LimitLV)// 限制等级
    CTGPrizeCount = 0    #(BYTE CTGPrizeCount)
    CTGPrizeList = list()    #(vector<DWORD> CTGPrizeList)// 累计充值额度奖励次数列表 [奖励第1次所需累计充值额度, 第2次, ...]
    UseGoldPrizeCount = 0    #(BYTE UseGoldPrizeCount)
    UseGoldPrizeList = list()    #(vector<DWORD> UseGoldPrizeList)// 累计消费仙玉奖励次数列表 [奖励第1次所需累计消费仙玉, 第2次, ...]
    UseMoneyType = 0    #(BYTE UseMoneyType)// 累计消费货币类型
    UseMoneyPrizeCount = 0    #(BYTE UseMoneyPrizeCount)
    UseMoneyPrizeList = list()    #(vector<DWORD> UseMoneyPrizeList)// 累计消费货币奖励次数列表 [奖励第1次所需累计消费货币, 第2次, ...]
    TurnItemCount = 0    #(BYTE TurnItemCount)
    TurnItemList = list()    #(vector<tagMCActTurntableItem> TurnItemList)// 转盘已确定的物品列表,包含常规物品+极品物品+终极物品,活动开始时,后端直接随机生成常规物品,已确定的物品不包含极品、终极物品时需要先选择才能使用转盘;
    GoodItemCount = 0    #(BYTE GoodItemCount)
@@ -27322,10 +27323,11 @@
        for i in range(self.CTGPrizeCount):
            value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
            self.CTGPrizeList.append(value)
        self.UseGoldPrizeCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.UseGoldPrizeCount):
        self.UseMoneyType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.UseMoneyPrizeCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.UseMoneyPrizeCount):
            value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
            self.UseGoldPrizeList.append(value)
            self.UseMoneyPrizeList.append(value)
        self.TurnItemCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.TurnItemCount):
            temTurnItemList = tagMCActTurntableItem()
@@ -27357,8 +27359,9 @@
        self.LimitLV = 0
        self.CTGPrizeCount = 0
        self.CTGPrizeList = list()
        self.UseGoldPrizeCount = 0
        self.UseGoldPrizeList = list()
        self.UseMoneyType = 0
        self.UseMoneyPrizeCount = 0
        self.UseMoneyPrizeList = list()
        self.TurnItemCount = 0
        self.TurnItemList = list()
        self.GoodItemCount = 0
@@ -27380,7 +27383,8 @@
        length += 1
        length += 4 * self.CTGPrizeCount
        length += 1
        length += 4 * self.UseGoldPrizeCount
        length += 1
        length += 4 * self.UseMoneyPrizeCount
        length += 1
        for i in range(self.TurnItemCount):
            length += self.TurnItemList[i].GetLength()
@@ -27406,9 +27410,10 @@
        data = CommFunc.WriteBYTE(data, self.CTGPrizeCount)
        for i in range(self.CTGPrizeCount):
            data = CommFunc.WriteDWORD(data, self.CTGPrizeList[i])
        data = CommFunc.WriteBYTE(data, self.UseGoldPrizeCount)
        for i in range(self.UseGoldPrizeCount):
            data = CommFunc.WriteDWORD(data, self.UseGoldPrizeList[i])
        data = CommFunc.WriteBYTE(data, self.UseMoneyType)
        data = CommFunc.WriteBYTE(data, self.UseMoneyPrizeCount)
        for i in range(self.UseMoneyPrizeCount):
            data = CommFunc.WriteDWORD(data, self.UseMoneyPrizeList[i])
        data = CommFunc.WriteBYTE(data, self.TurnItemCount)
        for i in range(self.TurnItemCount):
            data = CommFunc.WriteString(data, self.TurnItemList[i].GetLength(), self.TurnItemList[i].GetBuffer())
@@ -27432,8 +27437,9 @@
                                LimitLV:%d,
                                CTGPrizeCount:%d,
                                CTGPrizeList:%s,
                                UseGoldPrizeCount:%d,
                                UseGoldPrizeList:%s,
                                UseMoneyType:%d,
                                UseMoneyPrizeCount:%d,
                                UseMoneyPrizeList:%s,
                                TurnItemCount:%d,
                                TurnItemList:%s,
                                GoodItemCount:%d,
@@ -27452,7 +27458,8 @@
                                self.LimitLV,
                                self.CTGPrizeCount,
                                "...",
                                self.UseGoldPrizeCount,
                                self.UseMoneyType,
                                self.UseMoneyPrizeCount,
                                "...",
                                self.TurnItemCount,
                                "...",
@@ -27481,7 +27488,7 @@
                  ("ActNum", c_ubyte),    #活动编号
                  ("CanUseCount", c_ubyte),    #可转盘次数
                  ("CTGTotal", c_int),    #累计充值额度
                  ("UseGoldTotal", c_int),    #累计消费仙玉额度
                  ("UseMoneyTotal", c_int),    #累计消费货币额度
                  ("TurnItemState", c_int),    #转盘物品已抽中记录,按转盘物品编号二进制位代表是否已抽中
                  ("GetItemNum", c_ubyte),    #本次抽中的物品编号,非转盘结果时为0,大于0时为通知本次转到的物品编号
                  ]
@@ -27503,7 +27510,7 @@
        self.ActNum = 0
        self.CanUseCount = 0
        self.CTGTotal = 0
        self.UseGoldTotal = 0
        self.UseMoneyTotal = 0
        self.TurnItemState = 0
        self.GetItemNum = 0
        return
@@ -27521,7 +27528,7 @@
                                ActNum:%d,
                                CanUseCount:%d,
                                CTGTotal:%d,
                                UseGoldTotal:%d,
                                UseMoneyTotal:%d,
                                TurnItemState:%d,
                                GetItemNum:%d
                                '''\
@@ -27531,7 +27538,7 @@
                                self.ActNum,
                                self.CanUseCount,
                                self.CTGTotal,
                                self.UseGoldTotal,
                                self.UseMoneyTotal,
                                self.TurnItemState,
                                self.GetItemNum
                                )