| | |
| | | ("BYTE", "IsDayReset", 0),
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| | | ("BYTE", "CTGTypeEffValue", 0),
|
| | | ("list", "CTGPrizeList", 0),
|
| | | ("list", "UseGoldPrizeList", 0),
|
| | | ("BYTE", "UseMoneyType", 0),
|
| | | ("list", "UseMoneyPrizeList", 0),
|
| | | ("list", "LibChooseCountList", 0),
|
| | | ("list", "SuperItemLimitRule", 0),
|
| | | ("dict", "CommItemLib", 0),
|
| | |
| | | self.IsDayReset = 0
|
| | | self.CTGTypeEffValue = 0
|
| | | self.CTGPrizeList = []
|
| | | self.UseGoldPrizeList = []
|
| | | self.UseMoneyType = 0
|
| | | self.UseMoneyPrizeList = []
|
| | | self.LibChooseCountList = []
|
| | | self.SuperItemLimitRule = []
|
| | | self.CommItemLib = {}
|
| | |
| | | def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
|
| | | def GetCTGTypeEffValue(self): return self.CTGTypeEffValue # 充值有效类型值
|
| | | def GetCTGPrizeList(self): return self.CTGPrizeList # 累计充值奖励次数
|
| | | def GetUseGoldPrizeList(self): return self.UseGoldPrizeList # 累计消费X仙玉奖励次数
|
| | | def GetUseMoneyType(self): return self.UseMoneyType # 累计消费货币类型
|
| | | def GetUseMoneyPrizeList(self): return self.UseMoneyPrizeList # 累计消费X货币奖励次数
|
| | | def GetLibChooseCountList(self): return self.LibChooseCountList # 各道具库选择个数
|
| | | def GetSuperItemLimitRule(self): return self.SuperItemLimitRule # 终极库产出万分率|至少X次后可产出
|
| | | def GetCommItemLib(self): return self.CommItemLib # 普通道具库 {(世界等级A,世界等级B):[[可选物品ID, 个数, 是否拍品], ...], ...}
|