ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1417,7 +1417,8 @@
                        ("BYTE", "IsDayReset", 0),
                        ("BYTE", "CTGTypeEffValue", 0),
                        ("list", "CTGPrizeList", 0),
                        ("list", "UseGoldPrizeList", 0),
                        ("BYTE", "UseMoneyType", 0),
                        ("list", "UseMoneyPrizeList", 0),
                        ("list", "LibChooseCountList", 0),
                        ("list", "SuperItemLimitRule", 0),
                        ("dict", "CommItemLib", 0),
@@ -4792,7 +4793,8 @@
        self.IsDayReset = 0
        self.CTGTypeEffValue = 0
        self.CTGPrizeList = []
        self.UseGoldPrizeList = []
        self.UseMoneyType = 0
        self.UseMoneyPrizeList = []
        self.LibChooseCountList = []
        self.SuperItemLimitRule = []
        self.CommItemLib = {}
@@ -4808,7 +4810,8 @@
    def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
    def GetCTGTypeEffValue(self): return self.CTGTypeEffValue # 充值有效类型值
    def GetCTGPrizeList(self): return self.CTGPrizeList # 累计充值奖励次数
    def GetUseGoldPrizeList(self): return self.UseGoldPrizeList # 累计消费X仙玉奖励次数
    def GetUseMoneyType(self): return self.UseMoneyType # 累计消费货币类型
    def GetUseMoneyPrizeList(self): return self.UseMoneyPrizeList # 累计消费X货币奖励次数
    def GetLibChooseCountList(self): return self.LibChooseCountList # 各道具库选择个数
    def GetSuperItemLimitRule(self): return self.SuperItemLimitRule # 终极库产出万分率|至少X次后可产出
    def GetCommItemLib(self): return self.CommItemLib # 普通道具库 {(世界等级A,世界等级B):[[可选物品ID, 个数, 是否拍品], ...], ...}