| | |
| | | import IpyGameDataPY
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| | | import PlayerActivity
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| | | import ItemControler
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| | | import ItemCommon
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| | | import PyGameData
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| | | import EventShell
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| | |
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| | |
| | | GameLogic_CrossGrassland.DoResetCrossGrassland(curPlayer, ipyData.GetEventType(), fdeventID)
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| | |
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| | | elif state == FDEventState_Visited:
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| | | if curState != FDEventState_Visiting:
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| | | GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
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| | | return
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| | | #设置结束,暂不做限制,防止异常导致无法结束
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| | | # if curState != FDEventState_Visiting:
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| | | # GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
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| | | # return
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| | | EventShell.EventRespons_FairyDomain(curPlayer)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdeventID, state)
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| | | NotifyVisitFairyDomainInfo(curPlayer, [fdeventID], 0)
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| | |
| | | if not gearAwardList:
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| | | return
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| | | itemRateList = gearAwardList[index] if index < len(gearAwardList) else gearAwardList[-1]
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| | | itemRateList = ItemCommon.GetWeightItemListByAlchemyDiffLV(curPlayer, itemRateList, 1)
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| | | giveItemList = [GameWorld.GetResultByWeightList(itemRateList)]
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| | | else:
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| | | giveItemList = [ipyData.GetBasicAward()]
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| | |
| | | ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomainAppoint', {'Cnt':visitCnt, 'EventID':fdEventID}, False, False)
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| | | if not ipyData:
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| | | return
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| | | return ipyData.GetAward()
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| | | job = curPlayer.GetJob()
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| | | itemList = []
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| | | for itemInfo in ipyData.GetAward():
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| | | if type(itemInfo[0]) == dict:
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| | | if job not in itemInfo[0]:
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| | | continue
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| | | itemList.append([itemInfo[0][job], itemInfo[1], itemInfo[2]])
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| | | else:
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| | | itemList.append(itemInfo)
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| | | return itemList
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