| | |
| | | ItemCommon.ReduceItem(curPlayer, itemPack, itemList, needItemCnt, False, ChConfig.ItemDel_Pet)
|
| | |
|
| | | EventShell.EventRespons_OnActivatePet(curPlayer, petNPCID)
|
| | | PlayerControl.WorldNotify(0, 'GetPet', [curPlayer.GetName(), petNPCID])
|
| | | sysMark = ipyData.GetUnlockSys() or 'GetPet'
|
| | | PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), petNPCID])
|
| | | rolePet = curPlayer.GetPetMgr().GetFightPet()
|
| | | if not rolePet:
|
| | | petItemIndex = GetPetDataItemIndexByNPCID(curPlayer, petNPCID)
|
| | |
| | | petIpyData = GetPetIpydata(petNPCID)
|
| | | petSkillList = petIpyData.GetSkillID()
|
| | | petSkillUnLockList = petIpyData.GetSkillUnLock()
|
| | | sysMarkList = petIpyData.GetSkillUnLockSys()
|
| | | learnSkillList = []
|
| | | for i, skillid in enumerate(petSkillList):
|
| | | limitPetClassLV = petSkillUnLockList[i] # 学习此技能所需宠物阶级
|
| | |
| | | #被动技能不学
|
| | | learnSkillList.append(skillid)
|
| | | #广播
|
| | | PlayerControl.WorldNotify(0, 'PetUpLv', [playerName, petNPCID, limitPetClassLV, skillid])
|
| | | sysMark = sysMarkList[i] if i < len(sysMarkList) else 'PetUpLv'
|
| | | PlayerControl.WorldNotify(0, sysMark, [playerName, petNPCID, limitPetClassLV, skillid])
|
| | |
|
| | | if not learnSkillList and updClassLV + 1 == maxClassLV:
|
| | | PlayerControl.WorldNotify(0, 'PetUpLvMax', [playerName, petNPCID])
|