hxp
2019-02-12 4551dd1308ab484688ca96be2be8b811fd3a23e6
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -30,12 +30,14 @@
import PlayerSuccess
import EventShell
import EventReport
import FBHelpBattle
import math
import time
#当前副本地图的状态
(
FB_Step_Open, # 地图开启
FB_Step_CallHelp, # 助战召唤
FB_Step_MapPrepare, # 地图准备
FB_Step_Fighting, # 战斗中
FB_Step_LeaveTime, # 自由时间
@@ -57,7 +59,7 @@
def GetRealmFBTimeCfg():
    lineID = FBCommon.GetFBPropertyMark()
    lineID = 1 if FBCommon.GetFBPropertyMark() else 0
    return FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_DuJie, lineID)
def GetDuJieBossID():
@@ -123,7 +125,10 @@
#  @param lineID 线路id
# @return None
def __CheckEnter(curPlayer, mapID, lineID):
    if lineID == 0 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
        GameWorld.DebugLog("爵位境界功能未开启, 无法开启渡劫!curLV=%s" % curPlayer.GetLV())
        return False
    if lineID == 0 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader or (lineID == 1 and curPlayer.GetTeamID() == 0):
        curRealmLV = curPlayer.GetOfficialRank()
        realmIpyData = PlayerPrestigeSys.GetRealmIpyData(curRealmLV)
        if not realmIpyData:
@@ -139,9 +144,7 @@
#        if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBIsOpen) != 1:
#            return False
   
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
        GameWorld.DebugLog("爵位境界功能未开启, 无法开启渡劫!curLV=%s" % curPlayer.GetLV())
        return False
    return True
@@ -172,13 +175,25 @@
# @return 无意义
# @remarks 玩家进入副本
def DoEnterFB(curPlayer, tick):
    lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
    if not FBCommon.GetHadSetFBPropertyMark():
        FBCommon.SetFBPropertyMark(lineID)
        FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    if fbStep == FB_Step_LeaveTime:
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    
    lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
    if not FBCommon.GetHadSetFBPropertyMark(): #此处副本属性和功能线路ID不同,故分开设置
        propertyMark = curPlayer.GetOfficialRank() if lineID else lineID #小境界0 大境界为境界等级
        GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_FBDict_PropertyMark, propertyMark + 1)
        PlayerControl.SetFBFuncLineID(curPlayer, lineID)
        #FBCommon.SetFBPropertyMark(lineID)
        if lineID == 0:
            FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
    fbPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
    DuJieFBCfg = GetRealmFBTimeCfg()
    if not gameFB.GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
        #重置属性加成
@@ -187,16 +202,17 @@
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmFBAttrAdd % attrID, 0)
        
        GameWorld.DebugLog('玩家进入副本')
        if lineID == 0 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
            __SetFBLeaderPlayer(curPlayer)
            if gameFB.GetFBStep() == FB_Step_Fighting:
                __OnDuJieFBStart(tick)
    isHelpFight = lineID == 1 and curPlayer.GetTeamLV() != IPY_GameWorld.tmlLeader
    joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
    EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_Start, joinType)
        #if lineID == 0 or fbPlayerCnt == 1 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
        __SetFBLeaderPlayer(curPlayer)
#            if gameFB.GetFBStep() == FB_Step_Fighting:
#                __OnDuJieFBStart(tick)
    fbStep = gameFB.GetFBStep()
    if lineID !=0 and fbStep == FB_Step_CallHelp:
        FBHelpBattle.SendGameServer_RefreshHelpBattlePlayer(curPlayer, ChConfig.Def_FBMapID_DuJie)
        return
    if fbStep == FB_Step_MapPrepare:
        #初始化并通知等待倒计时
        __EnterFBInPrepare(curPlayer, DuJieFBCfg[Def_Time_MapPrepare] * 1000, gameFB, tick)
@@ -209,6 +225,15 @@
    DoFBHelp(curPlayer, tick)
    
    return
## 召唤助战完成
def OnCallHelpBattleOK(curPlayer, tick):
    lineID = 1 if FBCommon.GetFBPropertyMark() else 0
    EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_Start, 0)
    DuJieFBCfg = GetRealmFBTimeCfg()
    FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
    __EnterFBInPrepare(curPlayer, DuJieFBCfg[Def_Time_MapPrepare] * 1000, GameWorld.GetGameFB(), tick)
    return
def __SetFBLeaderPlayer(curPlayer):
@@ -311,10 +336,11 @@
    if tick - GameWorld.GetGameFB().GetFBStepTick() < invadeCfg[Def_Time_Leave] * 1000:
        return
    # 时间到,踢出还在副本的玩家等...
    FBCommon.DoLogic_FBKickAllPlayer()
    #FBCommon.DoLogic_FBKickAllPlayer()
    return
def __OnDuJieFBStart(tick):
    lineID = 1 if FBCommon.GetFBPropertyMark() else 0
    if not GameWorld.GetGameFB().GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
        findLeader = False
        playerManager = GameWorld.GetMapCopyPlayerManager()
@@ -322,19 +348,20 @@
            curPlayer = playerManager.GetPlayerByIndex(index)
            if not curPlayer:
                continue
            if curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
            if curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader or (lineID == 1 and curPlayer.GetTeamID() == 0):
                __SetFBLeaderPlayer(curPlayer)
                findLeader = True
                break
        if not findLeader:
            GameWorld.Log('    准备倒计时已过,队长仍未进入副本!!! ')
            FBCommon.DoLogic_FBKickAllPlayer()
            return
    DuJieFBCfg = GetRealmFBTimeCfg()
    bossID = GetDuJieBossID()
    if not bossID:
        return
    mapID = GameWorld.GetMap().GetMapID()
    lineID = FBCommon.GetFBPropertyMark()
    refreshBossMark = FBCommon.GetFBLineRefreshNPC(mapID, lineID)
    NPCCustomRefresh.SetNPCRefresh(refreshBossMark, [bossID])
@@ -368,22 +395,23 @@
    curStar = gameFB.GetGameFBDictByKey(DuJieFB_Star)
    realmLV = gameFB.GetGameFBDictByKey(DuJieFB_RealmLV)
    lineID = FBCommon.GetFBPropertyMark()
    realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
    FBPropertyMark = FBCommon.GetFBPropertyMark()
    lineID = 1 if FBPropertyMark else 0
    leaveTick = invadeCfg[Def_Time_Leave] * 1000
    overDict = {FBCommon.Over_costTime:costTime,FBCommon.Over_grade:curStar, FBCommon.Over_leaderID:leaderPlayerID}
    for i in xrange(copyMapPlayerManager.GetPlayerCount()):
    playerCnt = copyMapPlayerManager.GetPlayerCount()
    for i in xrange(playerCnt):
        
        curPlayer = copyMapPlayerManager.GetPlayerByIndex(i)
        
        if curPlayer == None or curPlayer.IsEmpty():
            continue
        isHelpFight = lineID == 1 and curPlayer.GetPlayerID() != leaderPlayerID
        joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_End, joinType, isPass)
#        isHelpFight = lineID == 1 and curPlayer.GetPlayerID() != leaderPlayerID
#        joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_End, 0, isPass)
    
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
        FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, isPass, overDict)
        if isPass and leaderPlayer:
            if curPlayer.GetPlayerID() == leaderPlayerID:
                #渡劫通过处理
@@ -391,22 +419,21 @@
                #清除CD
                FBCommon.SetFBPDictValue(curPlayer, ChConfig.Def_PDict_LastEnterFBTick % ChConfig.Def_FBMapID_DuJie, 0)
                FBCommon.SyncFBEnterTick(curPlayer)
            else:
                #帮忙打的给奖励
                __GiveTeamAward(curPlayer, leaderPlayer, realmLV, curStar)
                EventShell.EventRespons_DujieFBHelpPass(curPlayer)
            realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
                if lineID:
                    addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, ChConfig.Def_FBMapID_DuJie, FBPropertyMark)
                    overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
            if realmIpyData and realmIpyData.GetIsBigRealm():
                #成就
                PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DujieFBHelpPass, 1)
            if playerCnt > 1: #多人组队渡劫
                EventShell.EventRespons_FBEvent(curPlayer, 'teamdujie')
        FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, isPass, overDict)
    
    return
def __GiveTeamAward(curPlayer, leaderPlayer, realmLV, curStar):
def __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar):
    #帮忙打的给奖励
    realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
    if not realmIpyData:
        return
    teamAwardDict = realmIpyData.GetTeamAward()
@@ -440,6 +467,9 @@
    FBCommon.Notify_FBHelp(curPlayer, helpDict)
    return
def DoFB_Npc_KillNPC(attacker, curNPC, tick):
    __FBNPCOnKilled(curNPC, tick)
    return
## 执行副本杀怪逻辑
#  @param curPlayer 杀怪的人
@@ -447,7 +477,10 @@
#  @param tick 当前时间
#  @return None
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
    __FBNPCOnKilled(curNPC, tick)
    return
def __FBNPCOnKilled(curNPC, tick):
    bossID = curNPC.GetNPCID()
    if bossID != GetDuJieBossID():
        return
@@ -457,7 +490,6 @@
#    PlayerControl.WorldNotify(0, "jiazu_liubo_202580", [curPlayer.GetFamilyName(), mapID, bossID])
    __DoDoJieFBOver(True, tick)
    return
## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定
#  @param attacker 攻击方
#  @param defender 防守方