hxp
2019-02-12 4551dd1308ab484688ca96be2be8b811fd3a23e6
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -76,6 +76,7 @@
import PyGameData
import PlayerMagicWeapon
import GameLogic_SealDemon
import GameLogic_ZhuXianBoss
import PlayerTJG
import PlayerVip
import PlayerRefineStove
@@ -83,10 +84,13 @@
import PlayerCostRebate
import GY_Query_CrossRealmReg
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import PlayerCrossRealmPK
import FunctionNPCCommon
import CrossRealmPlayer
import CrossPlayerData
import ChNetSendPack
import EquipZhuXian
import PlayerCoat
import PlayerState
import QuestCommon
@@ -118,6 +122,7 @@
    Def_Max_Move_Tick = 5000
 
    if abs(gameWorldTick - clientWorldTick) >= Def_Max_Move_Tick:
        curPlayer.Sync_ClientTick()
        #时间相差过大,可能因网络引起,拉回
        GameWorld.DebugLog("PlayerMoveCheckClientWorldTick -- 服务器tick %s-客户端%s时间相差过大,可能因网络引起,拉回" % (
                            gameWorldTick, clientWorldTick), curPlayer.GetID())
@@ -232,15 +237,22 @@
#  @param mergeMapInfo 该提示所属的跨服活动地图信息, 主要用于不同子服对应所跨的活动地图ID
#  @return 无返回值
def WorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[]):
    # 如果是跨服服务器,则广播子服
    if GameWorld.IsCrossServer():
        sendMsg = str([country, msgMark, msgParamList, lineID, mergeMinOSD, mergeMaxOSD, mergeMapInfo])
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'MergeWorldNotify',
                                                                  sendMsg, len(sendMsg))
        FBNotify(msgMark, msgParamList) # 跨服中的全服广播只在地图中做广播即可,防止不同跨服分区的地图会相互看到广播,体验不好
    else:
        GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(country, 0, msgMark,
                                                        __GetNotifyCodeList(msgParamList), lineID)
    GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(country, 0, msgMark, __GetNotifyCodeList(msgParamList), lineID)
    return
def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]):
    return {"Type":ShareDefine.CrossNotify_World, "Params":[country, msgMark, msgParamList]}
def GetCrossFamilyNotifyInfo(familyID, msgMark, msgParamList=[]):
    return {"Type":ShareDefine.CrossNotify_Family, "Params":[familyID, msgMark, msgParamList]}
def CrossNotify(serverGroupIDList, crossNotifyList):
    ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步
    @param serverGroupIDList: 需要同步到的目标服务器组ID列表
    @param crossNotifyList: 信息提示列表,通过 GetCrossWorldNotifyInfo GetCrossFamilyNotifyInfo 函数获得返回值添加到列表
    '''
    sendMsg = str([serverGroupIDList, crossNotifyList])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "CrossNotify", sendMsg, len(sendMsg))
    return
#---------------------------------------------------------------------
@@ -516,6 +528,14 @@
        if GameWorld.GetMap().GetMapID() not in IpyGameDataPY.GetFuncEvalCfg('DungeonDeliver', 1):
            NotifyCode(curPlayer, "Carry_lhs_844170") 
            return False
    if not GameWorld.IsCrossServer() and GetCrossMapID(curPlayer):
        NotifyCode(curPlayer, "CrossMap10")
        return False
    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
        GameWorld.Log("客户端自定义场景下无法传送!", curPlayer.GetPlayerID())
        return False
    
    return True
@@ -1196,6 +1216,14 @@
    PyGameData.g_needRefreshMapServerState = True # 有玩家离开地图设置需要刷新
    
    PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick)
    if not isDisconnect:
        CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
    #清除地图玩家缓存
    playerID = curPlayer.GetPlayerID()
    PyGameData.g_zhuXianSkillAddPerDict.pop(playerID, None)
    PyGameData.g_zhuXianSkillReducePerDict.pop(playerID, None)
    return
##更新保存玩家在线时间
@@ -1574,12 +1602,24 @@
        GameWorld.DebugLog("跨服服务器不允许该操作!")
        return
    
    if GetCrossRealmState(curPlayer):
    if GetCrossMapID(curPlayer):
        GameWorld.ErrLog("玩家当前为跨服状态,不允许再次请求进入跨服!", curPlayer.GetPlayerID())
        return
    
    if not CrossRealmPlayer.IsCrossServerOpen():
        NotifyCode(curPlayer, "CrossMatching18")
        return
    if curPlayer.GetHP() <= 0:
        NotifyCode(curPlayer, "CrossMap4")
        return
    if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
        NotifyCode(curPlayer, "CrossMap3")
        return
    if PlayerState.IsInPKState(curPlayer):
        NotifyCode(curPlayer, "SingleEnterPK", [mapID])
        return
    
    GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID)
@@ -1671,6 +1711,14 @@
            else:
                bossID = GameLogic_SealDemon.CurFBLineBOSSID(lineID)
                extendParamList = [bossID]
        elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
            bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID(lineID)
            extendParamList = [bossID, -1]
            enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss)
            if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss):
                if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt):
                    extendParamList = [bossID, curPlayer.GetFamilyID()]
        SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
        return
    
@@ -1741,6 +1789,12 @@
            NotifyCode(curPlayer, "CrossMatching8", [mapID])            
        return ShareDefine.EntFBAskRet_CrossPKMatching
    
    ## 跨服地图中
    if GetCrossMapID(curPlayer) and mapID not in ChConfig.Def_CrossMapIDList:
        if isNotify:
            NotifyCode(curPlayer, "CrossMap5", [mapID])
        return ShareDefine.EntFBAskRet_InCrossMap
    #===============================================================================================
    # # 这里不做状态限制,由前端处理,因为策划要根据界面来处理,同一传送功能有可能在不同界面
    # # PK状态检查
@@ -1766,6 +1820,12 @@
        if isNotify:
            NotifyCode(curPlayer, "Carry_lhs_697674")
        return ShareDefine.EntFBAskRet_Sit
    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
        if isNotify:
            NotifyCode(curPlayer, "Carry_lhs_697674")
        GameWorld.Log("客户端自定义场景下无法进入副本!", curPlayer.GetPlayerID())
        return ShareDefine.EntFBAskRet_Other
    
    if playerAction in ChConfig.Def_Player_Cannot_TransState:
        #Carry_lhs_697674:您当前所处的状态不能进行传送!
@@ -2922,6 +2982,7 @@
    PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
    # 绝版降临
    PlayerFairyCeremony.AddFCCostGold(curPlayer, costType, price)
    PlayerNewFairyCeremony.AddFCCostGold(curPlayer, costType, price)
    # 消费VIP
#    if costVIPGold < 0:
#        costVIPGold = price
@@ -3498,6 +3559,13 @@
        FinalHurtReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtReduce) # 最终固定伤害减少
        DamagePerPVP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVP) * fpParam.GetCftDamagePerPVP() # 伤害输出计算百分比PVP
        DamagePerPVPReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVPReduce) * fpParam.GetCftDamagePerPVPReduce() # 伤害输出计算百分比PVP减少
        JobAHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAHurtAddPer) * fpParam.GetCftJobAHurtAddPer() # 对目标战士伤害加成
        JobBHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBHurtAddPer) * fpParam.GetCftJobBHurtAddPer() # 对目标法师伤害加成
        JobCHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCHurtAddPer) * fpParam.GetCftJobCHurtAddPer() # 对目标弓箭伤害加成
        JobAAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAAtkReducePer) * fpParam.GetCftJobAAtkReducePer() # 战士攻击伤害减免
        JobBAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBAtkReducePer) * fpParam.GetCftJobBAtkReducePer() # 法师攻击伤害减免
        JobCAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCAtkReducePer) * fpParam.GetCftJobCAtkReducePer() # 弓箭攻击伤害减免
        ComboRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboRate) # 连击几率
        ComboDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboDamPer) # 连击伤害
        #MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值
@@ -3683,7 +3751,7 @@
        # 检查最大等级
        if curLV >= maxLV and curTotalExp >= maxLVExpStore:
            self.__NotifyExpFull(curPlayer, "GeRen_admin_825676")
            GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID())
            #GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID())
            return 0, expViewType
        
        # 杀怪
@@ -4090,6 +4158,7 @@
        PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
        PlayerEquipDecompose.RefreshEDAttr(curPlayer)
        PlayerDogz.RefreshDogzAttr(curPlayer)
        EquipZhuXian.CalcZhuXianAttr(curPlayer)
        PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer)
        PlayerCoat.CalcClothesCoatSkinAttr(curPlayer)
        self.RefreshAllState(isForce=True)
@@ -4757,6 +4826,8 @@
        PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
        # 记录开服活动数据
        OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower)
        if beforeFightPower != totalFightPower:
            CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
        return
    
    def __RefreshMoveSpeed(self, allAttrListBuffs):
@@ -5710,9 +5781,13 @@
def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, False)
def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
## 跨服状态: 0-非跨服状态,1-跨服状态
def GetCrossRealmState(curPlayer): return curPlayer.GetExAttr5()
def SetCrossRealmState(curPlayer, value): curPlayer.SetExAttr5(value, False, True)
## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
def SetCrossMapID(curPlayer, value):
    curPlayer.SetExAttr5(value, False, True)
    if not value:
        CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
    return
## 铜钱点, 支持铜钱超20亿
def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver()
@@ -6578,6 +6653,18 @@
def GetFuncDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1))
def SetFuncDef(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1), value)
#---诛仙一击概率---
def GetZhuXianRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianRate)
def SetZhuXianRate(curPlayer, value):
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianRate, value)
    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianRate, value, False)
#---诛仙一击伤害百分比---
def GetZhuXianHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianHurtPer)
def SetZhuXianHurtPer(curPlayer, value):
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianHurtPer, value)
    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianHurtPer, value, False)
## 增加天梯竞技场积分
#  @param curPlayer 玩家实例
@@ -6766,6 +6853,13 @@
#-------------------------------------------------------------------------------
## 设置玩家字典值, 存库
def NomalDictSetProperty(curPlayer, key, value, dType=0):
    if CrossPlayerData.IsNeedProcessCrossPlayer(curPlayer) and key not in \
        [ChConfig.Def_PDict_FightPower_Total, ChConfig.Def_PlayerKey_CrossRegisterMap]:
        playerID = curPlayer.GetPlayerID()
        changeDict = PyGameData.g_crossPlayerDictChangeInfo.get(playerID, {})
        changeDict[(key, dType)] = value
        PyGameData.g_crossPlayerDictChangeInfo[playerID] = changeDict
    if value == 0:
        curPlayer.NomalDictDelProperty(key, dType)
        return