hxp
2018-12-24 45554286c505ba9fdd06dff1f35a4405b164ace7
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -298,6 +298,7 @@
                "NPCStrengthen":(
                        ("DWORD", "NPCID", 1),
                        ("BYTE", "IsStrengthenByPlayerCount", 0),
                        ("BYTE", "LVStrengthenMark", 0),
                        ("BYTE", "LVStrengthenType", 0),
                        ("BYTE", "CmpNPCBaseLV", 0),
                        ("DWORD", "HitTime", 0),
@@ -1132,6 +1133,12 @@
                        ("dict", "Attr", 0),
                        ),
                "CrossRealmPKDan":(
                        ("BYTE", "DanLV", 1),
                        ("list", "DanLVAwardList", 0),
                        ("list", "SeasonDanLVAwardList", 0),
                        ),
                "GatherSoul":(
                        ("DWORD", "ItemID", 1),
                        ("list", "AttrType", 0),
@@ -1713,6 +1720,7 @@
    def __init__(self):
        self.NPCID = 0
        self.IsStrengthenByPlayerCount = 0
        self.LVStrengthenMark = 0
        self.LVStrengthenType = 0
        self.CmpNPCBaseLV = 0
        self.HitTime = 0
@@ -1731,6 +1739,7 @@
        
    def GetNPCID(self): return self.NPCID # NPCID
    def GetIsStrengthenByPlayerCount(self): return self.IsStrengthenByPlayerCount # 是否根据人数成长
    def GetLVStrengthenMark(self): return self.LVStrengthenMark # 等级成长属性公式标记
    def GetLVStrengthenType(self): return self.LVStrengthenType # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级;
    def GetCmpNPCBaseLV(self): return self.CmpNPCBaseLV # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级
    def GetHitTime(self): return self.HitTime # 受击次数
@@ -3462,6 +3471,19 @@
    def GetFightPower(self): return self.FightPower # 增加战力
    def GetAttr(self): return self.Attr # 属性加成
# 跨服竞技场段位表
class IPY_CrossRealmPKDan():
    def __init__(self):
        self.DanLV = 0
        self.DanLVAwardList = []
        self.SeasonDanLVAwardList = []
        return
    def GetDanLV(self): return self.DanLV # 段位等级
    def GetDanLVAwardList(self): return self.DanLVAwardList # 段位达标奖励物品列表
    def GetSeasonDanLVAwardList(self): return self.SeasonDanLVAwardList # 赛季段位奖励物品列表
# 聚魂表
class IPY_GatherSoul():
    
@@ -3745,6 +3767,8 @@
        self.ipyIceLodeStarAwardLen = len(self.ipyIceLodeStarAwardCache)
        self.ipyGodWeaponEffectCache = self.__LoadFileData("GodWeaponEffect", IPY_GodWeaponEffect)
        self.ipyGodWeaponEffectLen = len(self.ipyGodWeaponEffectCache)
        self.ipyCrossRealmPKDanCache = self.__LoadFileData("CrossRealmPKDan", IPY_CrossRealmPKDan)
        self.ipyCrossRealmPKDanLen = len(self.ipyCrossRealmPKDanCache)
        self.ipyGatherSoulCache = self.__LoadFileData("GatherSoul", IPY_GatherSoul)
        self.ipyGatherSoulLen = len(self.ipyGatherSoulCache)
        self.ipyGatherSoulCompoundCache = self.__LoadFileData("GatherSoulCompound", IPY_GatherSoulCompound)
@@ -4127,6 +4151,8 @@
    def GetIceLodeStarAwardByIndex(self, index): return self.ipyIceLodeStarAwardCache[index]
    def GetGodWeaponEffectCount(self): return self.ipyGodWeaponEffectLen
    def GetGodWeaponEffectByIndex(self, index): return self.ipyGodWeaponEffectCache[index]
    def GetCrossRealmPKDanCount(self): return self.ipyCrossRealmPKDanLen
    def GetCrossRealmPKDanByIndex(self, index): return self.ipyCrossRealmPKDanCache[index]
    def GetGatherSoulCount(self): return self.ipyGatherSoulLen
    def GetGatherSoulByIndex(self, index): return self.ipyGatherSoulCache[index]
    def GetGatherSoulCompoundCount(self): return self.ipyGatherSoulCompoundLen