ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -673,3 +673,190 @@
        
    return
## ================================================================================================
def __GetTodayCrossDailyActionInfo():
    # 获取本日待处理的日常活动信息
    key = "TodayCrossDailyActionInfo"
    curTime = int(time.time())
    curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期
    loadSign = curDateStr
    TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key)
    if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign:
        GameWorld.DebugLog("已经加载过本日跨服日常活动处理信息!loadSign=%s" % loadSign)
        return TodayDailyActionInfo[1]
    todayActionInfo = []
    dayTime = GameWorld.GetServerTime()
    weekDay = str(dayTime.weekday() + 1) # 格式为json, 当前星期几, 1代表星期1
    GameWorld.Log("===== 加载今天跨服日常活动信息 =====")
    GameWorld.Log("当前星期%s" % weekDay)
    dailyTimeInfoList = []
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetCrossDailyActionCount()):
        dailyIpyData = ipyDataMgr.GetCrossDailyActionByIndex(i)
        dailyID = dailyIpyData.GetDailyID()
        openTimeDict = dailyIpyData.GetOpenTimeDict()
        # 没有时间控制的,代表永久开放
        if not openTimeDict:
            todayActionInfo.append([dailyID])
            GameWorld.Log("    增加本日常开跨服日常活动信息: dailyID=%s" % dailyID)
            continue
        #如果星期key中存在 "0" 代表每日都开启
        if "0" not in openTimeDict and weekDay not in openTimeDict:
            GameWorld.Log("    不是跨服日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
            continue
        openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
        dailyTimeInfoList.append([openTimeList, dailyIpyData])
    GameWorld.Log("    -----------------------")
    for openTimeList, ipyData in dailyTimeInfoList:
        dailyID = ipyData.GetDailyID()
        notifyInfoDict = ipyData.GetNotifyInfo()
        openList = [] # [(时,分), ...]
        overList = [] # [(时,分), ...]
        goonStateDict = {} # {״̬:[(aDateTime, bDateTime)], ...}
        notifyDict = {} # {(时,分):[notifyKey, [参数]], ...}
        OpenState = 1 # 定义开启状态为1
        for hour, minute in openTimeList:
            openTimeStr = "%s %02d:%02d:%02d" % (curDateStr, hour, minute, 0)
            # 精确开启时间
            openDateTime = datetime.datetime.strptime(openTimeStr, ChConfig.TYPE_Time_Format)
            openList.append((openDateTime.hour, openDateTime.minute))
            # 精确关闭时间
            overDateTime = openDateTime + datetime.timedelta(minutes=ipyData.GetDuration())
            overList.append((overDateTime.hour, overDateTime.minute))
            # goon 开启状态
            openStateTimeList = goonStateDict.get(OpenState, [])
            openStateTimeList.append((openDateTime, overDateTime))
            goonStateDict[OpenState] = openStateTimeList
            # goon 其他状态,待扩展
            # ...
            # 广播
            for notifyMinute, notifyInfo in notifyInfoDict.items():
                notifyDateTime = openDateTime + datetime.timedelta(minutes=notifyMinute)
                notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
        todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
        GameWorld.Log("    增加本日跨服日常活动信息: dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s"
                      % (dailyID, openList, overList, goonStateDict, notifyDict))
    TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo])
    GameWorld.Log("本日跨服日常活动信息加载完毕! loadSign=%s" % loadSign)
    GameWorld.Log("=============================================================")
    return TodayDailyActionInfo[1]
def Dispose_CrossDailyActionState():
    # 跨服日常活动状态变更检查处理
    todayDailyActionInfo = __GetTodayCrossDailyActionInfo()
    if not todayDailyActionInfo:
        return
    gameWorld = GameWorld.GetGameWorld()
    dayTime = GameWorld.GetServerTime()
    curHourMinute = (dayTime.hour, dayTime.minute)
    sysnCrossDailyActionStateDict = {}
    for actionInfo in todayDailyActionInfo:
        dailyActionID = actionInfo[0]
        state = 0 # 默认关闭
        # 长度为1的代表常开的活动
        if len(actionInfo) == 1:
            state = 1
        else:
            #openList = [] # [(时,分), ...]
            #overList = [] # [(时,分), ...]
            #goonStateDict = {} # {״̬:[(aDateTime, bDateTime)], ...}
            #notifyDict = {} # {(时,分):[notifyKey, [参数]], ...}
            openList, overList, goonStateDict, notifyDict = actionInfo[1:]
            # 精确匹配开启
            if curHourMinute in openList:
                state = 1
            # 精确匹配关闭
            elif curHourMinute in overList:
                state = 0
            # goon ״̬
            else:
                for goonState, openStateTimeList in goonStateDict.items():
                    for dateTimeInfo in openStateTimeList:
                        if dateTimeInfo[0] < dayTime < dateTimeInfo[1]:
                            state = goonState
                            break
            # 全服广播提示信息
            if curHourMinute in notifyDict:
                notifyKey, paramList = notifyDict[curHourMinute]
                serverGroupIDList = []
                PlayerControl.WorldNotifyCross(serverGroupIDList, 0, notifyKey, paramList)
        dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID
        beforeState = gameWorld.GetDictByKey(dictName)
        if beforeState == state:
            #已经是这个状态了
            continue
        if state:
            if dailyActionID == ShareDefine.CrossDailyActionID_YaomoBoss:
                GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % dailyActionID, int(time.time()))
        sysnCrossDailyActionStateDict[dailyActionID] = state
        #通知Mapserver,设置字典
        GameWorld.SendMapServerMsgEx(dictName, state)
        #更新字典值
        gameWorld.SetDict(dictName, state)
        GameWorld.Log("跨服日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName))
    # 同步子服务器
    if sysnCrossDailyActionStateDict:
        serverGroupIDList = []
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossDailyActionState, sysnCrossDailyActionStateDict, serverGroupIDList)
    return
def SendMapServerCrossDailyActionState():
    # 地图启动成功时通知本日进行中的日常活动状态
    todayDailyActionInfo = __GetTodayCrossDailyActionInfo()
    if not todayDailyActionInfo:
        return
    gameWorld = GameWorld.GetGameWorld()
    for actionInfo in todayDailyActionInfo:
        dailyActionID = actionInfo[0]
        dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID
        state = gameWorld.GetDictByKey(dictName)
        if state:
            GameWorld.SendMapServerMsgEx(dictName, state)
    return
def CrossServerMsg_CrossDailyActionState(msgData):
    gameWorld = GameWorld.GetGameWorld()
    for dailyActionID, state in msgData.items():
        dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID
        #通知Mapserver,设置字典
        GameWorld.SendMapServerMsgEx(dictName, state)
        #更新字典值
        gameWorld.SetDict(dictName, state)
        GameWorld.Log("收到跨服日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName))
    return