hxp
2019-04-08 46daec3788c7149d85fc0f591115e181c8ad891c
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py
@@ -28,6 +28,7 @@
import ChPyNetSendPack
import GameWorldProcess
import PlayerDienstgrad
import PlayerWeekParty
import IpyGameDataPY
import PlayerFamily
import NetPackCommon
@@ -521,7 +522,7 @@
    if not FBCommon.GetHadDelTicket(curPlayer):
        FBCommon.SetHadDelTicket(curPlayer)
        FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_FamilyWar)
        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_FamilyWar, 1)
    isFinalMatch = gameFB.GetGameFBDictByKey(GameFBDict_IsFinalMatch)
    roundNum = gameFB.GetGameFBDictByKey(GameFBDict_RoundNum)
    groupID = gameFB.GetGameFBDictByKey(GameFBDict_GroupID)
@@ -1486,7 +1487,7 @@
    Sync_ChampionFamilyDailyRewardState(curPlayer)
    
    for itemID, itemCnt, isBind in itemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem])
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem])
        
    GameWorld.DebugLog("领取王者仙盟每日俸禄: itemList=%s" % itemList, playerID)
    return