| | |
| | | return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName")
|
| | | return PyGameData.g_crossZoneName
|
| | |
|
| | | def GetCrossServerTimeStr():
|
| | | ## 跨服服务器时间
|
| | | if IsCrossServer():
|
| | | return GetCurrentDataTimeStr()
|
| | | lastCrossServerTime, lastServerTime, _ = PyGameData.g_crossServerTimeInfo
|
| | | if not lastCrossServerTime:
|
| | | return GetCurrentDataTimeStr()
|
| | | curTime = int(time.time())
|
| | | crossServerTime = lastCrossServerTime + (curTime - lastServerTime)
|
| | | return ChangeTimeNumToStr(crossServerTime)
|
| | |
|
| | | ## 获取玩家的区服名,仅在跨服有效
|
| | | # @param curPlayer 玩家实例
|
| | | # @return: 区服名
|