hxp
2021-10-21 46fbb9a99444693cdbcd0df7f6de0d0511235d56
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -18,6 +18,7 @@
import GameWorld
import ShareDefine
import PlayerControl
import CrossLuckyCloudBuy
import IPY_GameServer
import CrossRealmPlayer
import PlayerCompensation
@@ -27,6 +28,7 @@
import CrossRealmPK
import PlayerQuery
import PlayerTalk
import PyGameData
import CrossBoss
import ChConfig
import PlayerFB
@@ -34,6 +36,7 @@
import traceback
import cPickle
import time
def SendMsgToCrossServer(msgType, dataMsg):
    ## 发送信息到跨服服务器上
@@ -80,6 +83,9 @@
            
        elif msgType == ShareDefine.ClientServerMsg_PKBillboard:
            CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_LuckyCloudBuy:
            CrossLuckyCloudBuy.ClientServerMsg_LuckyCloudBuy(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_QueryBillboard:
            CrossBillboard.ClientServerMsg_QueryBillboard(serverGroupID, msgData)
@@ -144,6 +150,7 @@
    CrossRealmPlayer.Sync_CrossCommInitDataToClientServer(serverGroupID)
    CrossRealmPK.Sync_CrossPKInitDataToClientServer(tick, serverGroupID)
    CrossBoss.Sync_CrossBossInitDataToClientServer(serverGroupID)
    CrossLuckyCloudBuy.Sync_LuckyCloudBuyDataToClientServer(tick, serverGroupID)
    CrossActionControl.Sync_CrossActInfoToClientServer(serverGroupID)
    PlayerCompensation.Sync_CrossMailPlayerIDToClientServer(serverGroupID)
    return
@@ -198,7 +205,7 @@
    if not dataMsg:
        return
    
    srcMsg = {"MsgType":msgType, "Data":dataMsg}
    srcMsg = {"MsgType":msgType, "Data":dataMsg, "CrossServerTime":GameWorld.GetCurrentDataTimeStr()}
    sendMsg = cPickle.dumps(srcMsg, 2)
    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
        GameWorld.ErrLog("跨服服务器未启动好,不允许向子服发送数据! serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg))
@@ -227,8 +234,22 @@
        msgDict = cPickle.loads(dataMsg)
        msgType = msgDict.get("MsgType", -1)    
        msgData = msgDict.get("Data", "")
        crossServerTimeStr = msgDict.get("CrossServerTime", "")
        GameWorld.Log("OnClientServerReceiveMsg: %s" % msgDict)
        if crossServerTimeStr:
            curServerTime = int(time.time())
            crossServerTime = GameWorld.ChangeTimeStrToNum(crossServerTimeStr)
            curServerCrossServerTime = GameWorld.ChangeTimeStrToNum(GameWorld.GetCrossServerTimeStr())
            diffSeconds = curServerCrossServerTime - crossServerTime# 本服计算误差
            _, _, syncMapTime = PyGameData.g_crossServerTimeInfo
            PyGameData.g_crossServerTimeInfo = [crossServerTime, curServerTime, syncMapTime]
            if curServerTime - syncMapTime >= 600 or abs(diffSeconds) >= 30 or msgType == ShareDefine.CrossServerMsg_CrossServerTime: # 一定时间同步地图一次 或计算 误差超过30秒 或强制同步时间的
                GameWorld.DebugLog("同步地图跨服服务器时间时,本服与跨服服务器时间计算误差! diffSeconds=%s" % (diffSeconds))
                syncMapTime = curServerTime
                PyGameData.g_crossServerTimeInfo = [crossServerTime, curServerTime, syncMapTime]
                GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerTime, PyGameData.g_crossServerTimeInfo)
        if msgType == ShareDefine.CrossServerMsg_ExitCrossServer:
            CrossRealmPlayer.CrossServerMsg_ExitCrossServer(msgData)
            
@@ -261,6 +282,12 @@
            
        elif msgType == ShareDefine.CrossServerMsg_PKSyncBillboard:
            CrossRealmPK.CrossServerMsg_PKSyncBillboard(msgData)
        elif msgType == ShareDefine.CrossServerMsg_LuckyCloudBuyLottery:
            CrossLuckyCloudBuy.CrossServerMsg_LuckyCloudBuyLottery(msgData)
        elif msgType == ShareDefine.CrossServerMsg_LuckyCloudBuyNum:
            CrossLuckyCloudBuy.CrossServerMsg_LuckyCloudBuyNum(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_SyncBillboard:
            CrossBillboard.CrossServerMsg_SyncBillboard(msgData, tick)
@@ -309,6 +336,13 @@
        elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
            CrossRealmPlayer.CrossServerMsg_CrossServerState(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_CrossServerTime:
            playerID = msgData.get("PlayerID")
            if playerID:
                tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
                if tagPlayer:
                    GameWorld.DebugAnswer(tagPlayer, "跨服服务器时间: %s" % GameWorld.GetCrossServerTimeStr())
        else:
            GameWorld.ErrLog("没有该信息类型逻辑处理!")