ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1015,7 +1015,9 @@
        eventName, isForceEvent, addDict = event
        if isForceEvent:
            pass
        addDict["reason_name_son"] = itemID
        addDict["GiveItemEvent"] = ChConfig.ItemGiveTypeDict.get(eventName, eventName) # 获取该物品的事件
        moneyEventName = ChConfig.Def_GiveMoney_TransformItem # 货币的事件类型,因为传进来的事件类型是物品的
        if itemID == ChConfig.Def_ItemID_FamilyContribution:
            PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, itemCount, True, ShareDefine.Def_AddFAVReason_UseItem, True)
        elif itemID == ChConfig.Def_ItemID_SilverMoney:
@@ -1025,7 +1027,7 @@
        elif itemID == ChConfig.Def_ItemID_SP:
            PlayerControl.PlayerAddZhenQi(curPlayer, itemCount)
        elif itemID == ChConfig.Def_ItemID_GoldPaper:
            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, itemCount, eventName, addDict)
            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, itemCount, moneyEventName, addDict)
        elif itemID == ChConfig.Def_ItemID_RealmPoint:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_RealmPoint, itemCount)
        elif itemID == ChConfig.Def_ItemID_BossReborn:
@@ -1042,7 +1044,7 @@
        elif itemID == ChConfig.Def_ItemID_Honor:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
        elif itemID == ChConfig.Def_ItemID_GoldMoney:
            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount)
            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount, moneyEventName, addDict)
        return True
    
    def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):