| | |
| | | # global hurtTypeIndance
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| | | # hurtTypeIndance = indance
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| | | #
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| | | ### 获得本次攻击是否是致命一击
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| | | ### 获得本次攻击是否是暴击
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| | | ## @param 无参数
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| | | ## @return True or False
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| | | ## @remarks 函数详细说明.
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| | |
| | | if attacker.GetGameObjType() != IPY_GameWorld.gotPlayer:
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| | | return None
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| | |
|
| | | useSkillTagID = attacker.GetUseSkillTagID()
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| | | useSkillTagType = attacker.GetUseSkillTagType()
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| | | |
| | | curTag = GameWorld.GetObj(useSkillTagID, useSkillTagType)
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| | | curTag = None
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| | | if attacker.GetAttackMode() == IPY_GameWorld.amContest:
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| | | # 单一目标锁定模式
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| | | curTag = GameWorld.GetObj(attacker.SetDict(ChConfig.Def_PlayerKey_SelectObjID), |
| | | attacker.SetDict(ChConfig.Def_PlayerKey_SelectObjType))
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| | | |
| | | if not curTag:
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| | | return None
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| | | useSkillTagID = attacker.GetUseSkillTagID()
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| | | useSkillTagType = attacker.GetUseSkillTagType()
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| | | |
| | | curTag = GameWorld.GetObj(useSkillTagID, useSkillTagType)
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| | | if not curTag:
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| | | return None
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| | |
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| | | if SkillShell.GetSkillAffectTag(curSkill) == ChConfig.Def_UseSkillTag_CanAttackNPC:
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| | | if NPCCommon.GetNpcObjOwnerIsPlayer(curTag):
|