xdh
2019-04-08 49038c57437f730ac77154eb1969d46be614416d
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
@@ -29,13 +29,11 @@
import PyGameData
import GameFuncComm
#关联类型
(
RelatedType_1, # 1关联日常活动表
RelatedType_2, # 2关联副本总表
) = range(1, 3)
def OnWeek(curPlayer, onWeekType):
@@ -104,12 +102,16 @@
        # 重置类型不同的不处理
        if ipyData.GetDayResetType() != onEventType:
            continue
        key = ChConfig.Def_PDict_DailyActionDayTimes%ipyData.GetDailyID()
        __SetPDictValue(curPlayer, key, 0)
        dailyID = ipyData.GetDailyID()
        __SetPDictValue(curPlayer, ChConfig.Def_PDict_DailyActionDayTimes % dailyID, 0)
        __SetPDictValue(curPlayer, ChConfig.Def_PDict_DailyActionDayBuyTimes % dailyID, 0)
        __SetPDictValue(curPlayer, ChConfig.Def_PDict_DailyActionDayItemTimes % dailyID, 0)
        actionIDInfo.append(ipyData.GetDailyID())
    if actionIDInfo:
        SyncDailyActionInfo(curPlayer, actionIDInfo)
    return
def SendDayActionMail(curPlayer):
    ##发送每日活动邮件
@@ -135,6 +137,7 @@
    GameWorld.DebugLog('    重新计算活跃奖励阶段 curStage=%s,realmLV=%s'%(curStage, realmLV))
    return
## OnLogin
#  @param curPlayer 玩家实例
#  @return
@@ -153,6 +156,7 @@
#  @return
def __GetPDictValue(curPlayer, key, defaultValue=0):
    return curPlayer.NomalDictGetProperty(key, defaultValue)
## 设置活跃度玩家数据库字典信息值
#  @param curPlayer 玩家实例
@@ -180,7 +184,6 @@
    return
## 摸NPC获得活跃度
#  @param atkObj
#  @param curNPC 
@@ -200,6 +203,7 @@
#            AddActivityFinishCnt(atkObj, ShareDefine.ActivityNum_KillBoss)
        
    return
## 增加完成活跃度次数
#  @param curPlayer 玩家实例
@@ -248,6 +252,7 @@
                           % (activityNum, addPbCnt, addValue, multiple, addExtraPoint, curExtraPoint), curPlayer.GetPlayerID())
    return
def __GetActionAddPer(curPlayer):
    multiple, extraPointLimit = 1, 0 #倍数、额外可获得修行点上限
    actRealmPointInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_RealmPoint, {})# 多倍修行点活动
@@ -261,6 +266,7 @@
    if curPlayer.GetLV() < actRealmPointIpyData.GetLVLimit():
        return multiple, extraPointLimit
    return actRealmPointIpyData.GetMultiple(), actRealmPointIpyData.GetPointLimit()
## 同步活跃度信息
#  @param curPlayer
@@ -276,7 +282,6 @@
    sendPack.ExtraPoint = __GetPDictValue(curPlayer, ChConfig.Def_PDict_Activity_ExtraRealmPoint)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
## 领取活跃度奖励
@@ -334,9 +339,8 @@
    GameWorld.DebugLog("领取活跃度奖励OK!awardStage=%s, index=%s,needActivity=%s,totalActivity=%s,awardRecord=%s" 
                       % (awardStage, awardIndex, needActivity, totalActivity, updAwardRecord))
    return
def GetRealmPointAward(curPlayer):
    #领取活跃修行点
@@ -350,6 +354,7 @@
    SyncDailyActivityInfo(curPlayer)
    return
def GetActivityNum(relatedType, relatedID):
    ## 获取日常任务ID(活跃ID)
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('DailyQuest', {"RelatedID":relatedID,"RelatedType":relatedType}, False, False)
@@ -358,6 +363,7 @@
    return ipyData.GetID()
#########################################日常活动###########################################
def AddDailyActionFinishCnt(curPlayer, dailyID, addCnt=1):
    ##增加日常活动完成次数
@@ -391,9 +397,11 @@
    if dayTimesLimit:
        key = ChConfig.Def_PDict_DailyActionDayTimes%dailyID
        curDayTimes = curPlayer.NomalDictGetProperty(key)
        if not unLimitCnt and curDayTimes >= dayTimesLimit:
        curDayBuyTimes = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyActionDayBuyTimes % dailyID)
        curDayItemTimes = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyActionDayItemTimes % dailyID)
        if not unLimitCnt and curDayTimes >= dayTimesLimit + curDayBuyTimes + curDayItemTimes:
            return
        updDayTimes =  curDayTimes+addCnt if unLimitCnt else min(dayTimesLimit, curDayTimes+addCnt)
        updDayTimes = curDayTimes + addCnt if unLimitCnt else min(dayTimesLimit + curDayBuyTimes + curDayItemTimes, curDayTimes + addCnt)
        addCnt = updDayTimes - curDayTimes
        PlayerControl.NomalDictSetProperty(curPlayer, key, updDayTimes)
        GameWorld.DebugLog('增加日常活动完成次数 dailyID=%s, curDayTimes=%s, updDayTimes=%s'%(dailyID, curDayTimes, updDayTimes))
@@ -416,6 +424,7 @@
        AddActivityFinishCnt(curPlayer, activityNum, updTimes, addCnt)
    return True
def GetDailyActionFinishCnt(curPlayer, dailyID):
    key = ChConfig.Def_PDict_DailyActionDayTimes%dailyID
    curDayTimes = __GetPDictValue(curPlayer, key)
@@ -425,11 +434,76 @@
    dayTimesLimit = GetMaxDayTimes(ipyData)#ipyData.GetDayTimes()
    return curDayTimes, dayTimesLimit
def GetDailyActionrRemainCnt(curPlayer, dailyID):
    ##获取活动剩余次数
    curDayTimes = __GetPDictValue(curPlayer, ChConfig.Def_PDict_DailyActionDayTimes % dailyID)
    curDayBuyTimes = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyActionDayBuyTimes % dailyID)
    curDayItemTimes = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyActionDayItemTimes % dailyID)
    ipyData = IpyGameDataPY.GetIpyGameData('DailyAction', dailyID)
    dayTimesLimit = GetMaxDayTimes(ipyData)
    return max(0, dayTimesLimit+curDayBuyTimes+curDayItemTimes-curDayTimes)
def GetMaxDayTimes(ipyData):
    dayTimesLimit = ipyData.GetDayTimes()
    if ipyData.GetDailyID() == ShareDefine.DailyActionID_TowerSD:
        dayTimesLimit += IpyGameDataPY.GetFuncCfg('RuneTowerSweepBuy')
    return dayTimesLimit
#// A5 25 购买日常活动次数 #tagCMBuyDailyActionCnt
#
#struct    tagCMBuyDailyActionCnt
#{
#    tagHead        Head;
#    DWORD    ActionID;    // ID
#    BYTE    AddType;    // 0-花仙玉 1-用物品
#};
def OnDailyActionBuyCnt(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    dailyID = clientData.ActionID
    addType = clientData.AddType  #0花仙玉 1使用物品
    ipyData = IpyGameDataPY.GetIpyGameData('DailyAction', dailyID)
    if not ipyData:
        return
    curDayTimes = __GetPDictValue(curPlayer, ChConfig.Def_PDict_DailyActionDayTimes % dailyID)
    curDayBuyTimes = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyActionDayBuyTimes % dailyID)
    curDayItemTimes = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyActionDayItemTimes % dailyID)
    if curDayBuyTimes + curDayItemTimes - curDayTimes >= 0:
        GameWorld.DebugLog('剩余次数已达上限,不可增加!')
        return
    if addType == 0:
        dayBuyTimesLimit = ipyData.GetDayBuyTimes()
        buyNeedMoney = ipyData.GetBuyNeedMoney()
        if not dayBuyTimesLimit or not buyNeedMoney:
            return
        if curDayBuyTimes >= dayBuyTimesLimit:
            GameWorld.DebugLog('今日购买次数已达上限,不可增加!')
            return
        if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, buyNeedMoney, ChConfig.Def_Cost_BuyDailyActionCnt, {'dailyID':dailyID, 'curDayBuyTimes':curDayBuyTimes}):
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyActionDayBuyTimes % dailyID, curDayBuyTimes + 1)
    elif addType == 1:
        dayItemAddTimesLimit = ipyData.GetDayItemAddTimes()
        dayItemID = ipyData.GetDayItemID()
        if not dayItemAddTimesLimit or not dayItemID:
            return
        if curDayItemTimes >= dayItemAddTimesLimit:
            GameWorld.DebugLog('今日使用物品增加次数已达上限,不可增加!')
            return
        itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
        enough, indexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(dayItemID, itemPack, 1)
        if not enough:
            return
        ItemCommon.ReduceItem(curPlayer, itemPack, indexList, 1, False, "DailyActionCnt")
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyActionDayItemTimes % dailyID, curDayItemTimes + 1)
    else:
        return
    SyncDailyActionInfo(curPlayer, [dailyID])
    return
## 同步活跃度信息
#  @param curPlayer
@@ -446,6 +520,8 @@
        activityInfo.Clear()
        activityInfo.ActionID = activityNum
        activityInfo.DayFinishCnt = __GetPDictValue(curPlayer, ChConfig.Def_PDict_DailyActionDayTimes % activityNum)
        activityInfo.DayBuyTimes = __GetPDictValue(curPlayer, ChConfig.Def_PDict_DailyActionDayBuyTimes % activityNum)
        activityInfo.DayItemTimes = __GetPDictValue(curPlayer, ChConfig.Def_PDict_DailyActionDayItemTimes % activityNum)
        activityInfo.WeekFinishCnt = __GetPDictValue(curPlayer, ChConfig.Def_PDict_DailyActionWeekTimes % activityNum)
        sendPack.ActionInfo.append(activityInfo)
    
@@ -453,6 +529,7 @@
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
##################################副本类增加活跃##########################################
## 参加副本获得活跃度
#  @param curPlayer 玩家实例