| | |
| | | import ShareDefine
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| | | import PlayerSuccess
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| | | import GameWorld
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| | | import PlayerControl
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| | |
|
| | | #逻辑实现
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| | | ## GM命令执行入口
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| | |
| | | PlayerSuccess.Sync_SuccessInfo(curPlayer, [], True)
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| | | # 同步成就领奖记录
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| | | PlayerSuccess.Sync_SuccTypeIndexAwardRecord(curPlayer, [], True)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Success_ScoreAward, 0)
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| | | PlayerSuccess.Sync_SuccessScoreAward(curPlayer)
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| | | GameWorld.DebugAnswer(curPlayer, "重置成就类型:%s" % resetTypeList)
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| | | return
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| | |
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| | |
| | | # 同步成就领奖记录
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| | | PlayerSuccess.Sync_SuccTypeIndexAwardRecord(curPlayer, resetIDList, True)
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| | | GameWorld.DebugAnswer(curPlayer, "重置成就ID领奖:%s" % resetIDList)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Success_ScoreAward, 0)
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| | | PlayerSuccess.Sync_SuccessScoreAward(curPlayer)
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| | | return
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| | |
|
| | | def __DoPrintSuccess(curPlayer, msgList):
|