ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
@@ -33,6 +33,7 @@
import ChPyNetSendPack
import NetPackCommon
import PlayerSuccess
import PlayerWeekParty
import BuffSkill
import random
@@ -563,6 +564,7 @@
        FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
        if not lastStar and not isInFBOnDay: #每日活动
            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode)
            PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_IceLode, 1)
    
    if isInFBOnDay: #在副本里过天,副本结束后再补发星级奖励
        CheckIceLodeStarAwardMail(curPlayer)
@@ -678,6 +680,7 @@
            addCnt += 1
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, 3, False, [mapID])
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode, addCnt)
    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_IceLode, addCnt)
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, len(lineList))
    FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
#    npcCountDict = {}