| | |
| | | import ChPyNetSendPack
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| | | import NetPackCommon
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| | | import PlayerSuccess
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| | | import PlayerWeekParty
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| | | import BuffSkill
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| | |
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| | | import random
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| | |
| | | FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
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| | | if not lastStar and not isInFBOnDay: #每日活动
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| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode)
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| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_IceLode, 1)
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| | |
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| | | if isInFBOnDay: #在副本里过天,副本结束后再补发星级奖励
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| | | CheckIceLodeStarAwardMail(curPlayer)
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| | |
| | | addCnt += 1
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| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, 3, False, [mapID])
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| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode, addCnt)
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| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_IceLode, addCnt)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, len(lineList))
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| | | FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
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| | | # npcCountDict = {}
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