| | |
| | | CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比
|
| | | CDBPlayerRefresh_YinjiTime, # 每X秒减少印记时间,毫秒
|
| | | CDBPlayerRefresh_YinjiCnt, # 当前印记数 214
|
| | | ) = range(146, 215)
|
| | | CDBPlayerRefresh_SkillAddPer1, # 技能伤害增强1 215
|
| | | CDBPlayerRefresh_SkillAddPer2, # 技能伤害增强2
|
| | | CDBPlayerRefresh_SkillAddPer3, # 技能伤害增强3
|
| | | CDBPlayerRefresh_SkillAddPer4, # 技能伤害增强4
|
| | | CDBPlayerRefresh_SkillAddPer5, # 技能伤害增强5
|
| | | CDBPlayerRefresh_SkillAddPer6, # 技能伤害增强6 220
|
| | | CDBPlayerRefresh_SkillAddPer7, # 技能伤害增强7
|
| | | CDBPlayerRefresh_SkillReducePer1, # 受到技能伤害减少1
|
| | | CDBPlayerRefresh_SkillReducePer2, # 受到技能伤害减少2
|
| | | CDBPlayerRefresh_SkillReducePer3, # 受到技能伤害减少3
|
| | | CDBPlayerRefresh_SkillReducePer4, # 受到技能伤害减少4 225
|
| | | CDBPlayerRefresh_SkillReducePer5, # 受到技能伤害减少5
|
| | | CDBPlayerRefresh_SkillReducePer6, # 受到技能伤害减少6
|
| | | CDBPlayerRefresh_SkillReducePer7, # 受到技能伤害减少7
|
| | | CDBPlayerRefresh_ExAttr17, # ExAttr17 |
| | | ) = range(146, 230)
|
| | |
|
| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
|
| | | TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
|