| | |
| | | DWORD LimitMagicWeapon; //需要解锁法宝ID
|
| | | WORD LimiRealmLV; //需要境界等级
|
| | | DWORD LimitMissionID; //需要完成的任务ID
|
| | | BYTE LimitVIPLV; //需要VIP等级
|
| | | };
|
| | |
|
| | |
|
| | |
| | | struct tagItemCompound
|
| | | {
|
| | | WORD _ID; //合成配置编号ID
|
| | | BYTE ComposeGroup; //合成归组类型
|
| | | list MakeID; //可合成的道具ID,多个则随机一个
|
| | | BYTE IsFirstSuccMakeJobItem; //首次成功是否必出本职业
|
| | | list UnfixedItemID; //不固定道具ID, 多个ID时则任意一种均可
|
| | | BYTE UnfixedItemCount; //不固定道具消耗数量
|
| | | list FixedItemID; //消耗固定道具ID, 多个ID时代表每个ID均需消耗
|
| | |
| | | DWORD NeedMoney; // 消耗铜钱
|
| | | WORD SuccessRate; // 成功率万分率
|
| | | WORD SuccessRateMax; // 最大成功率万分率
|
| | | list SuccessRateIncrease; //提高成功率道具, 道具ID|个数|提高的概率
|
| | | BYTE AddonsCountMax; //最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料
|
| | | char SysMark; //提示mark
|
| | | BYTE SysMarkParamType; //系统提示参数组合类型
|
| | |
| | | DWORD RePotionCD; //ѪƿCD
|
| | | DWORD AttackEff; //挂机效率
|
| | | DWORD ReFightPower; //战斗力
|
| | | DWORD IceLodeFightPower; //冰晶矿脉扫荡战斗力
|
| | | };
|
| | |
|
| | | //GM测试属性表
|
| | |
| | | DWORD CftAtkSpeed; //攻速系数
|
| | | DWORD CftLuckyHit; //会心一击系数
|
| | | DWORD CftSpeedPer; //移动速度百分比系数
|
| | | DWORD CftAtkPer; //攻击百分比系数
|
| | | DWORD CftMaxHPPer; //生命百分比系数
|
| | | };
|
| | |
|
| | | //NPC掉落表
|
| | |
| | | DWORD MoneyOriginal; //原价
|
| | | DWORD LimitValue; //限制条件
|
| | | char NotifyMark; //广播提示
|
| | | char MailKey; //背包不足时邮件KEY
|
| | | };
|
| | |
|
| | | //限时特惠表
|
| | |
| | | DWORD _CfgID; //配置ID
|
| | | WORD Multiple; //倍数
|
| | | WORD LVLimit; //限制等级
|
| | | DWORD PointLimit; //限制额外修行点
|
| | | };
|
| | |
|
| | | //宗门试炼兑换表
|
| | |
| | | list ShopTypeList; //商店类型列表
|
| | | char MailKey; //活动更新时发送邮件key
|
| | | list MailItemPrize; //活动更新时发送邮件奖励物品
|
| | | };
|
| | |
|
| | | //许愿池活动时间表
|
| | |
|
| | | struct tagActWishingWell
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE TemplateID; //模板编号
|
| | | };
|
| | |
|
| | | //许愿池库模板表
|
| | |
|
| | | struct tagWishingWell
|
| | | {
|
| | | BYTE _TemplateID; //模板ID
|
| | | BYTE IsFree; //是否免费库
|
| | | list WorldLVLimit; //世界等级范围
|
| | | DWORD ItemID; //物品ID
|
| | | WORD ItemCnt; //物品数量
|
| | | BYTE IsBind; //是否绑定
|
| | | DWORD Weight; //权重
|
| | | DWORD Mark; //排序用标识
|
| | | BYTE Rare; //珍稀值
|
| | | };
|
| | |
|
| | | //功能预告表
|
| | |
|
| | | struct tagFunctionForecast
|
| | | {
|
| | | DWORD _FuncID; //功能ID
|
| | | dict Award; //属性类型
|
| | | };
|
| | |
|
| | | //聊天气泡表
|
| | |
|
| | | struct tagChatBubbleBox
|
| | | {
|
| | | BYTE _BoxID; //气泡框ID
|
| | | WORD NeedLV; //所需等级
|
| | | BYTE NeedVIPLVGift; //所需购买VIP等级礼包
|
| | | };
|
| | |
|
| | |
|
| | | //累计充值活动表
|
| | |
|
| | | struct tagActTotalRecharge
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | list TemplateIDList; //模板ID列表
|
| | | };
|
| | |
|
| | | //累计充值模板表
|
| | |
|
| | | struct tagTotalRechargeTemplate
|
| | | {
|
| | | DWORD _TemplateID; //模板ID
|
| | | DWORD NeedGold; //需要充值仙玉数
|
| | | BYTE AwardIndex; //返利奖励索引0~31,同个模板中不重复
|
| | | dict AwardItem; //返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]}
|
| | | char NotifyKey; //全服广播key,默认两个参数(玩家名, 档位额度)
|
| | | };
|
| | |
|
| | | //法宝副本表
|
| | |
|
| | | struct tagMagicWeaponFB
|
| | | {
|
| | | DWORD _MWID; //法宝ID
|
| | | BYTE LineID; //副本功能线路ID
|
| | | BYTE _Level; //关卡
|
| | | list RefreshNPC; //刷怪配置
|
| | | dict AttrDict; //属性
|
| | | };
|
| | |
|
| | | //冰晶矿脉星级奖励表
|
| | |
|
| | | struct tagIceLodeStarAward
|
| | | {
|
| | | BYTE _Index; //奖励索引
|
| | | BYTE Star; //星数
|
| | | list LVLimit; //等级范围
|
| | | list ItemList; //奖励
|
| | | }; |