xdh
2018-11-23 4a5b10c5ca95f49cf3700619e1033da645c9de89
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -127,7 +127,7 @@
Def_Notify_Separator = '+'
#通知地图服务器并设置该字典值
Def_Notify_WorldKey_InitOpenServerTime = 'InitOpenServerTime'   # 开服时间
Def_Notify_WorldKey_OpenServerWeekday = 'OpenServerWeekday'     # 开服是周几, 1代表周一
Def_Notify_WorldKey_ServerDay = 'ServerDay'               # 开服天数
Def_Notify_WorldKey_IsMixServer = 'IsMixServer'           # 是否合服服务器
Def_Notify_WorldKey_MixServerDay = 'MixServerDay'         # 合服天数
@@ -143,7 +143,7 @@
Def_Notify_WorldKey_ReloadJpegCaptcha = 'ReloadJpegCaptcha'           # 重读tex图形验证码
Def_Notify_WorldKey_GameServerScriptReloadVersion = 'GameServerScriptReloadVersion' # GameServer 脚本重读版本标记
Def_Notify_WorldKey_MapServerScriptReloadVersion = 'MapServerScriptReloadVersion'  # MapServer 脚本重读版本标记
Def_Notify_WorldKey_InitGameWorldTime = "InitGameWorldTime"  #启动服务器时间
Def_Notify_WorldKey_OperationActionInfo = "OperationActionInfo_%s" # 运营活动信息,参数为运营活动名
Def_Notify_WorldKey_DailyActionState = "DailyActionState_%s" # 日常活动状态,参数为日常活动ID
Def_Notify_WorldKey_FBEnterTimeLimiitMapID = "FBEnterTimeLimiitMapID" # 进入副本有时间限制的地图ID列表
@@ -188,7 +188,7 @@
Def_Notify_WorldKey_BossKilledCnt = 'BossKilledCnt_%s'  # boss击杀次数, 参数为NPCID
Def_Notify_WorldKey_GameWorldBossOnlineCnt = "GameWorldBossOnlineCnt_%s"  #世界boss重生时间计算 在线人数统计 %s为bossid
Def_Notify_WorldKey_BossShuntPlayer = 'BossShuntPlayer'   # boss分流玩家信息
Def_Notify_WorldKey_BossShuntDeadLine = 'BossShuntDeadLine'   # boss分流线路已死亡的线路
Def_Notify_WorldKey_BossShuntLineState = 'BossShuntLineState'   # boss分流线路对应boss状态
Def_Notify_WorldKey_BossOnlineHeroCnt = 'BossOnlineHeroCnt_%s'  # boss刷新时间用的在线人数, 参数为NPCID
Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt = 'FamilyKillHorsePetRobBossCnt'   # 仙盟击杀骑宠boss数统计
Def_Notify_WorldKey_HorsePetRobBossPlayerCount = 'HorsePetRobBossPlayerCount'   # 骑宠争夺活动有效参考人数
@@ -232,12 +232,16 @@
OperationActionName_FlashGiftbag = "ActFlashGiftbag" # 限时礼包活动
OperationActionName_FairyCeremony = "ActFairyCeremony" # 仙界盛典活动
OperationActionName_RealmPoint = "ActRealmPoint" # 多倍修行点活动
OperationActionName_FlashSale = "ActFlashSale" # 限时抢购活动
OperationActionName_WishingWell = "ActWishingWell" # 许愿池活动
OperationActionName_TotalRecharge = "ActTotalRecharge" # 累计充值活动
OperationActionNameList = [OperationActionName_ExpRate, OperationActionName_CostRebate, 
                           OperationActionName_BossReborn,OperationActionName_SpringSale, 
                           OperationActionName_FlashGiftbag, OperationActionName_FairyCeremony,
                           OperationActionName_RealmPoint]
                           OperationActionName_RealmPoint, OperationActionName_FlashSale,
                           OperationActionName_WishingWell, OperationActionName_TotalRecharge]
#需要记录开启活动时的世界等级的运营活动
NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony]
NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell]
#活动信息字典key定义
ActKey_ID = "ID" # 活动ID,唯一标识的ID,一般是活动开启的time值
@@ -307,7 +311,8 @@
    Def_mitMWUpLevel,         # 法宝进阶
    Def_mitRecycleAttrFruit,  # 回收魂石
    Def_mitDogzEquipPlus,     # 神兽装备强化
) = range(1, 22)
    Def_mitRuneCompound,      # 符印合成
) = range(1, 23)
#---写死的技能ID---
Def_SkillID_AutoTruck = 62220   # 自动运镖buff
@@ -560,6 +565,7 @@
    Def_BT_Campaign_FightPower,               #战力排行(开服活动榜)
    
    Def_BT_FCCostGold,                        #消费排行榜(仙界盛典)
    Def_BT_Campaign_RuneLV,                   #符印等级(开服活动榜)
    
    Def_BT_HighLadder,                        #天梯竞技场排行
    Def_BT_HighLadder_Yester,                 #天梯竞技场昨日排行
@@ -577,7 +583,7 @@
    Def_BT_MergePKWeek,                       #跨服PK周积分榜
    
    Def_BT_Max,                               #排行榜最大类型
) = range(0, 29 + 2)
) = range(0, 30 + 2)
    
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
@@ -768,8 +774,14 @@
CDBPlayerRefresh_TreasureScore,         # 寻宝积分
CDBPlayerRefresh_Danjing,               # 丹精
CDBPlayerRefresh_NPCHurtAddPer,         # 对怪物伤害加成
CDBPlayerRefresh_FinalHurtPer,             # 最终输出伤害百分比
) = range(146, 190)
CDBPlayerRefresh_FinalHurtPer,          # 最终输出伤害百分比
CDBPlayerRefresh_TalentPoint,           # 天赋点数 190
CDBPlayerRefresh_DayFBHelpPoint,        # 今日副本助战点数 191
CDBPlayerRefresh_GodWeaponLV_1,         # 神兵等级 - 类型1 192
CDBPlayerRefresh_GodWeaponLV_2,         # 神兵等级 - 类型2 193
CDBPlayerRefresh_GodWeaponLV_3,         # 神兵等级 - 类型3 194
CDBPlayerRefresh_GodWeaponLV_4,         # 神兵等级 - 类型4 195
) = range(146, 196)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -820,9 +832,6 @@
) = range(1, 4)
#无限飞buff id--->新手体验VIPBUFF
Def_FreedomTransBuffID = 11503
#区域类型定义, 从5开始, C++定义到 IPY_GameWorld.gatMax 4
(
gatManor, # 领地区域, 领地战期间可PK, 反之为普通区域
@@ -836,6 +845,7 @@
GameFuncID_Official = 12        # 官爵,境界
GameFuncID_Family = 15          # 战盟,仙盟
GameFuncID_GodWeapon = 20       # 神器
GameFuncID_Talent = 149         # 天赋
GameFuncID_RefineExp = 60       # 经验炼制,祈愿
GameFuncID_RefineMoney = 61     # 金币炼制,祈愿
GameFuncID_WorldLV = 71         # 世界等级
@@ -850,8 +860,11 @@
GameFuncID_FreeGoods = 130      # 极品白拿
GameFuncID_OSSail = 132         # 开服特惠
GameFuncID_HorsePetRobBoss = 139# 骑宠争夺
GameFuncID_AddPoint = 145       # 加点功能
GameFuncID_LittleHelper = 146   # 小助手
GameFuncID_TJG = 147            # 脱机挂
GameFuncID_SuperGift = 150      # 超值礼包
# 以下为暂时无用的
GameFuncID_GreatMaster = 28     # 大师
GameFuncID_Truck = 33           # 运镖
GameFuncID_RunDaily = 34        # 日常跑环
GameFuncID_RunFamily = 53       # 战盟跑环
@@ -873,7 +886,8 @@
Def_TalkExtraValue_Bit_VipLv,  # vip等级
Def_TalkExtraValue_Bit_GM,            #GM
Def_TalkExtraValue_Bit_JOB, #job
) = range(0, 3)
Def_TalkExtraValue_Bit_BubbleBox, #气泡框
) = range(0, 4)
#聊天信息附加值中某信息数据所占位置
#{聊天信息附加值类型:[起始位置(从左往右), 结束位置(不包含)]}
@@ -881,6 +895,7 @@
     Def_TalkExtraValue_Bit_VipLv:[0, 2],  # vip等级
     Def_TalkExtraValue_Bit_GM:[2, 3],  # GM
     Def_TalkExtraValue_Bit_JOB:[3, 4],  # job
     Def_TalkExtraValue_Bit_BubbleBox:[4, 6],  # 气泡框
     }
# 聊天频道 暂用语音
@@ -925,7 +940,7 @@
                                Def_UniversalGameRecType_DujieHelpCntRecord, # 渡劫副本护法次数5
                                Def_UniversalGameRecType_TodayPlayerLVInfo, #今日活跃玩家等级信息6
                                Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7
                                Def_UniversalGameRecType_8,
                                Def_UniversalGameRecType_StoreServerCntRecord,  #商店全服购买记录 8,
                                Def_UniversalGameRecType_9,
                                Def_UniversalGameRecType_10,
                                Def_UniversalGameRecType_11,
@@ -1080,7 +1095,8 @@
Def_Campaign_Type_LV,               # 冲级等级排行 4
Def_Campaign_Type_RealmLV,          # 境界等级排行 5
Def_Campaign_Type_FightPower,       # 总战斗力排行 6
) = range(1, 1 + 6)
Def_Campaign_Type_RuneLV,           # 符印等级排行 7
) = range(1, 1 + 7)
# 活动类型对应的奖励排行榜{活动类型:排行榜, ...}
Def_Campaign_Billboard_Dict = {
@@ -1090,6 +1106,7 @@
                               Def_Campaign_Type_LV:Def_BT_Campaign_LV,
                               Def_Campaign_Type_RealmLV:Def_BT_Campaign_RealmLV,
                               Def_Campaign_Type_FightPower:Def_BT_Campaign_FightPower,
                               Def_Campaign_Type_RuneLV:Def_BT_Campaign_RuneLV,
                               }
# 活动数据状态
@@ -1223,6 +1240,7 @@
Def_IudetWingMaterialItemID = 27  # 翅膀精炼材料ID列表
Def_IudetWingMaterialItemCount = 29  # 翅膀精炼材料个数列表
Def_IudetDogzEquipPlus = 31  # 神兽装备强化信息列表 [强化等级, 累计总熟练度]
Def_IudetItemDecompound = 33  # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
Def_IudetItemColor = 16  # 物品颜色,如果该值没有就取物品
Def_IudetItemCount = 18  # 物品个数,支持20亿,目前仅特殊转化物品会用到
@@ -1472,7 +1490,9 @@
DailyActionID_FBHelp, # 助战副本 15
DailyActionID_BOSSHome, # BOSS之家
DailyActionID_FamilyRobBoss, # 仙盟抢boss
) = range(1, 17 + 1)
DailyActionID_KillNPC, # 野外怪物
DailyActionID_IceLode, # 冰晶矿脉
) = range(1, 19 + 1)
@@ -1505,7 +1525,7 @@
SuccType_XXX24 , # 废弃24
SuccType_XXX25, # 废弃25
SuccType_EquipPlus, # 强化x次成就26
SuccType_EquipPlusLV, # x件装备强化等级达到x级27
SuccType_EquipPlusLV, # x件装备强化等级达到x级27 (已废弃)
SuccType_KillWorldBoss, # 击杀世界bossx次成就(有伤害就算)28
SuccType_XXX29, # 废弃29
SuccType_PassWagicWeapon, # 通关法宝副本30
@@ -1607,7 +1627,10 @@
SuccType_RefineStoveColor, #炼制X品质丹药X枚126
SuccType_UseStoveBylv, #使用X品丹药X枚127
SuccType_QueenRelicsEx, #通关娲皇遗迹128
) = range(1, 129)
SuccType_DogzBattle, #x神兽出战129
SuccType_DogzEquipPlus, #出战神兽装备总强化X级130
SuccType_Collect, #采集X物品X次131
) = range(1, 132)
@@ -1622,7 +1645,7 @@
                              SuccType_KillSpecificNPC, SuccType_UseStoveBylv,
                              SuccType_Pray,SuccType_PetClassLV,
                              SuccType_HorseAllLV, SuccType_QueenRelics,SuccType_XMZZConWin,
                              SuccType_EquipSuit,
                              SuccType_EquipSuit,SuccType_Collect,SuccType_DogzBattle,
                              SuccType_UseItem,SuccType_FamilyTechLV,
                              SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ,
                              ]
@@ -1635,7 +1658,8 @@
#增加进度前需要重置的成就类型
NeedResetSuccessTypeList = [
                            SuccType_InlayStone1,SuccType_InlayStone2,SuccType_EquipSuit,SuccType_InlayRune,
                            SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,
                            SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,SuccType_DogzEquipPlus,
                            SuccType_HorseAllLV, SuccType_EquipPlusLV,SuccType_PetClassLV,
                            ]
# 聊天类型, 从100开始, 前100个给c++用