xdh
2018-11-23 4a5b10c5ca95f49cf3700619e1033da645c9de89
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
@@ -26,6 +26,7 @@
import PlayerSuccess
import ItemControler
import IpyGameDataPY
import EventShell
#//A3 17 套装合成#tagCMSuitCompose
@@ -98,7 +99,7 @@
    ChEquip.RefreshPlayerEquipAttribute(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    
    __DoSuiteSuccess(curPlayer)
    DoSuiteSuccess(curPlayer)
    GameWorld.DebugLog('    套装升级成功 equipPlace=%s,suiteType=%s, tagSuitLV=%s, useItemList=%s'%(equipPlace, suiteType, tagSuitLV, useItemList))
    
    # 合成结果通知
@@ -153,7 +154,7 @@
    resetSuiteType = clientData.SuiteType
    
    __DoDecomposeSuite(curPlayer, equipPlace, resetSuiteType, 0)
    return
def __DoDecomposeSuite(curPlayer, equipPlace, resetSuiteType, downByEquip=False):
@@ -207,6 +208,8 @@
    #先刷装备BUFF 再计算属性
    ChEquip.RefreshPlayerEquipAttribute(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    DoSuiteSuccess(curPlayer)
    return
def CheckEquipSuitReduce(curPlayer, equipIndex):
@@ -232,13 +235,18 @@
def __DoSuiteSuccess(curPlayer):
def DoSuiteSuccess(curPlayer):
    PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_EquipSuit)
    equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
    groupCnt = 0 #2阶强化防具套装件数
    for groupType, equipIndexList in equipSuitTypeDict.items():
        for i in equipIndexList:
            suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, i)
            for suiteType, lv in suiteInfo.items():
                if lv >= 2 and int(groupType) == 1 and suiteType == 2:
                    groupCnt +=1
                for j in xrange(1,lv+1):
                    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipSuit, 1, [j, suiteType, int(groupType)])
    #GameWorld.DebugLog('2阶强化防具套装件数=%s'%groupCnt)
    EventShell.EventRespons_SuitPlus(curPlayer, groupCnt)
    return